Smite update 12.35 (Smite 9.11) is rolling out on PS4, PC, and Xbox One. According to the official Smite 12.35 patch notes, the latest Smite 9.11 bonus update added new Runescape event to the game. Apart from this, Smite version 12.35 also includes various tweaks and quality of life fixes.

Previously, a major Smite update 9.10 added a new Goddess and a new Odyssey Event to the game. Recently, a hotfix was also released. Unfortunately, players are still experiencing issues with the game. Today’s Smite patch 12.35 will fix a few of these issues.

Read more details below.

Smite 12.35 Patch Notes (Smite Update 9.11) – November 15, 2022

Welcome to the RuneScape Event!

Dive back into nostalgia as you play as RuneScape characters with these NEW Skins!

  • Event Skins
    • Purchasing two or more RuneScape Skins will grant you another Cape and purchasing all Skins will grant you a RuneScape Cosmetic bundle!
    • RuneScape Skins:
      • Rune Armor Bellona
      • King Black Dragon Cerberus
      • Wise Old Man Merlin
      • Gnome Child Vamana
      • Blessed Dragonhide Neith
  • Skin Quest Description
    • There are some special RuneScape Event quests that require you to use a RuneScape Skin to complete. Completing these will also grant Capes!
  • Capes features
    • Each RuneScape Skin will come with its own Cape! Capes are new cosmetic items and can only be equipped on RuneScape Skins! There are multiple ways to collect RuneScape Capes! You can also quest for the many Skill Capes that can be found in RuneScape! Check the achievements tab or the Capes tab in the event to see what kind of Capes you can quest for.

 

  • Battle Pass: Cyber Tokyo  (600 gems)
  • Battle Pass: Cyber Tokyo Plus  (1200 gems)

 

      • Tokyo Knight Ares
      • Spectral Oni Cliodhna
      • Mecha Empress Hera
      • Cutesy Mecha Empress Avatar (Inside Cutesy Avatar Chest)
      • Cyber Tokyo Loading Frame
      • Tokyo Knight Loading Screen
      • Tokyo Knight Announcer Pack
      • Neon Ink Recall Skin
      • Neon Ghoul Ward Skin
      • Neon Tiger Jump Stamp
      • Mecha Empress Loading Screen
      • Cyber Tokyo Level Up Skin
      • Neon Shields Global Emote

 

 

