TALIYAH

Mid-scope update, all abilities adjusted.

 Get ready to rock and roam because the one and only Stoneweaver is ready to rumble (the ground). Taliyah has been struggling to find footing on the Rift, not only in mid, but in the jungle as well—not to mention the mechanical complexity and punishing nature of her kit.

For Taliyah’s update, we really wanted to focus on making her more fun (especially for players who’ve been playing her frequently), reviving her presence in mid, and increasing the amount of forgiveness in her kit. We’re hoping these changes shake things up and give her a clean slate to start anew!


BASE STATS

BASE HEALTH 531 500

BASE HEALTH REGEN 7 6.5

HEALTH REGEN GROWTH 0.7 0.65

BASE MANA 425 470

BASE MANA REGEN 9.34 8

MANA REGEN GROWTH 0.85 0.8

BASE ARMOR 20 18

MOVE SPEED 335 330


PASSIVE – ROCK SURFING

OUT OF COMBAT BONUS MOVE SPEED 20-45% (levels 1-18) 10/20/35/55% (levels 1/9/12/15)

PASSIVE FALL OFF TIME WHEN NOT NEAR TERRAIN 1 second 2.5 seconds


Q – THREADED VOLLEY

MANA COST 50/60/70/80/90 60/65/70/75/80

COOLDOWN 7/6/5/4/3 seconds 6.5/5.5/4.5/3.5/2.5 seconds

1-ROCK DAMAGE 70/95/120/145/170 (+45% AP) 38/61/84/107/130 (+50% AP)

DAMAGE REDUCTION FROM SUBSEQUENT STONE SHARDS 50% 60%

5-ROCK DAMAGE 210/285/360/435/510 (+135% AP) 98.8/158.6/218.4/278.2/338 (+130% AP)

DAMAGE REDUCTION FROM SUBSEQUENT STONE SHARDS AGAINST MONSTERS 25% 60%

NEWSUPER EFFECTIVE Each Stone Shard now deals an additional 30 (+10% AP) damage against monsters

NEWSCATTERED STONES Stone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos)

NEWROCK SOLID Q – Threaded Volley will now continue to cast while Taliyah is in Stasis

NEWNOT JUST A ROCK Casting Q – Threaded Volley on Worked Ground now consumes the Worked Ground to fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds

MANA COST ON WORKED GROUND 1 20

MINIMUM COOLDOWN ON WORKED GROUND 1 second 0.75 seconds

WORKED GROUND DURATION 25 seconds 30 seconds

WORKED GROUND RADIUS 300 400

UPDATEDLEVEL GROUNDS The size of Worked Ground on Howling Abyss now matches Summoner’s Rift

NEWSKIPPING STONES Q – Threaded Volley casts on Worked Ground now has new VFX, SFX, animation, and icon!


W – SEISMIC SHOVE

MANA COST 70/80/90/100/110 40/30/20/10/0

COOLDOWN 16/15/14/13/12 seconds 14/12.5/11/9.5/8 seconds

KNOCK UP RADIUS 200 225

TIME DELAY BEFORE KNOCK UP 0.8 seconds 0.75 seconds

REMOVEDSOFT LIKE SAND W – Seismic Shove no longer deals damage


E – UNRAVELED EARTH

COOLDOWN 16/14/12/10/8 seconds 16/15/14/13/12 seconds

DAMAGE ON INITIAL CAST 50/75/100/125/150 (+40% AP) 60/105/150/195/240 (+60% AP)

SLOW STRENGTH 20% (+4% AP) 20/22/24/26/28% (AP ratio removed)

BOULDER DETONATION DAMAGE 50/60/70/80/90 (+30% AP) 25/45/65/85/105 (+30% AP)

DAMAGE REDUCTION PER SUBSEQUENT BOULDER HIT 15% 25%

MAXIMUM BOULDER DETONATION DAMAGE 155/186/217/248/279 (+93% AP) 62.5/112.5/162.5/212.5/262.5 (+75% AP)

DELAY BETWEEN CASTING AND SPAWNING FIRST ROW OF BOULDERS 0.1 seconds 0 seconds

DELAY BETWEEN SPAWNING ROWS OF BOULDERS AFTER THE FIRST ROW 0.1 seconds 0.17 seconds

UPDATEDTECTONIC SHIFTS E – Unraveled Earth now spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row)

NEWA ROCK AND A HARD PLACE Boulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds and monsters are always stunned for the max duration).

REMOVEDIT’S JUST A BOULDER E – Unraveled Earth no longer detonates to deal additional damage after 4 seconds


R – WEAVER’S WALL

RANGE 3000/4500/6000 2500/4500/6500

DASH RANGE WHEN JUMPING OFF WALL 400 700

DASH SPEED WHEN JUMPING OFF WALL 1000 1200

UPDATEDSKIPPING ROCKS Moving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.

UPDATEDSURFS UP Dashing when jumping off of the wall is now more forgiving when trying to dash through terrain

NEWNOT SO FAST LITTLE SPARROW Damage from enemy champions or structures now prevents Taliyah from casting R – Weaver’s Wall for 3 seconds

REMOVEDTHE PIONEERS USED TO RIDE THESE FOR MILES Taking damage no longer knocks Taliyah off her wall


BUGFIXES

  • Fixed a bug where Taliyah would sometimes lose her passive permanently if she had a spell shield active
  • Fixed a bug where Taliyah would sometimes not get reduced cooldown on her Q – Threaded Volley when cast on Worked Ground

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