Transport Fever 2 summer update is now rolling out on PC. According to the official Transport Fever 2 patch notes, the latest TF2 “Spring Update” includes new features and options. Apart from this, the latest TPF2 summer update also includes various stability fixes.

Previously, a big update added various balancing, changes, and bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.

Today’s Transport Fever 2 patch will fix a few of these issues.

– New challenges and game options
– More control over road and ship lines
– Better cargo and passenger management
– More fun and options
– Improved modding support
– Many other improvements

  • Added dynamic closure of unused industries over time

  • Added dynamic spawning of industries over time

  • Added optional additional cargo demands to growing towns

  • Added additional shared capacity for stations in building extensions

  • Added side buildings for street stations

  • Added alternative terminals assignment in line manager

  • Added lane selection to waypoints for road vehicles

  • Added buoys as waypoints for ships

  • Added horn trigger in cockpit view

  • Added new horn sounds for coaches and planes

  • Added load speed penalty for trains with overlength

  • Added option to save and load mod presets in mod options menu

  • Modding Added option to visualize passengers and cargo items at station modules

  • Modding Added option to trigger soundevents of passing trains and road vehicles at waypoints

  • Modding Added url metadata in mod.lua to support linking of non-workshop sources

  • Improved free game menu

  • Improved settings dialog: added option to toggle sound effects of bulldozer actions

  • Improved settings dialog: added option to toggle sound effects of construction actions

  • Improved user settings: added option to configure and disable crash savegames

  • Improved notifications: added settings to disable notifications

  • Improved application responsiveness during load screens

  • Improved highlighting of lines in line manager

  • Improved line and vehicle color selection

  • Improved persistence of HUD icon filter settings

  • Improved cockpit camera: add default camera position for leading vehicle in train if no camera positions are provided by model

  • Improved construction mode: skip camera move and zoom if station is already on screen

  • Improved tunnel construction: added (experimental) feature to adjust the minimum depth below ground

  • Improved bridge construction: added (experimental) feature to adjust the minimum heights above ground

  • Improved town editor: added new options to customize town needs per town

  • Improved load/unload time calculation for trains

  • Improved train stations: increased maximum platform length

  • Improved demolition sounds

  • Improved loading of DDS mipmaps

  • Improved debug output for certain asserts

  • Improved localization

  • Modding Improved base config: added value to disable load speed penalty

  • Modding Improved base config: added value to toggle particle effects for bulldozer actions

  • Modding Improved base config: added value to toggle particle effects for construction actions

  • Modding Improved scripting interface: added parcel system to scripting api

  • Model Editor Improved settings persistence

  • Model Editor Improved FBX import of seat locators

  • Fixed sinking ships when docking

  • Fixed road vehicle unbend at stops

  • Fixed cargo loss on vehicle replacement

  • Fixed incomplete loading on mixed cargo vehicles

  • Fixed sorting of vehicle model column in vehicle statistics

  • Fixed clickable area of town labels

  • Fixed game freeze when assigning ships to invalid lines

  • Fixed disabled advanced settings when mods are missing

  • Fixed stalled camera rotation

  • Fixed cut off filenames in error messages

  • Fixed deterministic simulation in increased game speeds

  • Fixed construction error related to lanes with length zero

  • Fixed hidden fault in crash saves resulting in later crashes with maxAge assert

  • Fixed crash related to open popups while line stops get removed

  • Fixed crash when building a road at very short distance from an existing node

  • Fixed crash when panning/zooming the map

  • Fixed crash in camera tool when two key frame positions are nearly the same

  • Fixed crash related to undefined vehicles from missing mods

  • Fixed crash on startup of the game (Windows)

  • Fixed crash on game start with missing read access to directories

  • Fixed crash caused by SOL lua errors

  • Fixed crash caused while rebuilding street segments

  • Fixed crash when using autocomplete in the console

  • Fixed crash related to sequence recording with the camera tool

  • Fixed crash on AMD graphics cards (MacOS)

  • Campaign Fixed train station filter in mission 1

  • Campaign Fixed crash related to stone circle task in mission 3

  • Modding Fixed scripting interface: added missing signal id

  • Modding Fixed scripting interface: minor documentation corrections

  • Modding Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent

  • Model Editor Fixed crash with empty compartments

  • Model Editor Fixed empty folders in dropdown menus

  • Model Editor Fixed initial values of new metadata fields to be empty instead of 0

  • Download free Transport Fever 2 Summer Update on PC.

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