    • Rogue Cyborg Izanami
    • Tokyo Knight Avatar
    • Neon Demon Death Stamp
    • Spectral Oni Avatar
    • Cyber Tokyo Music Theme
    • Android Player Title
  • SMITE NIGHT
    • Overview:
    • Week 1 – Domination
      • The Domination Map has undergone some improvements and is BACK for SMITE Night as well as enable for custom games. See the game modes section for more details on how this map has changed!
    • Week 2 – Siege
    • Week 3 – All Out Slash
    • Week 4 – Corrupted Arena
    • Rewards:
      • Week 1:
        • Fall Leaves Jump Stamp
        • Odyssey: Soaring Isles BONUS Chest
      • Week 2:
        • SMITE NIGHT Avatar Chest
        • Pick Your Own God Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • SMITE NIGHT Voice Pack Chest
        • 3 day Account Booster
      • Milestone:
        • Fall Leaves Level Up
        • SMITE NIGHT Skins Chest
  • More God Avatars!
    • The following Default God Avatars will become available in this update:
      • King Arthur
      • Merlin
      • Jormungandr
      • Horus
      • Set
      • Olorun
      • Persephone
      • Yemoja
  • UI
      • Fixed an issue with the Iron Tyrant Loading Frame not animating correctly with the Masters Joust emblem
      • Fixed an issue with the Diamond DemiGod Global Emote FX not working
  • Localization
      • Fixed an issue with Jade Mountain Helm missing the + text on Magical Power in the Spanish version
      • Fixed an issue with Maui’s third ability tooltip text appearing blank in the Spanish version
      • Fixed an issue with Amulet of the Stronghold and Amulet of Silence having broken tooltip text descriptions in the Spanish version
    • General Gameplay
      • Fixed an issue where Gods could use abilities while Aegis was activated
      • Ranked Duel
        • Fixed an issue where Starter Items could still be purchased 
      • Domination
        • Fixed an issue where Gods could get stuck on collision
        • Fixed an issue where Jormungandr could get stuck inside of walls during his Ultimate
  • Gods
    • Maui
      • Fixed an issue where he could become locked out of using Basic Attacks and Abilities and wouldn’t pull enemies the full duration when using Master Fisherman at low Mana
      • Fixed an issue where he wouldn’t animate correctly at times when targets were pulled and could damage two Gods if the first God died on hit
      • Fixed an issue where he had red eye textures on his Sun Tamer and Ascended skins
      • Fixed an issue where his health bar would slide forward with his arm when using his Ultimate
    • The Morrigan
      • Fixed an issue when as transformed into Maui, dying during the pre-fire of his Solar Swing ability would lock her player camera once she respawned
    • Ares
      • Fixed an issue across all skins where his sword was not staying in its intended location during some animations
    • Neith
      • Fixed an issue where she could use Purification Beads during her Ultimate ability channel which interrupted her animation
    •  Yemoja
      • Fixed an issue where her Ultimate could move Apophis in Slash
    • Medusa
      • Fixed an issue with the FX being hard to see for the Acid Spray on her Gazing Archon skin
    • Fafnir
      • Fixed an issue where he could leap during his Ultimate transformation
    • Persephone
      • Fixed an issue where she could cast abilities while in her Passive state
    • Ne Zha
      • Fixed an issue where on minimum graphic settings he was is missing the CC Immune Glow on his Diamond skin
  • Items
    • Manticore’s Spikes
      • Fixed spike drop inconsistencies for multiple God abilities:
        • King Arthur’s Charged Ultimate ability dropping two spikes
        • Hercules Earthbreaker
        • Susano Wind Siphon
        • Baba Yaga Home Sweet Home knockback
Game Modes
    • Ranked Modes
      • Players in Masters and Grandmasters will reset to Diamond 1 and 2750 MMR
      • This will apply to Ranked Conquest, Ranked Joust, and Ranked Duel
      • No changes made to god leaderboards
      • No other changes will be made to players at lower ranks
    • Duel and Joust
      • These modes will be swapping their maps!
      • Duel will now take place on the Chinese Joust Map from Season 3
      • Joust and Ranked Joust will now take place on the Jade Corruption Map from Season 7
      • These maps have had their Map NPCs and Rules adjusted to match the intended mode (Jade Corruption now has 3v3 Map NPC stats, and Chinese Joust has 1v1 Map NPC stats.
      • Duel will still have all starter items disabled
    • Arena
      • The Arena Environment Art has been changed to Cthulhu’s Arena!
  • Conquest
      • Extended the Invader’s Curse deeper into both jungles
      • Manticore Nerf (Red Buff Holder)
        • Decreased base Max Health from 850 to 700
        • Decreased base Magical Protection from 16 to 8
  • Domination
    • General
      • Increased starting XP/Gold from Level 3 and 1500g to Level 5 and 3000g
    • Map Layout
      • Extra paths to the middle Capture Point have been carved through the center of the map
      • Buff camps have been moved to more accessible locations
      • Fountains and player spawn points have been moved up past the bridge

