
Transport Fever 2 update is now rolling out on PC. According to the official Transport Fever 2 patch notes, the latest update contains new features and improvements introduced with the Console Edition. Apart from this, the latest TPF2 summer update also includes various stability fixes.
Previously, a big Transport Fever 2 update added various balancing, changes, and bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.
Today’s Transport Fever 2 patch will fix a few of these issues.
Added controller-optimized user interface: enable it in the interface settings
Added controller support (only in the controller-optimized user interface)
Added reworked and improved vehicle models
Added Italian, Brazilian Portuguese and Korean localization
Added support for Steam Deck
Improved simulation performance
Improved rendering performance
Improved savegame loading performance
Improved memory usage
Improved video memory usage: introduced temporary unloading of unused textures
Improved savegame storage size by using zstd compression
Improved resource loading by providing more game resources in zip archives
Improved rendering: do proper transparency rendering to prevent xray effects
Improved rendering performance: added terrain tesselation
Improved usability: ask for input device if both mouse and controller are connected on first startup
Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
Improved notifications: unified layout and position
Improved notifications: added setting to disable notification about new vehicles
Improved line manager: better highlighting and warnings related to alternative terminal issues
Improved line manager: show arrow at decision signals for alternative terminals
Improved line manager: force common decision points only for paths departing from same terminal
Improved line manager: ask for confirmation if line with configured stops should be deleted
Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
Improved path finding: reduce calculation time for lines with multi-dock harbors
Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
Improved data layers: added layer minimize feature to hide legend
Improved construction: grid layout for bridges, tunnels and railroad crossings
Improved street construction: adjusted size and heights of cloverleaf intersection
Improved cockpit camera: hide hints after 5 seconds
Improved music player: added playlists which are selectable in audio settings
Improved credits screen: added library information and navigation interaction
Improved map settings balancing: changed medium map size to 11km x 11 km
Improved debug output in certain crash situations
Improved debug output related to unexpected crashes
Map Editor Improved date handling: set start date to current date on save
Modding Improved user interface modding: added textAutoWrap property
Modding Improved user interface modding: added support for @4x icons
Modding Improved user interface modding: moved various hardcoded stylings to stylesheets
Modding Improved scripting: added file filter support for animals
Modding Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
Modding Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
Modding Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
Modding Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
Modding Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
Modding Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener
Modding Improved debug tools: added option to replace legacy vehicles with reworked ones
Modding Improved debug tools: added option to enable/disable and tweak terrain tesselation
Modding Improved debug tools: added option to enable/disable texture streaming
Modding Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
Modding Improved error output of crashes related to metadata of models
Model Editor Improved output: show info message when model editor settings couldn’t be loaded
Fixed crash related to year overflow of game simulation time
Fixed crash related to replacement of missing town building scaffolding
Fixed crash related to duplicate edges in constructions
Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU
Fixed crash related to AMD GPU drivers while using OpenGL
Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
Fixed vehicle horn not triggered in certain situations
Fixed planes reserving runway even though they can’t reserve the path to the runway
Fixed station types not being updated on street modification
Fixed background blurring of windows on certain systems
Fixed trains at stations being compressed while tracks are modified
Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
Fixed various minor issues with localizations
Fixed missing tooltip for overcrowded terminals
Fixed update of key assignment in cockpit camera
Fixed land use data layer showing wrong level for some buildings
Campaign Fixed crash when clicking multiple times on yellow markers
Campaign Fixed flickering cutscene shot in mission 1
Campaign Fixed various minor issues with mission scripts
Download free Transport Fever 2 Summer Update on PC.
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