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Total War Warhammer 3 update 2.1 is available to download on PC players. According to the official Warhammer 3 patch notes, the latest update introduces several critical fixes, changes, and additions. Apart from this TWW3 update 2.1 also includes a massive changelog of improvements to nearly every area of the game.

Previously, Warhammer 3 update 2.1 added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Unfortunetly, since the last patch, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 2.1 will fix a few of these issues.

Check out more details below.

Total War Warhammer 3 Patch 2.1 Notes – September 6, 2022

  • The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!
  • The High Elf Archmage is no longer unstoppable when mounted on a dragon.
  • The Warriors of Chaos can now subjugate all human and elven races.
  • Archaon and Be’lakor can now confederate other Warriors of Chaos factions upon capturing their final settlement.
  • Added an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough (only for the strong-willed and stout of heart).
  • All Legendary Lords now begin with the Siege Attacker trait.
  • Improvements to the Dwarfs—they are gaining spell resistance, additional movement options, and buffs to their Hammerers.
  • Stationary vortex spells have been rebalanced so that targets have a chance to react.
  • Helman Ghorst is getting some necessary tweaks to bring him into balance with the rest of the battlefield.
  • Domination Battles will see rule changes to help them last longer (and will continue to see changes in future updates).
  • The Empire will receive reduced penalties to their Imperial Authority when they incur their first losses.
  • Regiments of Renown units are now available to the appropriate factions, and costs have been reduced for units that were asking for far too much.

GAME BUG FIXES

Below are changes to the systems that support and enhance the gameplay of Total War: WARHAMMER III.

GRAPHICS

  • Fixed several instances where Dwarf shields would not load correctly when viewing the equipment from a distance.
  • Fixed a visual bug in Minor Settlement Battles where green boxes would appear where enemies had built towers/barricades after capturing a point.

AUDIO

  • Certain Gorebull and Doombull campaign vocalisations have been reduced in volume.
  • Fixed an issue which would result in music occasionally stopping and restarting throughout the Campaign.
  • Fixed instances where reverb was being applied to certain characters’ voice lines.
  • Fixed an issue where the incorrect Lord dialogue would play after transitioning from the Lord Select screen > Campaign select > Change Campaign > and then back to the Lord Select screen.

UI

  • Unit cards in the Campaign Select screen no longer have modifiers applied which resulted in the display of massively boosted stats.
  • For all new save games, the ‘Continue’ button now displays the Legendary Lord’s portrait rather than their faction banner.
  • The front-end version of the Beast Slayer item quest (Karl Franz) is no longer erroneously titled, “The Reikland Runefang.”
  • Increased the interaction zone for all buttons in the main menu.
  • Updated the FLC and DLC banners on the Race dropdown to display all available products rather than products required for only one of the Lords.
  • Fixed an issue where the authority display in the Warbands panel was using the pending authority rather than the current authority. The display of authority should now be consistent across the board.
  • Fixed an issue where the authority of a previously selected Lord would be displayed for a newly selected Lord.
  • The background colour in the global recruitment section in the unit recruitment panel is now blue for all UI themes. This matches the turn-banner displayed on unit cards.
  • The background colour of the local recruitment section has been updated from red to green to match the improved banners we now display on unit cards. This removes any negative implication from the panel—since red is generally used as a warning and for negative effects.
  • Separated the display of slaves consumed and generated by Dark Elf buildings to display both at all times.
  • Fixed instances where the Strategic Location icon of city labels would display the wrong icon when playing as a WARHAMMER II race.
  • Added a missing icon for the Fimir Linebreakers ancillary.
  • The Mark of Chaos: Khorne icon in Custom Battles now utilizes the correct icon.
  • Updated Oxyotl’s faction icon form a teeny-tiny to regular size image.
  • Corrected inaccurate effect icons for the Monstrous Strength skill.
  • Corrected the magic fire effect in the Diplomacy character porthole.
  • Updated the position of Eltharion’s army on the map view of the Campaign Select screen.
  • The tooltip on Be’lakor’s rifts now clarifies that they can be used by Heroes.
  • The Wood Elf “occupy settlement option” tooltip no longer mentions amber gain.
  • Updated the text of Nurgle’s March-stance to clarify that units can, in fact, be recruited while Marching.
  • Added a missing Anti-Infantry tooltip to the Marauders of Khorne (Dual Weapons)
  • Fixed a bug which would prevent the tooltip from displaying for the Murderous Prowess ability.
  • Updated the speed at which subtitles are displayed in several Quest Battles to be consistent across the board.
  • Fixed instances where certain campaign advice notes would prevent consecutive notes from displaying properly.
  • Fixed several instances where certain items would state that they require a Quest Battle as opposed to a regular mission.
  • Added the missing Repanse Quest Battle to the front-end menu.
  • The introductory cutscene will now play for the Liber Bubonicus Quest Battle.
  • Center-aligned the versus icon in the Battle Replays screen.
  • Removed duplicate text on the help page for Beast-Paths.
  • The Wood Elf Offices help page now correctly opens when the ? button is clicked.

Read full patch notes here.

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