Nickelodeon All Star Brawl Update 1.10 Patch Notes – March 14, 2022
Changelogs
Nickelodeon All Star Brawl Update 1.10 Patch Notes – Official
Nickelodeon All-Star Brawl update 1.10 (1.000.009) released on PC, PS4, PS5, and Xbox. According to the official Nickelodeon All-Star Brawl patch notes, the latest update added a new option to play versus another player in Training Mode and a new option was added to have CPU vs CPU in local matches.
Since the last patch, players are experiencing problems with the game. Today’s Nickelodeon All-Star Brawl patch 1.10 (1.000.009) will fix a few of these issues.
Check out more details below.
Nickelodeon All-Star Brawl Patch 1.10 Notes
New
Added the option to play versus another player in Training Mode when two controllers are connected.
A new option was added to have CPU vs CPU in local matches
For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time
Character Selection no longer resets when entering the Rules menu.
A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.
Stage collisions have been improved to prevent phasing.
UI now properly adapts to different screen aspect ratios.
Minor UI Tweaks
Balance
Universal
General
Grounded normals now clang with grounded normals, always
Grounded normals now rebound against grounded strongs, always
Grounded strongs now beat out grounded normals, always
Aerial normals now never collide with other hitboxes, excluding projectiles
Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
RPS loss length increased to 30 plus half your current percent for duration (frames)
RPS loss takes hitstun from winning strong attack
RPS loss takes damage from winning strong attack
Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
Color overlays for standard and good blocks altered to be more opaque
Fixed bug where a move sending down and slightly to the left wouldn’t DI properly if holding horizontal-left
Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented
Sports Mode
Players are now able to hold the ball
AI is now able to handle balls around hazards
Mid Throw Grounded
base kb: 50 → 40
kb growth: 120 → 100
base stun: 32 → 11
stun growth: 10 → 28
Mid Throw Aerial
base kb: 85 → 45
base stun: 28 → 10
stun growth: 5 → 22
Spongebob
General
Certain actions now use proper textures when mirrored
Aerial Down Light
Length increased: 24f → 31f
Aerial Down Strong
Length increased: 44f → 49f
Patrick
Aerial Down Light
Length increased: 23f → 33f
Base stun increased: 13 → 18
Shredder
Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.
Sandy
Aerial Down Light
Length increased: 24f → 32f
Aerial Down Strong
Length increased: 40f → 48f
Aang
Aerial Down Light
Length increased: 24f → 30f
Aerial Down Strong
Length increased: 40f → 53f
Korra
Aerial Down Light
Length increased: 26f → 32f
Aerial Down Strong
Length increased: 38f → 50f
Lincoln Loud
Aerial Down Light
Length increased: 20f → 31f
Aerial Down Strong
Length increased: 38f → 51f
Lucy Loud
Aerial Down Light
Length increased: 22f → 30f
Mid Special
Length increased: 25f → 29f
Damage increased: 1% → 3%
Launch angle changed: 20° → 34°
Base knockback decreased: 60 → 35
Knockback gain increased: 0 → 90
Base stun decreased: 40 → 21
Stun gain increased: 0 → 13
Block direction set to “Mid”
Down Special
Block direction set to “Down”
Leonardo
Aerial Down Light
Length increased: 29f → 39f
Aerial Down Strong
Length increased: 40f → 55f
April O’Neil
Aerial Down Light
Length increased: 24f → 35f
Fixed issue where ratings would only build on hitbox’s last active frame
Aerial Down Strong
Length increased: 42f → 52f
Shredder
Aerial Up Strong
Grabbed can no longer escape
Mid Special
Hitbox activates one frame later
X-velocity decreased: 130 → 100
Hitting a shielding/invincible opponent will halt Shredder’s movement
Block push decreased: 3 → 0.5
Ren & Stimpy
Aerial Down Light
Length increased: 24f → 36f
Powdered Toast Man
Up Strong
Base knockback decreased: 170 → 100
Aerial Down Light
Length increased: 20f → 31f
Aerial Up Strong
Base knockback decreased: 270 → 115
Aerial Down Strong
Length increased: 45f → 51f
Zim
Aerial Down Light
Length increased: 22f → 30f
Aerial Down Strong
Length increased: 40f → 48f
Gir
Can no longer be grabbed during very beginning of explosion animation
CatDog
Aerial Down Light
Length increased: 30f → 34f
Reptar
Aerial Down Light
Length increased: 24f → 33f
Down Special (air)
Launch angle changed: 300° → 322°
Nigel Thornberry
Aerial Down Light
Length increased: 22f → 28f
Launch angle changed: 290° → 318°
Helga
Aerial Down Light
Length increased: 22f → 31f
Aerial Down Strong
Length increased: 45f → 49f
Danny Phantom
Aerial Down Light
Length increased: 18f → 30f
Oblina
Aerial Down Light
Length increased: 22f → 32f
Aerial Down Strong
Length increased: 45f → 51f
Garfield
Light Down
Hits aerial opponents now… Again
Aerial Down Strong
Length decreased: 55f → 50f
Download free Nickelodeon All Star Brawl version 1.10 on PS4 and Xbox One.