  • Portal Guards
    • Each team has a Portal Guard that players can teleport to from their base for quick access to one of the side Capture Points
    • Portal Guards swap sides of the map every 120 seconds
    • Slaying the enemy Portal Guard will disable their portal until the next swap occurs
  • Buff Camps
    • Buff Camps now use Slash NPCs
  • Sand Guardians
    • Added pie-wheels to Capture Points to show capture progress and ownership
    • Sand Guardians no longer respawn until Capture Point Ownership changes
    • Sand Guardians no longer regenerate health
    • Reduced Sand Guardian aggro radius to match the capture point radius
    • Sand Guardians now use Joust Tower AI, they will not attack enemies outside of the Capture Point but will retaliate if hit by a ranged attack from outside of their range
Balance
  • General
    • We are going to communicate our balance changes in a new way this update. We will see how players react to this and potentially make it a pattern going forward. So let us know what you think!
    • Instead of breaking changes up into simply items and gods, grouped by class or alphabetical order, we will instead focus on more specific balance goals and then include all the buffs and nerfs relevant to each goal.
  • 9.5 and TTK
    • There are players who express concerns at every buff they see since 9.5, worried that the effects of that update would be reverted. They really liked 9.5 and they fear going back to the high-risk gameplay we had before that.
    • There are also plenty of players who weren’t as excited for 9.5, and have been asking for constant increases in early game aggression since then.
    • 9.5 was focused specifically on making the early game of SMITE less punishing. The update was very successful at this goal, because we made pretty intense adjustments to ensure that.
    • In reality the best place for SMITE is likely someplace in between 9.4 and 9.5. Gameplay data shows that we are pretty far from “reverting” 9.5. The buffs we have applied to a fraction of gods and items buffed recently has a small effect compared to a 40% increase in base stats across 100% of the god roster.
    • As we continue with buffs in this update we want to acknowledge that we need to be able to buff gods, classes, and roles who are underperforming. We have done quite a few nerfs to offset a lot of these buffs, and we will continue to buff utility instead of damage when possible.
9.11 Balance Goals
    • Here are the goals for 9.11 and the buffs/nerfs that contribute to those goals. Note that some changes might be listed twice as they can contribute to more than one goal.
  • Mage Early Game Shift (Buffs) 
      • Mages have become a rare occurrence at SPL level play, and in this update we are making some big changes to help address this. As the primary focus for this update, a lot of other entire sections also affect it. Nerfing Mid Hunters will function as a Mage buff, but Mages will also be receiving a set of direct buffs specifically focusing on issues they face in the early game at higher skill tiers. Multiple underperforming Mages are seeing buffs with special priority paid to those who were nerfed in 9.4. And Finally, The Morrigan will be nerfed as she is already the top performing SPL Mid Mage and she will also benefit from these other changes. She needs to be nerfed to open up the lane for more mages.
        • Includes:
          • Mid-Hunter Nerfs
          • Late Game Burst Damage Nerfs
          • Red Buff Conquest Jungle Monster Nerf
          • Bancroft’s Claw Nerf
          • Vampiric Shroud and upgrades reworks (stats only reworks)
          • Sands of Time Buff
          • Soul Gem Buff
          • Chronos Pendant Buff
          • Hera, Nu Wa, Agni, Zeus, Discordia, Anubis, and Scylla Buffs.
          • The Morrigan Nerf
    • Late Game Burst Damage Nerfs 
      • This update has multiple early game buffs for underperforming archetypes. We are applying an intentional shift here to help these archetypes perform better in the earlygame, which increases their likely viability, while also nerfing their late game, which limits their top end performance. This affects Mages, Mid-Hunters, and Assassins.
      • Includes:
        • Titan’s Bane Nerf
        • Obsidian Shard Nerf
        • Staff of Myrddin Nerf
  • Mid Hunter Nerfs
      • A key part of keeping mages out of Mid is the hunters that are currently dominating there. We are nerfing the top Mid Hunter as well as the items mostly used by Mid Hunters to help facilitate the Mage buffs in this lane.
      • Includes:
        • The Crusher Nerf
        • Titan’s Bane Nerf
        • Ah Muzen Cab Nerf
  • Warrior Solo Buffs
      • Guardians have a firm grasp on the Solo Lane and we are looking to swing the favor back toward Warriors. There has also been feedback that Physical Protection options are lackluster and make it hard for Warriors to counter Assassins and Hunters, so we are buffing the amount of Physical Protections on multiple Warrior Items.
      • Includes
        • Warding Sigil Buff
        • Runic Shield Buff
        • The Sledge Buff
        • Berserker’s Shield Buff
        • Mystical Mail Buff
        • Thorns Relic Buffs
        • Hades Nerf
        • Sun Wukong and Gilgamesh Buffs
  • Support Buffs
      • Guardians have also reported feeling the effects of the late game, so they should also get some relief from the %Pen item nerfs. Additionally we are buffing two of their most core items right now to make sure they can be the Tanks their teams need, fulfilling this role is more important than item diversity. And finally we are introducing a large set of buffs to underperforming Relics that could make a big difference on Support play styles.
      • Includes:
        • Late Game Damage Burst Nerfs
        • Utility Relic Buffs
        • Spirit Robe Buff
        • Gauntlet of Thebes Buff
        • Sylvanus and Xing Tian Buffs
  • Duo Hunter Buffs
      • As we work hard to push hunters out of mid, we want to encourage their use in Duo and introduce a few buffs to help them out in their core role. Gilded Arrow will be the primary change that could impact the meta, by bringing back some of the strength of Critical Strike builds.
      • Includes
        • Gilded Arrow Buff
        • Diamond Arrow Buff
        • Griffonwing Earrings Buff
        • Ishtar, Danzaburou, Hachiman, and Chronos Buffs
  • Basic Attack Assassin Buffs
      • Immediately after the 9.5 changes we started to see Basic Attack Assassins way overperforming Ability Based ones. That has balanced out a lot since then, and recent buffs have put Ability Assassins clearly on top, so we are introducing a small buff to help even this back out.
      • Includes
  • General Underperformers
    • Also a few general underperforming gods were buffed, even if they don’t fit into any of these specific categories.
      • Bastet and Cliodhna Buffs
 9.11 Balance Changes

