Fighter |
Move |
Change |
Donkey Kong |
Neutral Attack 2 |
Increased the amount of time hit detection lasts. Reduced vulnerability. |
Donkey Kong |
Down Tilt Attack |
Extended the amount of time opponents will be in the damage animation. |
Donkey Kong |
Neutral Special |
Increased the speed that super armor activates. |
Link |
Neutral Attack 1 |
Increased attack speed. |
Link |
Down Tilt Attack |
Adjusted launch angle. |
Link |
Up Smash Attack |
Extended launch distance for the final attack. |
Peach |
Side Special |
Made it easier to grab edges. |
Daisy |
Side Special |
Made it easier to grab edges. |
Ice Climbers |
Dash Attack |
Increased attack speed. |
Ice Climbers |
Down Smash Attack |
Extended launch distance. |
Ice Climbers |
Up Special |
Increased attack speed. Increased the speed of the edge-grab range detection. |
Falco |
Dash Attack |
Increased attack power while maintaining launch distance. |
Falco |
Side Smash Attack |
Increased the attack range in the front to match the visual. |
Mewtwo |
Side Tilt Attack |
Increased power. Extended launch distance. |
Mewtwo |
Forward Throw |
Increased power. |
Meta Knight |
Up Smash Attack |
Increased attack range. Adjusted so opponents won’t fall over when hit with the first or second hit. |
Meta Knight |
Forward Air Attack |
Increased power. |
Meta Knight |
Back Air Attack |
Increased power. |
Meta Knight |
Up Throw |
Extended launch distance. |
Wario |
Neutral Attack 1 |
Increased power. Reduced vulnerability. |
Wario |
Neutral Attack 2 |
Increased attack power while maintaining launch distance. Reduced vulnerability. |
Ike |
Neutral Attack 3 |
Increased power. Extended launch distance. |
Ike |
Up Smash Attack |
Extended launch distance for the high-damage range. |
Ike |
Side Special |
Increased power when starting to charge forward on the ground. Extended launch distance when starting to charge forward on the ground. |
Mega Man |
Dash Attack |
Extended launch distance for the final attack. Increased attack speed. |
Mega Man |
Down Smash Attack |
Extended the damage range downward. |
Mega Man |
Side Special |
Increased power. |
Rosalina & Luma |
Basic Movements |
Shortened the launch distance when Luma is launched. |
Rosalina & Luma |
Down Smash Attack |
Extended Rosalina’s damage range inward. |
Robin |
Flurry Attack |
Increased attack range. Increased power. |
Robin |
Flurry Attack to KO |
Increased attack range. |
Bowser Jr. |
Dash Attack |
Made it easier to hit multiple times. Increased power. |
Bowser Jr. |
Down Tilt Attack |
Made it easier to hit multiple times. Adjusted launch angle for the final attack. |
Bowser Jr. |
Up Smash Attack |
Increased power. |
Bowser Jr. |
Side Special |
Extended launch distance when spinning. |
Ryu |
Side Tilt Attack (Strong) |
Increased attack speed. |
Ryu |
Neutral Special |
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks. |
Ryu |
Side Special |
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground. |
Cloud |
Down Special |
Increased attack speed for Finishing Touch. |
Inkling |
etc. |
Reduced vulnerability when reloading ink. |
Inkling |
Side Tilt Attack |
Increased power. Extended launch distance. |
Inkling |
Up Tilt Attack |
Made it easier to hit opponents on the ground. |
Inkling |
Side Smash Attack |
Made it easier to hit the high-damage range. |
Inkling |
Neutral Special |
Extended the distance of the shot. |
Ridley |
Dash Attack |
Increased power. Extended launch distance. |
Piranha Plant |
Side Tilt Attack |
Extended launch distance for the final attack. |
Piranha Plant |
Down Tilt Attack |
Increased the amount of time hit detection lasts. Reduced vulnerability. |
Piranha Plant |
Down Air Attack |
Increased the amount of time the meteor effect lasts for the damage window. |
Piranha Plant |
Down Special |
Shortened the time to use the move. |
Min Min |
Basic Movements |
Reduced the power against shields for each punch. Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Min Min |
Neutral Air Attack |
Increased the vulnerability when landing. |
Min Min |
Side Smash Attack |
Reduced the duration of the Dragon’s beam. |
Steve |
Up Smash Attack |
Reduced the duration of an opponent’s animation when they are struck by different parts of this attack. |
Pyra |
Basic Movements |
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Pyra |
Side Special |
Increased vulnerability. |
Mythra |
Basic Movements |
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Mythra |
Side Smash Attack |
Shortened launch distance. |
Sora |
Basic Movements |
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |