Fortnite update 3.42 (19.10) released on PS4, PS5 (1.000.052), Xbox One, and PC. According to the official Fortnite 3.42 patch notes, the latest update added some big new features and updated the Real Time clock, Map/Scoreboard, Creative Name Tags, Creature Manager. In addition, today’s Fortnite version 3.42 also includes a new feature called Contextual Filtering. This feature hides or displays options depending on the values selected for certain related options.

Previously, a major update added new features, new LTM modes, new changes, and much more. Unfortunately, since the later major update, players are facing several issues with the game.

Today’s Fortnite patch 3.42 will address a few of these issues. Read more details below.

What is new in Fortnite 3.42 Patch Notes (1.000.0052)? – January 18, 2022


Possibly one of the most requested features ever – this device provides the ability to manipulate the visibility and collision of props, as well as override their health values and send signals when they get damaged or destroyed. Simply attach the device to a single prop or make it into a volume to encompass any number of props and you can toggle the visibility of those props with transmitters as well as perform a few other nifty functions.


We’ve added a new library of 90 icons that can be attached to various devices to add some flavor and context to your experiences.  These can be used to show points of interest on the map, lead players to specific areas or objects, or give context to devices like the Capture Area.

We’ll be adding new icons to the library and adding icon support to more devices in future updates.

The devices which can utilize the Icon Library from this release are:

  • Accolade Device
  • Beacons
  • Capture Area
  • Explosive Device
  • Map Marker
  • Player Counter
  • Ball Spawner

We had hoped to include support for the Objective Device gallery in this initial release, but it proved a little more tricky than expected, so you can expect it to be added in an upcoming release in the near future.


The Player Counter device provides two major new features to empower Creators to control the flow and balance of games:

  • It allows you to check how many players are in a specific area (with optional team and class filters), compare it against a target number and then send a signal based on whether it passes or fails the comparison.
  • It allows a signal to be sent whenever a player joins or leaves a game in progress.

There are a whole bunch of different options and subtle tweaks that make this device extremely powerful, so be sure to check out the full documentation for it and spend some time experimenting to unlock its full potential.


The Pop-up Dialog device allows you to display information to players in a completely new way! With up to two customizable button responses and the option to use simple markup within the text, you can now create information boxes and tutorials, or link dialogs together to create branching choices.

We plan to add more customization options to the Pop-up Dialog device in future releases.

Here are the markup codes you can currently use in the dialog text to format it:

  • <cr> – moves the text to a new line (Body text only)
  • {playername} – displays the name of the player viewing the dialog.


Get your event countdown ready! We’re updating the Real Time Clock device with two heavily requested features:

  • You can now set the RTC to automatically repeat at set intervals of hours, days, weeks or months – a specified number of times or even infinitely.
  • You can now define a duration for the clock and have a transmitter fire when the duration elapses.


Another heavily requested feature from the community: the Creature Manager device can now be enabled and disabled via channels, allowing you to easily create ramping difficulty levels by switching between managers during a game.


We’ve updated the map and scoreboard to make it possible to view both screens in one location and to remove the necessity for map and scoreboard display to be an either/or option in the settings. The Map Screen Display setting in the My Island UI screen will determine which screen is shown by default when the player presses the Map key, but they will then be able to switch between the two using tabs at the top of the screen.

If you don’t want players to be able to see the map for whatever reason, we’ve added a Display Overview Map option – setting it to NO will simply show ‘Map Not Available’ when players switch to the Map tab.


We’ve added a number of new options to the My Island settings screen and Team Settings and Class Designer devices to provide more control over when and how player name tags are displayed to help Creators cut down on visual noise during their experiences.

The old Player Names & Location option has now been renamed to Always Show Name Plates and the values have been renamed slightly:

  • Team Only > Always Show to Team
  • Always Show > Always Show to All
  • Always Hide > Always Hide (No change)
  • No (New option)

When set to ALWAYS SHOW TO TEAM, friendly players will always be able to see your Name Plate, but enemies will follow the rules set with the new options we’ve added.

When set to NO, Name Plates will be shown to or hidden from all players based on the rules set by the new options:

  • Name Plate Max Distance
    • Causes Name Plates to be hidden if a player is too far away from an observer.
  • Name Plate Line of Sight
    • Requires an observer to have an unobstructed line of sight to see a Name Plate.
  • Focus For Name Plates
    • Requires an observer to actually focus on a player to see their Name Plate using the following parameters:
  • Focus Angle
    • Requires a player to be within this angle of an observer’s reticle to display the Name Plate.  Only functional if Focus For Name Plates is set to ON.
  • Focus Time
    • Requires a player to be within the Focus Angle for the specified length of time before their Name Plate becomes visible.  Only functional if Focus For Name Plates is set to ON.


