Soulstone Survivors update is rolling out on PC(Steam). According to the official Soulstone Survivors patch notes, the latest update adds new skills, weapons, secrets, and a ton of quality-of-life improvements.
Previously, a major update added new changes, fixes and improvements. Unfortunately, players are still experiencing issues with the game. Today’s Soulstone Survivors patch will fix a few of these issues.
Read more details below.
Soulstone Survivors Patch Notes – February 13, 2023
New content and features:
– Ritual of Love Event: 13 Feb – 26 Feb
Find new secrets in the heart of the woods and unlock unique skills, if you can! Secret will be permanently available in-game.
– 7 New craftable weapons:
Barbarian: Tempest Battle Axes
Pyromancer: Shard of Chaos
Hound Master: Heartseeking Rifle
Spellblade: Icelord’s Blade
Arcane Weaver: Benedictio, Staff of Dawn
Sentinel: Misery’s End
Paladin: Arcane Scepter of Light
– 17 new active skills:
Barbarian: Thundering Slash, Overcharged Strike
Pyromancer: Chaotic Inferno, Chaos Eruption
Hound Master: Precise Shot, Threshing Blast
Spellblade: Arctic Assault, Frozen Blade
Arcane Weaver: Sacred Orb, Celestial Retribution
Sentinel: Obscure Arrow, Void Trap
Paladin: Radiant Light, Arcane Mace
All characters: Secret 1, Secret 2, Secret 3
– New enemies:
The Whispering Grove now has unique regular and elite enemies, together with a new spawning system that should help bring more variety to each run. Over the next few updates, all other maps will also be reworked until all enemies are unique per map.
– New feature – Lock Power:
You can now purchase from the Skill Tree the ability to Lock power-ups a few times per run, so if you get more than one amazing choice in a single level up, you can lock one, pick the other, and then on your next level up, learn the power-up you locked before;
– Exposed and Vulnerable redesigned:
Increases direct damage taken by up to 8% for 6 seconds. Bonus is proportional to the damage caused by each attack. Vulnerable also multiplies that bonus by 2 on critical strikes.
Developer’s note: The intention with these effects was always to focus on heavy hitting, slower attacks, but with the current mechanics they are too unpredictable and hard to use. We believe this implementation will provide a good synergy that can make heavy hitting skills such as Glacier, Savage Strike and others perform much better, while offering virtually no improvement for fast hitting skills such as Beams, Flurry, etc;
Rune changes:
- Mastery runes can no longer grant you skills from weapons you have not unlocked yet;
- Made it so Critical Mastery rune now also considers bonuses from Dazed and Disoriented into its extra critical damage calculation;
Skill changes:
- Made it so you can now cause a multi-critical attack if your critical chance is high enough, applying the critical damage modifier multiple times;
- Fixed an issue where Brittle would not apply to negative effects such as Burn, Poison, etc;
- Brittle is no longer over-influenced by skills that scale with different attributes, such as Shield Bash, and now provides the intended damage bonus;
- Smoke Bomb is no longer affected by Damage and Critical modifiers, since the skill does not cause damage;
- Fire Orb, Ground Slam and Heavy Strike are no longer available and might return officially at a later date;
- Arcane Beam damage per tick reduced from 50 to 30;
- Arcane Beam now applies Exposed with every tick;
- Arcane Blade damage per stack reduced from 50 to 30;
- Arcane Missiles now applies Exposed;
- Meteor damage increased from 400 to 500;
- Meteor Burn damage increased from 200 to 250;
- Meteor cooldown reduced from 7 to 6 seconds;
- Meteor Shower damage increased from 100 to 300;
- Meteor Shower Burn damage reduced from 200 to 180;
- Meteor Shower cooldown reduced from 10 to 8 seconds;
- Fire Wall Burn damage increased from 480 to 680;
- Fire Wall cooldow reduced from 11 to 10 seconds;
- Fire Bolt damage increased from 200 to 250;
- Fire Bolt Burn damage increased from 300 to 360;
- Flame Wave damage increased from 150 to 300;
Enemy changes:
- Made it so the reach of Gammuth’s Flamethrower damage area is aligned with its visual area;
- Fixed an issue where the Elite Snake’s poison spit might not hit the player when it should;
- Fixed an issue where enemy Void Hunters could become unresponsible if they were stunned by certain skills;
General changes and fixes:
- New additional soundtrack for The Whispering Grove;
- New toggle added to Level Up screen so you can automatically skip Active Skills once you have created your perfect build;
- Added option to disable New Objective Warning messages such as “Eliminate a Lord”;
- The game will now let you know how many hidden achievements you still have to complete in the Achievements screen (but not how to complete them);
- Achievements Screen controller navigation now properly implemented, together with other improvements such as filtering for only incomplete achievements;
- You can now purchase skills from the skill tree by double clicking with the mouse;
- Fixed an issue where multiple player skills were not affected by effect visibility settings properly;
- Fixed an issue where Beam and a few other skills in extreme scenarios could become framerate limited, dealing less damage than they should;
- Fixed an issue where the Corrupted Death Knight’s Poison Bomb would not show on the ground if you had your visual effects set to the minimum;
- Fixed issue where Bumble’s Frost Aura would not appear if you had your visual effects set to the minimum;
- Fixed Scroll area in Crafting panel which was going over the designated area;
- Fixed a few instances where Tooltips could remaing on-screen indefinitely;
- Fixed an issue where if conditions were right, you could pull scenery objects from the Dungeon of Despair that shouldn’t be movable;
- Fixed an issue where the Winter Holiday Defeat sound effec would play outside of the event window;
- Multiple UI improvements across the game;
Download free Soulstone Survivors update on PC (Steam).
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