Atlas update 543 is now available to download on PC (Steam). According to the official Atlas patch notes, the latest Industrial Exploration update added 7 new Mini-Bosses, new items, a reworked map and much more. Apart from this, today’s Atlas patch 543 also includes a long list of bug fixes
Previously, a major Industrial Exploration update added new content including Tame House, new craftables, new regions and more.
Unfortunately, since the last patch, players are facing a number of issues with the game. Today’s Atlas patch 543 will fix a few of these issues. Read more details below.
Atlas Patch 543 Notes (Season 9 Update)
New Mini-Bosses of the Golden Age Ruins
Seven new Mini-Bosses have been added. Each Golden Age Ruin island will now have its own boss to find and fight.
Ancient Fire Elemental
The first fire elemental ever to be created. An unknown, wicked deity possessed inflamed, volcanic rocks. It is rumored that all other fire elementals derive from this one. Found on the Golden Age Ruin island in A7
Elder Rock Elemental
A Giant Rock Elemental that has seen the tides of the Atlas shift many times. He has finally arisen from the sulfurous land to destroy pathfinders who trespass on his grounds. Found on the Golden Age Ruin island in F4
A Deep Sea crab that invaded the surface long ago. Its docile nature was corrupted by the power stone contained on the island it is found on. Kekada now brutally crushes anything it can fit in its massive claws. Found on the Golden Age Ruin island in L7
A cursed Crocodile that is only told about in myths originating from the Philippines. Legend says, those who fall victim to this monster are taken to the world of the spirits. Found on the Golden Age Ruin island in G8
The Boar God. Even creatures have deities, and this one smells awful according to Pathfinders who have encountered it. They say it is a big, feral boar with rotting flesh and piercing eyes that roams the forest. Found on the Golden Age Ruin island in L3
Legend of a mysterious scorpion that appears only in darkness that is drawn to dark energies. Found on the Golden Age Ruin island in M13
A cyclops creature tasked with protecting crystal entities. Corrupted by tainted crystals, this creature’s appearance has taken on the visage of the very crystals he guards. Found in the Golden Age Ruin island in E1
A new region has been discovered! A brave, possibly foolish, Pathfinder followed the Ships of the Damned across the waters of Atlas. He returned with tales of a land shrouded in darkness and unnaturally thick fog, with creatures that seem to vanish or appear out of thin air, and eerie green fires. As proof of his findings he brought back a strange crystalline substance, soft to the touch yet somehow solid. His final notes state that any Pathfinder who ventures to these lands should not trust their eyes, as empty stretches of land may have hidden dangers.
A special lantern that automatically appears on ships when they enter the Maw Waters region. Interact with the steering wheel to access the lanterns inventory, see current Essence value, and craft Solidified Essence. Fully fill your lantern to leave the Maw Waters region.How to gather Essence of the Maw and fill your Lantern
There are several activities that will grant your lantern Essence of the Maw. With the exception of the Relic of the Maw all Essence is gathered on the ship the player enters on.
- Destroy Ships of the Damned – Each ship destroyed will grant 10 Essence
- Destroy other players ships – Each ship destroyed will grant 25 Essence
- Obtain a Relic of the Maw – The Relic of the Maw is found in Flotsom and when consumed on a ship instantly fills that ship’s lantern to full. Grants 100 Essence
- Travel 500 meters, either by sailing, swimming, or walking. Rewards 2-3 Essence.
- Survive in the Maw – For every 5 minutes spent inside the Maw Waters 3 Essence is rewarded.
Essence of the Maw
A viscous smoke that can be collected within a special lantern. This item is only acquired in the Maw Waters region, and can not be used outside of the Maw Waters.
A semi-soft semi-solid crystal that glows a dim blueish green hue.
Relic of the Maw
An ancient Golden Age Relic, found only in the Maw Waters. Using this Relic will instantly grant 100 Essence of the Maw.
The World of Atlas has shifted again, new lands have emerged and the known world has been disfigured. Maps all around the Atlas will need to be redrawn with these newly discovered regions.
- Addressed a bug where babies born in the tame house did not require imprinting.
- Addressed a bug where the forge would prioritize burning thatch before wood.
- Addressed a bug where controller disconnect can cause a crash.
- Addressed a bug where Shipyard scaffolding clipped through the front of the Pegasus.
- Addressed a bug where tame house debris would have incorrect textures.
- Addressed a bug where perpetual portals had invisible collisions.
- Addressed a bug where invisible collisions existed around damaged portal entrances.
- Addressed a bug where health was not displayed correctly for the Cursed Temple.
- Addressed a bug where the Harrier had an incorrect description.
- Fixed several issues with the Giant Turtle tame.
- Addressed a bug where the Industrial Smithy had an incorrect description.
- Addressed a bug where the height and interact volume of the tame house was to high.
- Addressed a bug where the error messaging when joining an online session was incorrect.
- Addressed a bug where there was a lack of UI feedback for the Great Temple progression.
- Addressed a bug where the Pegasus had an incorrect description.
- Addressed a bug where unanchored ship limit increased when demolishing a ship before it is released.
- Addressed a bug where orichalcumized walls had incorrect LOD settings.
- Addressed a bug where Industrial statue framework being mislabeled as burial mound framework.
- Addressed a bug where Industrial statue framework returned a burial mound framework when picked up.
- Addressed a bug where the Industrial statue would float in the air when completed.
- Addressed a bug where there was a storage limitation of the Great Temple progression table.
- Addressed a bug of baby male tames being able to mate while in the tame house.
- Addressed a bug where food added to the tame house does not increase spoil time.
- Addressed a bug where medium weight sails are over-performing.
- Addressed a bug where medium and small weight sails would not take damage.
- Addressed a bug where transient node harvesting structures would collect resources from different factions.
- Addressed a bug where a baby tame would spawn under the ground causing its death.
- Addressed a bug where the workstation had incorrect crafting recipes.
- Timeworn quality has been removed until content and bugs are fixed
- Giant Turtles no longer spawn underwater
- Chromatic Aberration has been removed from underwater post processing
- Increase cost of the tame house
- No longer rounding on ship sail unit values.
- Players can no longer store temporary tames in the Pegasus.
- Industrial Rifle has been adjusted. Bleed removed, increased damage from 160 to 200 per shot, increased durability loss from 4 to 8 per shot.
- Industrial Revolver has been adjusted. Bleed removed, increased damage from 50 to 100 per shot, increased durability loss from 1.5 to 3 per shot.
- Tames will be ejected from the Tame House when the Tame House is destroyed instead of killed.
- The time it takes a modular ship to sink after it starts leaking has been increased.
- The resource costs for crafting patch kits and armor patch kits has been reduced by 50%.
- Modular ships have had their base weights adjusted.
- Server restarts have been set to automatically happen at 10:30 PST daily, including weekends.
- Scuttle and Unclaim options for ships have been changed to be locked behind company rank, similar to how structure access is. Interact with the steering wheel to set the minimum rank that can scuttle or unclaim.
- Improved memory performance
- Improved network connection
Download free Atlas update 543 on PC (Steam).
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