Stormworks Build and Rescue update released on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update added new missile parts, a new composite output to radars, and much more.

Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Stormworks Build and Rescue patch will fix a few of these issues.

Read more details below.

Stormworks Build and Rescue Patch Notes (November 26, 2021)

Feature – 4 new missile parts with built-in fins

Feature – Missile part model refreshes

Feature – Rounded style hardpoint connector child

Feature – Warhead built-in impact sensor

Feature – Radar “missile instructions” output composite

Feature – Chaff flares

Feature – Flare launcher trigger passthrough node

Feature – New Missile support for weapons ai script (and a new boat)

Feature – AI vehicle basic avoidance raycasts

Feature – New example missile launcher

Rework – Added a 1s grace period to impact sensors to prevent triggering them on vehicle load

Rework – Radar tracking algorithm improved

Rework – Cameras are now correctly nameable

Fix – Updated radar descriptions to explain sensitivity

Fix – Remove extra physics voxel from missile radar

Fix – MC tooltips now show in seats if they have logic nodes

Fix – Robotic pivots no longer drain electric when damaged

Fix – Ski no longer requires electric

Fix – Ammo box not rendering on mesh export

Fix – Non-arctic tiles spawning in the arctic (e.g. trainline tiles) being outside the search radius when spawning env-mods (env-mods not spawning for those tiles)

Fix – Weapons AI turrets now respawn

Fix – Default AI boats placing waypoints inside the riverbanks of sawyer isles

Scripts should no longer try calling onTick before onCreate (Path nodes being built after scripts ticked caused boats to path through land after loading a save)

added setVehiclePosSafe

added resetVehicleState

onPlayerLeave should now fire for all disconnect events

Added body_index parameter to onVehicleDamaged (useful to ignore damage to sub bodies aka missiles)

Download free Killsquad patch on PC, PlayStation 4, and Xbox One.

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