Changelogs
Farthest Frontier update 0.9.0 is now available to download on PC. According to the official Farthest Frontier patch notes, the latest update 0.9.0 addresses some bugs and crashes.
Previously, a major update 0.9.0 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Farthest Frontier version 0.9.0 will fix a few of these issues.
Check out more details below.
Farthest Frontier Patch 0.9.0 Notes – August 3, 2023
[Major New Features]
- A new Spirituality system has been added to the game. Villagers now demand spiritual fullfilment, which can be managed through the construction of shrines and the all-new Temple. Relics can be excavated, traded for, and stolen from raiders and combined to create a faith unique to your town.
- The paper industry has been added to the game. Villagers can now process flax into paper and combine that with leather to create books, a new luxury item. Construct grand libraries to provide entertainment based on the books stored.
- The Guild Hall has been added to the game. The Guild Hall consumes paper to manage and improve your settlement’s industries.
- The population cap of 1000 has been removed. You can now set your own population cap in the game settings if you wish.
[Tech]
- Optimized Farmer AI for improved framerate.
- Farmers now prioritize fields more intelligently and will begin their work sooner.
- Farmers now tend to fields in their spare time, reducing travel time when planting/harvest needs to be done.
- Villagers now prioritize dropping off carried items at a nearby storage before moving on to other high priority tasks.
- Fixed an issue guard, soldier and raider health would reset to a lower value on game load.
- Fixed an issue where inputing numbers into the Trading Post UI could alter the game speed.
- Fixed an issue where relocating a building would temporarily remove workers from other instances of the same building.
- Fixed an issue where the Town Center would count homes stocked with luxury items incorrectly.
- Fixed an issue where the annual report would not track Beer consumption.
- Fixed an issue where Raiders and Soldiers would hold Crossbows incorrectly.
- Fixed an issue where Merchants would be missing torsos.
- Fixed an issue where the Town Center UI tabs could become stuck.
- Fixed an issue where Graveyards and Crop Fields could be built over Fruit Trees and Apiaries could be built inside Graveyards.
- Fixed an issue where declining an immigration event could result in a follow-up immigration event of 0 villagers.
- Fixed an issue where town would report needing excessive quantities of clothing, shoes and coats.
- Fixed an issue where the Structural Integrity tutorial would not trigger.
- Fixed an issue where villagers would perform tasks with invisible tools.
- Fixed an issue where villagers end up with soldier portraits, and vice-versa.
- Fixed an issue with villagers seeking medicine or getting treated indefiniely at a Healer’s House that has no healer.
- Fixed an issue where the Healer’s House would count more patients than it treated.
- Fixed an issue where raider notifications sometimes display the incorrect raider count.
- Fixed an issue where adding 2 workers to a tower if another tower is vacant would not correctly add both to the same tower.
- Fixed an issue where the work area circle would disappear while trying to move it.
- Fixed an issue where extended Crop Fields would not generate a honey bonus.
- Fixed an issue where removing buildings from the work area of a tier 2 Work Camp would not allow trees to be planted in the vacated space.
- Fixed an issue where the the notification for rotted crops would display incorrect numbers.
- Fixed an issue where you could relocate a blueberry bush onto another blueberry bush relocation site, causing one to vanish.
- Fixed an issue where building a crop field over other build sites and then cancelling those build sites would result in a larger field for less work. The field generated now matches the originally placed shape before the build sites were cancelled.
- Fixed a rare issue where a dead villager could continue to occupy a work slot.
- Fixed an issue where some building windows did not correctly light up in the winter.
- Fixed an issue where traps do not get relocated when a Hunter Lodge is relocated or has its work area moved.
- Fixed an issue where a Hunter Lodge could get stuck in full storage limbo.
- Fixed an issue where audio settings could reset.
[Game]
- Improved UI scaling of the Town Center windows.
- The Intro Cinematic is now correctly on the Master audio layer.
- Resources with no remaining valid storage are now marked in the Resource Window.
- Hints can now be individually disabled in the interface settings (ex. low laborers warning).
- Defense buildings now show their Armor value when selected.
- The Destroyed Building notification now only jumps to buildings that are still not rebuilt.
- Hunter Traps now have a penalty to how frequently they produce when an excessive number is stacked in one area.
[Buildings]
- Increased base water refill rate in Wells and reduced refill bonus from rain. On average, wells should generate more water.
- Fixed an issue where some workers would go idle at the Blacksmith when making weapons or heavy weapons exclusively.
- Granary window now correctly displays Barrel UI.
[Resources]
- Adjusted the balance between Wheat, Rye and Buckwheat to make each more distinctly appealing.
Download Farthest Frontier update 0.9.0 on PC.
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