Weird West update 1.09 details released for PC, PS4 and Xbox players. According to the official Weird West patch notes, the latest update brings new travel encounters, new features, and a long list of bug fixes.  Apart from this, Weird West patch 1.09 also includes stability fixes.

Previously, a major update was released with various bug fixes and quality of life changes. Unfortunately, some players are facing bugs and other issues. Today’s Weird West patch 1.09 will fix a few of these issues.

Check out more details below.

Weird West Patch 1.09 Notes

New Content


New Features

Melee Lethal Stealth Take Down

You can now one-shot stealth kill unaware NPC with your melee weapon so you can feel more like an Assassin, in case knocking out and not killing your enemies is not your thing!

Blunt Weapons Non-Lethal Knock Out

If you are more of a non-lethal player, we have also made it so that blunt weapons (shovel, clubs) but also kick and fists now knock out people when taking them to 0 HP, rather than killing them, so you have more way to get out of combat without murdering them all!

New Projectile Aiming System

Found it difficult to throw dynamites and other weapon projectiles where you want? We have totally revamped the projectile system so you now freely control with the mouse or gamepad stick the exact position where you will throw the projectile. Projectile speed and arc were also tuned to make it easier to throw them through doors and windows!

Weapon Scrapping Mode

Finding Scrapping weapons fastidious? You can now scrap all weapons at once via the new scrap menu and even better.. you can also scrap directly the ones in your Companions or Horse inventory from there!

Posse Inventory UI Overhaul

Instead of using the “container browsing” it will be now a pausing-UI with :

  • greater grids size
  • the ability to transfer directly from a posse member to another one, and even from the horse
  • the ability to sort items
  • the ability to equip weapons on your companion directly from this inventory screen

Other Misc Changes

  • Lowered Relay Decryption cost to avoid having to chain too many bounties at beginning of the game
  • Made it so that the Bounty Board when very first accessed only has 2 Bounty available, and more adds overtime after that point, to avoid channeling players into doing 3 Bounties off the bat and create room to breathe for other types of side quests (which would not spawn if the player is simultaneously already working toward 3 Bounty Side Quest at the same time)
  • Made side quests more likely to appear in small locations like farms, homestead,s and haciendas
  • Made the Silent Shot cost more AP with Rifle
  • Tuned Shotgun weapons spread and damage falloff
  • Knocking out sleeping NPCs won’t make this NPC alert other NPCs since they now perceive them as still.. sleeping!
  • Tuning pass on AI reaction times to make it a bit more responsive (further work related to AI and Stealth incoming in the next patch!)
  • Removed the ability to swap to a previous weapon by tapping the weapon wheel key in favor of making opening the weapon wheel more responsive
  • Added Auto Save Points in some Journey Locations which had very long stretch without AutoSave often leaving players with a big chunk of progression lost if they died in the middle of the location and hadn’t thought of doing a manual save
  • GamePaid Aiming: Now Only show Aiming Line if the stick is fully pressed to better teach the player to aim with the stick fully pressed as the aiming system responds better this way
  • AIs now search in place a bit longer when investigating a threat creating a bigger window of opportunity for players to sneak on them without AI constantly moving around and flipping at player’s face as they approach
  • Full polishing pass on Player character animations
  • Made player holster animation faster to make the game more responsive
  • Doubled Stock of Arrows and Skinning Tools in all Dagger & Bone Shops
  • Items Player resold to Weapon Shops will now be flushed upon leaving the location to avoid cluttering them over long term