Mage Early Game Buffs

MID-HUNTER NERFS (SEE THAT SECTION FOR DETAILS)

  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf

LATE GAME BURST DAMAGE NERFS (SEE THAT SECTION FOR DETAILS)

  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf

MANTICORE NERF (RED BUFF HOLDER)

  • Decreased base Max Health from 850 to 700
  • Decreased base Magical Protection from 16 to 8

BANCROFT’S CLAW NERF

  • Decreased Shield size from 0.75% to 0.5% per stack

(STARTER) SANDS OF TIME BUFF

  • Increased True Damage on Minions from 10 to 15

(STARTER) VAMPIRIC SHROUD REWORK

  • Increased Magical Power from 20 to 30
  • Removed 5 Physical Protection
  • Removed 75 Health
  • Increased Magical Lifesteal from 5% to 7%
  • Added 7 MP5

(VAMPIRIC SHROUD UPGRADE) SACRIFICIAL SHROUD

  • +115 Magical Power
  • +15% Magical Lifesteal
  • Increased Physical Protections from 20 to 40
  • Removed 100 health
  • Added 15 MP5

(VAMPIRIC SHROUD UPGRADE) BLOOD-SOAKED SHROUD

  • Increased Magical Power from 75 to 95
  • Removed 55 Physical Protections
  • Increased Health from 200 to 300
  • +15% Magical Lifesteal
  • Added 15 MP5

