The Neochrome Update kicks off this cold season with red hot content! Jackal has struck again, this time in a new map based in the Arctic Circle, Meltdown!

Neochrome Battle Pass

The Neochrome Battle Pass is fully mechanized with rewards across 50 levels that you can progress through by simply playing the game! By playing, you’ll receive Battle Pass experience and get cybernetically enhanced with incredible rewards like the Cyber Objection Mythic Skin and the Mech Fighter Chaac outfit!

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Dystopian Switchblade
  • Cool Cubes Hoverboard
  • 60 Minute Boost
  • 20% Battle Pass Experience

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Levels
  • Dystopian Switchblade
  • Cool Cubes Hoverboard
  • 60 Minute Boost
  • 20% Battle Pass Experience

Battle Pass Rewards

  • Fist Bump Spray
  • OMG HI emote
  • Cybertech Primary Weapon Wrap
  • Synth Space Hoverboard
  • Mech Research Avatar
  • Flourescent Waves Border
  • 30 Minute Boost
  • Murderous Chase
  • Neutral Nurnie Melee Weapon Wrap
  • Hacker Title
  • 30 Minute Boost
  • 200 Rogue Bucks
  • Dark Web Vy
  • Error 404 Banner
  • Circuit Board Hoverboard
  • 45 Minute Boost
  • Breakdance Flip Emote
  • 45 Minute Boost
  • 200 Rogue Bucks
  • Intrusion Primary Weapon Wrap
  • 45 Minute Boost
  • Together Forever Animated Avatar
  • Neon Double Helix Border
  • 60 Minute Boost
  • Contract Executed Animated Banner
  • Vivid Details Secondary Weapon Wrap
  • 200 Rogue Bucks
  • Error 404 Title
  • Mainframe Border
  • The Bag Spray
  • Laser Sight Fixer Outfit
  • Amplitude Primary Reactive Weapon Wrap
  • Fluorescent Flash Animated Banner
  • 60 Minute Boost
  • Plasma Arc Border
  • Cyberpunk Title
  • 200 Rogue Bucks
  • Ecto Slime Wingsuit
  • Crushing It Emote
  • Cyber Objection Mythic Wrap
  • 60 Minute Boost
  • Nuclear Anomaly Animated Avatar
  • 200 Rogue Bucks
  • Mech Fighter Animated Banner
  • Intrusion Wingsuit
  • Battle Pass Season 5 Avatar
  • Anomaly Title
  • Mech Fighter Chaac Outfit

New Ranked Season

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn! We have more updated for Ranked detailed in our Project Saint section below!

For those of you new to Ranked:

  • You must be account level 30 to participate
  • You will play in 10 Qualifier matches to determine your Ranked Division and Tier
  • Each Division (Bronze, Silver, Gold, Platinum, and Diamond) has 5 Tiers
  • Ranked points can be earned or lost by winning or losing matches

New Rogue Mastery Content

This release we are introducing Rogue Mastery Rewards for mastery levels 6 and 7. Each of these levels will reward a themed Animated Avatar and an Animated Banner respectively. Players who have earned these levels already will automatically receive them upon login!

New Map: Meltdown

Deep in the Arctic Circle and embedded within a geothermal plant, a covert R&D facility succeeds in creating the world’s first true Artificial Intelligence. Seeing a potential threat, Jackal sabotages the plant by disrupting the dormant volcano network it rests on and rigs the facility to self-destruct. The scale of such an explosion could create a catastrophic chain reaction unless Rogue Company can prevent the Meltdown.

2.1 LTM Schedule

  • 2/8 2/14 Meltdown LTM Experience the latest map in a variety of modes!
  • 2/15 3/1 King of the Hill 6v6
  • 3/2 3/7 Battle Zone

EXPERIMENTAL Feature: Human Backfill

This feature is designed to allow players to join matches that are in progress, allowing players to Save The Day whenever matches have players who leave midway through a match. Players who join such matches will be rewarded the maximum amount of reputation and experience that could be achieved in the full match, ensuring that your time is rewarded. With this feature, we hope to address uneven matches that tend to happen for our players.

That being said, this feature is experimental. We’ve worked diligently to build up this feature and, to ensure quality, we are wanting to put it out into the wild under observation and in a controlled environment outside of our internal testing. What that will mean is that at the start of this update, Human Backfill will only be active for our casual Demolition queue. We would like to rely on you, the players, to play in this queue and give us feedback on this feature.

Battle Pass Progression

One major change that we are introducing this patch is the ability to purchase battle pass levels with your hard-earned Reputation! We hope this allows you, the players, the ability to engage and progress across our battle passes going forward!

Ranked Queue

For our Ranked Players, we are wanting to expand their competitive palate by adding some more of our great game modes into the queue! This means that now, in Ranked, players can play competitive King of The Hill alongside Demolition. All modes will be housed in one queue and your performance in all will contribute to your Ranking. We are looking forward to receiving your feedback on this update!

Maps Aplenty

Back in 0.66 we tailored our map selection in each queue in an effort to maximize a game modes performance on a per map basis. Since then, we’ve received plenty of feedback from the community about this change and we want you to know that you have been heard! In this update: we are adding back all of our maps to our TDM, Strikeout and Demolition Queues! We hope you enjoy this change and we look forward to your feedback.

Gameplay HUD Improvements

Health Bar Improvements – Previously, we improved the armor feedback and with this update, we’ve updated the visual style of our health bars to give players more clarity between HP and Armor in engagements.

Gadget HUD Improvement – In this update, we’ve expanded our HUD to better show players both gadget slots to improve their ability to track what gadgets they have in their two slots. Additionally, we’ve added the keybind prompt for swapping in the HUD.


  • Nimble Hands has been replaced with Bounce Back.
  • Ballistic Knife explosive radius increased from 3m to 3.5m.


  • Halo Drone damage increased from 60 to 75.


  • Barbed Wire previously ticked 4 times per second, at 5 damage. Now ticks 3 times a second, at 7 damage.


  • Damage increased from 100 to 125.
  • Minimum Damage increased from 40 to 70.
  • C4 Second Upgrade Damage Increased from 175 to 200.


  • HS Damage increased from 17 to 18.


  • Clip increased from 30 to 40.
  • Body damage increased from 11 to 12.

Mark 4

  • HS Damage increased from 30 to 32


  • HS Damage increased from 26 to 28.


  • Reduced max reticle bloom.


  • Revive cash reward increased from 500 to 1000
  • Suicide Cash penalty increased from 500 to 1250.

Demolition Ranked

  • Round Win Total reduced from 8 to 7
  • Round Win bonus increased from 6.5K to 7K
  • Round Loss bonus increased from 5.5K to 6.5K.
  • Revive cash reward increased from 500 to 1000
  • Suicide Cash penalty increased from 500 to 1250.

King of the Hill

  • Changed to a single round.
  • Round length is 10 minutes.
  • The score to win is 250.
  • Hills rotate every 60 seconds.
  • Two additional hill locations were added to each map.
  • Down cash changed from $500 to $1000

Battle Zone

  • Mythic crates now have a timer showing when they will be active.

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