  • HUD Controller device
    • The Map/Scoreboard button prompt can now be shown/hidden.
  • Matchmaking Portal
    • Players playing in Private mode can now start the game manually before the pre-game countdown has elapsed.
  • Switch device
    • Added unlit versions of the default model and Antique Lever model.
  • VFX Device
    • Added Laserbeam effect from Party Royale.
    • Added Snow particle effect.
  • Added 6 New Sanctuary Prefabs
    • Sanctuary House
    • Sanctuary Hydroponic Station
    • Sanctuary Assembly Building
    • Sanctuary Market Building
    • Sanctuary Farming Hut
    • Sanctuary Fishing Hut
  • Added 7 New Sanctuary Galleries
    • Sanctuary Floor & Stair Gallery
    • Sanctuary Wall Gallery
    • Sanctuary Curved Wall Gallery
    • Sanctuary Roof Gallery
    • Sanctuary Mighty Monument Gallery
    • Sanctuary Prop Gallery
    • Sanctuary Nature Gallery
  • Addressed a bug with assets from the Primitive Shapes Gallery not showing the correct material when chosen.
  • Addressed a bug with two different Skyscraper Galleries sharing the same name.
  • Addressed a bug with the preview volume being too small for the Snow Dune Gallery and the Tan Cliff Cave Gallery.
  • Fortnite version 3.42 addressed a bug with some assets from the Tan Cliff Cave Gallery not showing correct asset icons.
  • Addressed a bug with rocks from the Variant Rock Gallery which had a wet looking material.
  • Addressed a bug with some buildings from Background Building Gallery C not dropping resource materials.
  • Addressed a bug where some cubes from the Cube Gallery had overlying asset copies.


  • Addressed a bug with the Player Reference device that caused it to not transmit channels when players stats changed.
  • Addressed a bug where gravity was inconsistently applied to items spawned by Item Spawners.
  • Addressed a bug where devices would appear as the wrong color when high resolution textures are unchecked.
  • Addressed a bug where the Character device would fail to display “Love Hands”.
  • Addressed a bug where the Character device would remain visible even when the visibility setting was set to off.
  • Fortnite version 3.42 addressed a bug where the Character device would display corrupted textures when placed after resizing.
  • Addressed a bug where the interaction radius on a Switch device wouldn’t disable when the switch device became disabled.
  • Addressed a bug where the Radio device would play the default song continuously.
  • Addressed a bug where the Target Dummy wouldn’t lay down when it gets disabled through channels.
  • Addressed a bug where the DBNO device would ignore certain settings if multiple devices existed.


  • Addressed a bug where trees on Survival Island did not show the correct LOD textures on mobile.
  • Addressed a bug where Survival Island’s memory meter would stop and break at 72k.
  • Addressed a bug where Island Rifts weren’t appearing by default in Creative Hubs.
  • Addressed a bug where personal XL island settings would get overwritten by featured XL island settings.
  • Addressed a bug where deleting a cave entrance in Survival XL Island with Caves would reveal a hole in the terrain.


  • Fortnite 3.42 addressed a bug that caused players to be unable to interact with a button that provided Gold resources.
  • Addressed a bug that caused walls to break when aiming out of a vehicle despite settings.
  • Addressed a bug where weapons weren’t being auto picked up when Auto Pickup Weapons was enabled
  • Addressed a bug that caused the Inflate-a-Bull to not bounce.
  • Addressed a bug where player tenacity reduced to 100 hp after going DBNO instead of matching player health before going down.  To allow the previous functionality to be retained, this behavior can now be selected as an option on the device.
  • Addressed a bug where save data failed to load resulting in devices saving nonexistent progress overriding old data.
  • Addressed a bug where players couldn’t fire the UFO projectile.
  • Addressed a bug where the Crash Pad wouldn’t display properly.
  • Addressed a bug where a player couldn’t use their Phone Tool when the Infinity Blade was in their inventory.
  • Addressed a bug where enemy Creatures could pass through walls.


  • Fortnite 3.42 addressed a bug where multi-selecting objects then leaving those objects’ render distance would deselect the objects.
  • Addressed a bug where the Character and Dance Mannequin devices couldn’t be multi-selected.
  • Addressed a bug where the contextual menu would sometimes disappear.
  • Addressed a bug where the inventory from a previous island would visually carry over when a new island is created.
  • Fixed a visual issue that would cause Fog from a VFXs spawner to highlight in strange ways.
  • Addressed a bug where items couldn’t be selected in a mutator zone after starting a game.

Download free Fortnite patch 3.42 for PlayStation 4, PC, and Xbox One.

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