SOUL GEM BUFF

  • Decreased Stacks required to trigger the passive from 4 to 3

CHRONOS’ PENDANT BUFF

  • Decreased Cost from 2700 to 2600

AGNI BUFF

FLAME WAVE

  • Increased Base Damage from 90/140/190/240/290 to 100/155/210/265/320

RAIN FIRE

  • Increased Base Damage from 120/160/200/240/280 to 140/180/220/260/300

ANUBIS BUFF

PLAGUE OF LOCUSTS

  • Decreased Cooldown from 15/14/13/12/11s to 11 seconds at all ranks

DISCORDIA BUFF

UNRULY MAGIC

  • Increased Base Damage 75/125/175/225/275 to 85/135/185/235/285

HERA BUFF

ROYAL ASSAULT

  • Increased Range of the Deployable Hand attack from 45 to 50

DIVINE SHROUD

  • Increased Base HP from 70/110/150/190/230 to 70/115/160/205/250

NU WA BUFF

MYSTERIOUS FOG

  • Decreased Cooldown from 15s to 13s

SCYLLA BUFF

CRUSH

  • Both Lane Minions and Jungle Camps take an extra +20% damage

ZEUS BUFF

CHAIN LIGHTNING

  • Increased Base Damage from 30/60/90/120/150 to 40/70/100/130/160

DETONATE CHARGE

  • Increased Base Damage from 40/70/100/130/160 to 50/80/110/140/170

THE MORRIGAN NERF

DEADLY ASPECTS

  • Decreased Damage to minions from 30% to 15%
  • Decreased Magical Power Scaling from 80% to 70%

DARK OMEN

  • Decreased Initial Base Damage, Bonus Minion Base Damage, and Bonus god Base Damage from 40/70/100/130/160 to 35/65/95/125/155

CHANGELING

  • Increased Cooldown from 140/125/110/95/80s to 140/130/120/110/100s

Late Game Burst Damage Nerfs

TITAN’S BANE NERF

  • Increased Cost from 2450 to 2500
  • Decreased Physical Power from 55 to 50

OBSIDIAN SHARD NERF

  • Increased Cost from 2450 to 2500
  • Decreased Magical Power from 100 to 90

STAFF OF MYRDDIN NERF

  • Decreased Damage Buff from the Item’s Passive from 25% to 20%

Mid Hunter Nerfs

TITAN’S BANE NERF

THE CRUSHER NERF

  • Decreased Physical Power from 45 to 40

AH MUZEN CAB NERF

SWARM

  • Decreased Base Damage from 60/105/150/195/240 to 50/90/130/170/210

STINGER

  • Decreased the CDR on retrieving the Stinger from 80% to 60%

Warrior Solo Buffs

(STARTER) WARDING SIGIL BUFF

  • Increased Magical Protection from 10 to 15

BERSERKER’S SHIELD

  • Increased Physical Protection from 40 to 50
  • Increased Damage Mitigation from the item’s passive from 7% to 10%

MYSTICAL MAIL BUFF

  • Increased Health from 200 to 250
  • Increased Physical Protection from 35 to 40

RUNIC SHIELD BUFF

  • Increased the Magical Power Debuff Aura from 40 to 50

THE SLEDGE BUFF

  • Increased Physical Power from 35 to 40
  • Increased Physical Protections per stack from 8 to 10
    • (magical protections will remain at 8 per stack)

THORNS OF OVERGROWTH BUFF

  • Increase Reflect Damage from 25% to 35%
  • Increased the Max Damage Reflected from 120*Level to 140*Level

THORNS OF SAPPING STRENGTH BUFF

  • Increased Lifesteal Debuff on enemies from 25% to 50%
  • Increased the Max Damage Reflected from 120*Level to 140*Level

HADES NERF (SHIFT)

DEVOUR SOULS

  • Decreased Detonated Damage from 20/27/34/41/48 to 10/20/30/40/50

GILGAMESH BUFF

SUN-FORGED SCIMITAR

  • Gilgamesh now gains 20/25/30/35/40 HP5 while this ability is active

DROP KICK

  • Decreased Cooldown from 16s to 14s

SUN WUKONG BUFF

UNDEFEATED BODY

  • Increased the Physical and Magical Protection Sun Wukong gains from 1 to 2 per level

