Predecessor update 0.3 is rolling out on PC(Steam). According to the official Predecessor patch notes, the latest update adds a new hero, tweaks, fixes and improvements.

Recently, a major update added a new hero Vampiric Matriarch and included a range of new features. Since the last patch, players are experiencing problems with the game. Today’s Predecessor patch 0.3 will fix a few of these issues.

Check out more details below.

What is new in Predecessor Update 0.3? – January 24, 2023

New Hero

The ritual has been performed. The payment has been taken. The fearsome bounty hunter has been awoken, determined to pursue and punish those responsible for the destruction of his homeland.


Passive: Bounty Hunter
Revenant starts with a rank in Hellfire Rounds. He does not shoot faster with Attack Speed but does gain 5% (+1.5% per level)(+0.1% per 1% Critical Strike Chance) increased Total Physical Power. When Revenant kills an enemy Hero he will gain 50 (+25 per Bounty stack) additional gold.

Basic Attack [LMB]: Hand Cannon
Ranged basic attack dealing physical damage.
After four basic attacks, Revenant will automatically reload.
The final round will always critically strike.

Primary Ability [Q]: Obliterate
CD: 12/11/10/9/8
Cost: 70
Effect: Revenant unleashes 10 ethereal missiles that home in and hit random targets within a wide cone, dealing 60/85/110/135/160 (+50% Bonus Physical Power)(+75% magical power) physical damage per missile. Landing subsequent hits against Enemy Heroes deal 15% damage.

Secondary Ability [E]: Scar
CD: 20/19/18/17/16
Cost: 60/65/70/75/80
Effect: Revenant launches a dark projectile that marks the first enemy target it hits, dealing 10/25/40/55/70 (+50% Bonus Physical Power) physical damage and applying a Scar that lasts for 5 seconds. The next 6/7/8/9/10 instances of damage dealt to this target by Revenant apply a 5% stacking slow for 1.25 seconds and deal 15% bonus magic damage.

Alternate Ability [RMB]: Hellfire Rounds
CD: 2
Cost: 0
Passive: Revenant’s 4th shot always critically strikes as well as dealing 6% (+0.5% per Revenant’s Level) of the target’s missing health as bonus physical damage. Revenant’s Critical Bonus Damage is modified to 125/135/145/155/165/175%.

Active: Revenant instantly reloads his Hand Cannon. Reload time is decreased with Additional Attack Speed.

Ultimate Ability [R]: Reckoning
CD: 140/120/100
Cost: 100
Effect: Revenant pulls himself and his target into the Nether Realm for 6/7/8 seconds, rooting the target for 0.5 seconds. Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter.

Matchmaking Improvements & Bug Fixes

Since Predecessor launched we have been monitoring the matchmaking system closely and have identified multiple bugs that we believe have impacted match quality. This patch brings a number of fixes to these issues and we hope you’ll see an improvement to match quality as a result.

This patch also introduces one of our first improvements to our matchmaking system, the Party Modifier. Now, when queuing up in a group, the MMR of everyone in the party will be inflated based on the size of the party to compensate for the increased coordination and resulting win chance that parties typically have.

Matchmaking Bugs:

● Fixed a bug where players would gain or lose large amounts of MMR after a match when the server failed to return the player’s MMR.
● Fixed a bug where players could join a queue and incorrectly enter the wrong matchmaking bracket.
● Fixed a bug where players outside of a matchmaking bracket could be pulled into that bucket during the matchmaking process.


● Updated the decal for Murdock’s Static Trap.
● Added missing sound effects to the allied core for when it is under attack.
● Updated Dekker’s sound effects for her basic attacks, Rocket Boots, footsteps, and Stasis Bomb.
● Changed the visual effects for when a player dies.
● Added Hero names next to their portraits in draft and in collections.
● Updated Khaimera’s basic attack sound effects.
● Added a reject button to the match found prompt.
● Updated the desktop icon for Predecessor when installed via the Epic Games Store.
● Added a new sensitivity setting called (ADS).
● Countess Audio improvements
● Updated controller keybindings in the settings menu.
● Controller support now includes scrolling with Left and Right Triggers when using the virtual cursor.
● Party Overview has moved to the left of the screen. This is in preparation of a larger UI overhaul we are currently working on, but more on that another day!