Bug Fixes

Fixed Bounty Board giving Bounty Side Quest for dead target resulting in no Bounty NPC being present in the quest location
Fixed Werewolf Hero inventory, Relics, etc not being properly transferred when recruited in Oneirist Journey
Fixed Fighting Pit Tap Root sometimes self destroying upon arriving in location preventing from completing Tap Roots objective in Pigman Journey
Fixed Weapon Shops inventory not being flushed of items player would resell to shops leading to shops inventory being completely full after a while
Fixed Side Quest Fetch Item not spawning in abandoned towns and blocking side quest progress
Fixed not being able to enter a Travel Encounter if the INTERACT control had been rebound to “C”
Fixed bug that would display placeholder Reputation change notification
Fixed Camera issue during the Oneirist Journey 3rd vision that would happen under specific contexts
Fixed Wiindigo not reacting to being silently shot with the bow while unaware
Fixed some enemies wrongly patrolling after save/loading in Copper Mountain Quarry
Added Auto-Save points when entering the underground part of Big Gulch Mine, Copper Mountain Quarry, Bitter Rock, and Boulder Creek Mine
Fixed bug where Soul Vessel would duplicate when transferred to your horse saddlebags
Fixed Farm’s deed not turning into a Junk item in Galen’s inventory after the Bounty Hunter Journey
Fixed Issue in Werewolf Journey where Journey would sometime wrongly auto-complete in Quail Run Mine if Demolition Expert was killed
Fixed Wolfsbane Clipping being wrongly taken out of player inventory again after Loading save file in Blood Moon Temple
Changed “Enter the Blood Moon Temple ” objective wording to make it clearer that you need to first find a way to enter it
Fixed Vultures not being poisoned after eating a poisoned corpse
Fixed Ability Wheel wrongly showing weapon abilities instead of class abilities if you had switched weapons while aiming and then exited aiming mode
Fixed Sheriff not respawning in Boulder Creek Town preventing turning in Bounty Side Quests
Fixed Sheriff not respawning in Grackle after Albright leaves town preventing turning in Bounty Side Quests
Fixed opened Blood Moon Temple underground gate not re opening on reloading a save file
Fixed Chicken Coop spawning eggs even where there is no live chicken left in location
Fixed Journey Heroes leaving your Posse when performing bad deeds
Fixed Deputy Monte leaving your Posse when turning in too many bounties
Fixed Trapper supplies not transferring to Outlaws during Heist encounter when forfeiting the item to them
Fixed Pigman Joe being wrongly recruitable by default post Pigman Journey
Fixed Amulet of Desperation applied status not having an icon or name
Fixed Cellar Key not opening Cellar during the Graveyard Ghost Side Quest
Fixed Plague Zombies wrongly spawning in other locations if you leave the farm during the zombie attack in the associated side quest during Plague Outbreak
Fixed receiving reputation update twice after cleaning the farm of plague zombie during related side quest
Fixed various continuity issues in Bounty Hunter Journey if you skip part of the objectives by exploring and finding Copper Mountain Quarry early on
Fixed Ghost VFX being too faint prior to having the ability to converse with ghosts
Allowed stealing Sibil’s Journal without triggering an unfair forced detection/failure in some contexts
Fixed NPCs throwing dynamites not showing their dynamite in hand prior to throwing it which prevented telegraphing the attack
Fixed a couple of possible random crashes
Fixed Calamity disappearing entirely during Protector Journey if you had bought a new horse
Fixed Companions inventory showing multiple items equipped that were not equipped if they had multiple same items in inventory
Fixed Ruth not reacting to being shot with Silent Shot Ability while being unaware of player
Fixed Gazette wrongly mentioning a pigman having had access to the Lantern Room if you had done the entire Lanter Room mission in a stealth way
Fixed Banks’ Ore Buyer sometimes not working after reloading a save
Fixed being able to entirely hide from AI when carrying a barrel around
Fixed duplicated Ruth who will show up again even though she had been previously killed
Disabled death cam when killing an unconscious NPC
Removed “FLIP” interaction that was wrongly present on Nimp Heads
Fixed Companion Armor Value so it’s now properly only based on whatever Vest they have equipped
Fixed Desiderio sometimes having an infinite amount of Armor value during Oneirist Journey
Fixed Companions sometimes attacking caged prisoners during Heathen’s Judgement game
Fixed Sybil’s note to Franciscus spawning in Absolution Hall even though both were killed by Player prior to that
Fixed Player not being able to interact with their current Horse if they had rebought and replaced too many of them
Fixed Siren from Greenwood Run Intro not leaving location if intro cinematic was skipped at a specific point
Fixed player being in stuck in place if opening and closing Bounty Board too quickly
Fixed Player Character T Posing if drinking too many alcoholic beverages and starting to vomit
Fixed outlaws being wrongly present in the mines wraith scenario during Pigman Joe’ side quest
Fixed Shovels Durability resetting when being put in saddlebags
Fixed NPCs teleporting back to their original patrol point when reloading a save in the Lantern Room Location
Fixed Dead Vulture’s meat disappearing from their inventory when they are set on fire
Fixed Heathen and Marshall wrongly referring to player actions that were not done in the interstitial scene between Bounty Hunter and Pigman Journeys
Fixed maid and gunslingers wrongly appearing in Galens Crossing’s basement
Tripled amount of time blood splatters remain in the environment during combat on PC
Fixed Werewolf Hero inventory, Relics etc not being properly transferred when recruited in Oneirist Journey
Fixed rare case where no Ritualist nor Canker Sigil were spawned in Elephant’ Spine
Fixed Companion’s HP Bar getting stuck in some cases
Fixed Money Collection side quest not being completable if player knocked out the debtor and took money from their inventory
Fixed Shotgun sometimes sending hit NPC through walls
Fixed Desiderio sometimes being hostile while in Broken Steppe
Fixed case where Posse Member would vanish
Fixed case where Journey Hero would never arrive to Broken Steppe

Download free Weird West update 1.09 on PC(Steam)

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