MASTER’S WILL

  • Increased the duration of the Slow and Attack Speed Slow effect from 2s to 3s

Support Buffs

LATE GAME DAMAGE BURST NERFS

  • See that section for details

DROWNED ANKH BUFF

  • Increased the Healing Debuff from 40% to 60%

BRACER OF ILLUMINATION BUFF

  • Increased Power Buff when above half health from 10% to 15%
  • Increased Movement Speed Buff when below Half Health from 15% to 20%

CLOAK OF THE AVATAR BUFF

  • Increased Health and Mana Restore from 10 + 3% to 30 + 4% of their missing health and mana each pulse

SCORCHING BLINK RUNE BUFF

  • Increased the Duration of the damage over time after leaving the area from 1s to 1.5s

EMBLEM OF TREMBLING TERROR BUFF

  • Decreased the threshold to trigger the tremble from 15% to 10% of the targets max HP
  • Increased the duration of the Tremble CC from 1.5s to 3s

HASTENED WINGS BUFF

  • Increased Movement Speed buff from 20% to 25%

ENTANGLING WINGS BUFF

  • Increased Movement Speed buff from 20% to 25%

SUNDERING SIPHON BUFF

  • Decreased the duration of the effect from 4s to 3s
  • Increased the % Current Health damage per tick from 5% to 8%
    • Increased Total damage from 20% to 24% and happens faster

SPIRIT ROBE BUFF

  • Decreased Cost from 2500 to 2400

GAUNTLET OF THEBES BUFF

  • Increased the number of stacks on this item from 50 to 55
    • (Which increases the Physical and Magical protections by 5 each from 50 to 55 on the Evolved item)

SYLVANUS BUFF

NATURE’S BOUNTY

  • This ability now increases to 1s CDR at level 15 instead of level 17

VERDANT GROWTH

  • Decreased Cooldown from 16/15/14/13/12s to 15/14/13/12/11s

XING TIAN BUFF

HOOK SLAM

  • Decreased Cooldown from 16s to 14s

Duo Hunter Buffs

(STARTER) GILDED ARROW BUFF

  • Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%
  • Increased the Mana Restored on this trigger from 20 to 30

(UPGRADE) DIAMOND ARROW

  • Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%

GRIFFONWING EARRINGS BUFF

  • Increased Physical Power from 40 to 45
  • Increased Magical Power from 70 to 80
  • Increased Attack Speed from 25% to 30%

CHRONOS BUFF

ACCELERATE

  • Increased the attack speed effect of this from 15/20/25/30/35% to 25/27.5/30/32.5/35%
  • Increased the effect of Section 3 from an increase of 25% Magical Power to an increase of 35%

STOP TIME

  • Increased Base Damage from 50/70/90/110/130 to 50/75/100/125/150
    • This ability his all targets twice, so from 100/140/180/220/260 to 100/150/200/250/300

DANZABUROU BUFF

DUBIOUS SAVINGS

  • Increased Physical Power gained per pouch from 6 to 10 (Increased Max from 24 to 40 Physical Power)

FOOL’S GOLD

  • Increased Base Damage from 70/115/160/205/250 to 85/130/175/220/265

HACHIMAN BUFF

EAGLE EYE

  • Increased Eagle Eye’s shots’ Basic Attack Power Scaling from 100% to 110% at all ranks

HEAVENLY BANNER

  • Increased Duration of the Banner from 4/4.5/5/5.5/6s to 6s at all ranks

ISHTAR BUFF

JOLT

  • Adjusted this ability so that Ishtar gets some additional immunity frames after hitting an enemy god with Jolt

Basic Attack Assassin Buffs

SERRATED EDGE BUFF

  • Decreased Cost from 2650 to 2500
  • Increased Physical Lifesteal from 10% to 15%

General Underperformers

BASTET BUFF

RAZOR WHIP

  • Increased DoT Damage Physical Power Scaling from 20% per tick to 25% per tick

CLIODHNA

FLICKERING VISIONS

  • Increased Physical Power Scaling from 70% to 80%

Download and play free Smite patch 12.35 on PlayStation 4, PC, and Xbox One.

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