Bug Fixes

Fixed a bug causing Steels Shield visual effects to be stretched horizontally.
● Fixed a bug causing Muriel’s Alacrity visual effects to not display correctly.
● Fixed a bug causing issues with button visibility.
● Fixed a bug causing Hunt to display overhead in place of Wild Hunt when activated.
● Renamed “Gamepad” to “Controller” in settings.
● Fixed a bug causing Murdock’s Static Trap stack counter to display when the ability is unleveled.
● Fixed a bug causing Stasis Bomb to appear as if it hit when it actually did not.
● Removed “BR Potion” from the collections tab.
● Fixed a bug in Practice Mode that blocked the player on the river buff stairs.
● In Practice mode, increased the amount of “dirt” on visual assets for better environment blending.
● Fixed all surfaces in Practice Mode to have correct footstep sounds on different materials.
● Fixed multiple collision issues in Practice Mode.
● Fixed some missing textures in Practice Mode.
● All surfaces now have the correct footstep sounds based on their materials.
● Fixed an invisible wall in the duo lane which could block player movement.
● Fixed a bug where the middle lane Tower could target and hit players through walls.
● Fixed a bug that sometimes caused players to get stuck in the blue and red jungle.
● Fixed a bug where Towers could incorrectly maintain aggression when someone uses Stasis.
● Fixed a bug where destroyed Inhibitors could still grant vision of stealth targets.
● Fixed an issue with Howitzer’s Hover Flight not being correctly interrupted when the rest of the ability is interrupted.
● Fixed a bug where Tower health bars on the minimap would not reduce below 20% health.
● Fixed an issue where a Core’s health percentage on the HUD would show 0% when it had more than 0% health.
● Fixed a bug where the player keeps moving in the direction they were going if they open and close the Escape Menu whilst moving.
● Fixed a bug where some Settings descriptions were being duplicated.
● Fixed a bug where some True damage abilities were incorrectly dealing damage to structures.
● Fixed the sentry and passive items cooldown timer to use the correct visual timers.
● Fixed a bug that was making it difficult to navigate the Item menu using a D-pad on a controller.
● Updated the Sentry visual effects to use different colours for each team.
● Increased the movement speed of the virtual cursor while navigating the Shop menu.
● Settings are now properly highlighted when using a controller.
● Fixed a bug that caused the input method to be able to change when the game window is not in focus.
● Fixed a bug that caused the build info to display incorrectly when using a controller.
● Fixed a bug that caused the controller to be able to control the game when the window was not in focus.
● Fixed a bug that caused sound to not play when beginning matchmaking.
● Fixed a bug that caused “Hold [Left Ctrl] To Level Up” becoming stuck on screen when reconnecting.
● Fixed a bug that caused ability descriptions to be missing from the draft screen.
● Capped Fangtooth stacks at 20 to prevent a crash in Practice Mode.
● Fixed a bug that caused some players to have a mismatch in their graphical settings.
● Fixed a bug that caused blue visual effects to show on Kallari’s feet while camouflaged.
● Fixed a bug that caused Countess to remain immune for a short duration after her second cast of Shadow Slip.
● Fixed a bug with Strength Tonic causing it to incorrectly display 100% lifesteal on the stats page.
● Fixed a bug that caused Howitzer’s Land Mine to affect himself in stasis.
● Fixed a bug where Murdock’s Static Trap would ignore Spell Shield.
● Fixed a bug that caused Demon Edge to scale improperly with Fangtooth stacks.
● Fixed a bug that allowed Countess to be able to incorrectly re-cast Shadow Slip.
● Fixed a bug that caused Time Flux Band’s active effect to display incorrectly.
● Fixed a bug that caused shields to be capped at a certain value.

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