Sapienza’s Second Saviour
We’ve resolved an issue where The Prince Elusive Target (included in The Deceits Arcade Contract) would be able to use the same blend-in spot as Agent 47 in the church. We’ve given them both their own space now.
Black Almond True SA
We’ve resolved an issue where the Black Almond’s Dagger (Haven Island Mastery unlock) was missing sound effects when attacking NPCs from any direction.
Hokkaido Stem Cells
We’ve resolved an issue that was blocking players from using the stem cells as an assassination method because a specific surgeon would suspend their routine.
The 47th Universe
We’ve removed the Hokkaido spa as a possible location for NPC’s to be sick. Similar to the Bangkok Bread Basket, it didn’t feel appropriate (Don’t ask us if it ever did).
However, for all your emetic poison needs, we’ve added a new one outside the spa at the bottom of the ramp.
We’ve resolved an issue where the Signature Suit with Gloves would not get wet in the Chongqing rain. The regular Signature Suit did, so it must have been something to do with the gloves.
Invisible Flash Case
We’ve resolved an issue where triggering a remote flash explosive that was concealed within a briefcase would result in the briefcase remaining functionable, but entirely invisible. Now, triggering an explosive that’s concealed will result in the briefcase being ‘consumed’ and no longer usable.
We’ve resolved an issue where 47 would be referred to as “Mr Bravuomo”, the good man from Landslide, whilst wearing the Lawyer disguise in Dartmoor. He should have been referred to as “Mr Ford”, the actual lawyer on the Dartmoor map. We don’t have specific lines for the Dartmoor lawyer recorded, so guards will find other, more generic ways to ensure 47 gets an appropriate greeting.
We’ve made a change so that the controller layout shown on the Pause screen will now update to reflect a players choices for ‘hold’ or ‘toggle’. These options were implemented in our October 2022 patch but the controller image remained static with the default settings. Now, it’s dynamic to your choices.
Sniper Timer Trouble
We’ve resolved an issue where the Score Screen shown after completing a Sniper Assassin mission would display as 00:00, but be shown correctly on leaderboards. Basically, it was just a visual issue on that first screen. We’ve now fixed things so that the proper time is always shown.
We’ve resolved an issue where aprons where not properly displayed, seemingly meshing with the character model. This issue stemmed from a fix we put it place for a different issue, where female aprons could not be seen from the back, but looked fine from the front. We’ve tweaked and aligned the properties of all aprons to render without clipping.
We’ve resolved an issue on Ambrose where an NPC would clip with their chair when picking up a magazine. This was caused by the chair not quite being aligned with the ground. Similar cases with NPCs standing ‘inside’ chairs after sitting and being distracted have also been fixed.
Missing AI dialogue
We’ve resolved several issues, mostly on Ambrose Island, where certain characters dialogue would not trigger properly. These include missing guard dialogue to 47 acting suspicious in disguise or placeholder ‘robotic’ voices being triggered instead of the final recordings.
We’ve resolved an issue where players would see two identical versions of the Guerrilla Wetsuit in the planning stage after unlocking it through the Ambrose Island mastery track.
We’ve resolved an issue where some shadows from fire barrels, notably on Ambrose Island, would display unrealistically. Changes have been made.
New Feature – Career page Elusive Target Split
On the Career page, we have split the Elusive Target overview between Year 1 and 2. This was made to help players have an overview of complete or failed ETs.
Kicking / pushing NPC’s of the train in the Carpathian Mountains didn’t always count as a kill. It now does, so use it carefully.
Casual Dental hygiene
The Bubble Queen Gum pack is a delicious unlock from the Seven Deadly Sins, but unfortunately it was considered as an illegal item on the Casual Difficulty. This has now been changed, so that you can chew in peace.
Exploit with particles and muffins.
Muffins are delicious. But they can also be a powerful tool, especially when it comes to speedrunning. We’ve fixed the “issue” where players could use muffins to their advantage to get better times by exploiting it. Thing is, we did not intend to fix this, as we liked the content that came with it. Therefore – we will introduce the muffin trick again in a later patch this year. Until then, sorry speedrunners!
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