A new Sons Of The Forest update 4is available on PC(Steam). According to the official Sons Of The Forest patch notes, the latest update adds a new ‘Action Cam’ item, a new point of interest, ability to name save games and more. Apart from this, Sons Of The Forest patch 4 also includes a long list of bug fuxes.

Previously, a major update 2 added new features and quality of life fixes. Unfortunately, players are still facing various bugs in the game. Today’s Sons Of The Forest update 4 will resolve a few of these issues.

Read more details below.

Sons Of The Forest Patch Notes – April 21, 2023

Features

  • Added new ‘Action Cam’ item and first found footage tape
  • Added new point of interest discovery laptops
  • Added ability to name save games
  • Added kick and ban popup messages when kicked or banned from a game

Improvements

Kelvin can now carry 2 logs at a time!

  • Brighter night vision goggles
  • Added snow impact effects to snow crash cutscene
  • Longer Timmy fighting demon boss intro animation
  • High sentiment Virginia should now visit player more often
  • Added more spots in villages for cannibals to stand watch or sit around
  • Muddies are now more likely to flee when scared
  • Cannibals now sometimes look at each other when not fighting
  • Cannibals have new animation variations for running and lunging attacks making them more evasive in combat
  • Cannibal creepy and leaf armor will now be visually broken and knocked off when hit
  • Female cannibals will sometimes drink blood from village troughs or from dead animals, cheer for other family members and occasionally dance to radio music
  • Male cannibal will now sometimes bash dead bodies of enemies
  • Skinned small animals now will have skinned visuals. Specifically the rabbit, squirrel, eagle, duck, seagull, land turtle
  • Low health Deer and Moose will sometimes lay down and rest
  • Add a wetness amount per character that increases when submerged in water or cleaning in water, and reduces over time when not
  • Dead bodies now get washed (blood/dirt) in water
  • Increased Deer bleeding and increased damage caused by hitting front body
  • Bird flight speed increased by a small percentage
  • Torn silver jacket added to end mutant
  • Added some ducks on the golf course
  • Added north arrow guide to mini map
  • Ballistic impact effects from other players will now be visible in multiplayer
  • Armor is now dropped if the player does not have available space for it if it’s cycled off being worn
  • Grenades and bombs will now play a water explosion effect when thrown in water
  • Dead cultists clothing is now bloody
  • Added more flower wreaths on some dead cultists
  • Added new binder prop to security rooms
  • Improved some of the lighting in bunker residential
  • Improved armor rack LOD
  • Added binoculars, night vision goggles, wire and lightbulbs to quick select slots
  • 3D Printer readouts should update more accurately now
  • Fallen Log E scaled down to 65% size
  • Some fixes for open edges on cliff above golf course
  • New lake added to golf course
  • Kelvin can now finish building shelves
  • Setup LOD’s for logs in storage holders
  • GPS map updated to include all current ponds and lakes
  • Removed location pins from opening cutscene laptop screen

Fixes

  • ‘I Dream of Sushi’ achievement is once again achievable
  • Fix for players game hanging when switching from empty slingshot to another ranged weapon that has swappable ammo
  • Player should no longer get into a bad state if they are spamming a weapon hotkey while opening a door with a keycard
  • Animal Hide and tech mesh will now be greyed out on the grab bag when interacting with an armor rack
  • Removed rebinding for back action
  • Fixed lone life jacket floating in sky
  • Fixed issue where option menu could be opened at the end of loading screen
  • Fixed some missing player disconnected notifications
  • Fix for not being able to drink from deep bodies of water
  • Crafted spears no longer fall through cave floors
  • When a storage structure is destroyed and stored pickups are spawned, it is now spread over multiple frames to ease the performance overhead and create less frame stutter
  • Fixed issue where the left side UI notifications would stop showing up after the player has died
  • Trying to equip your left hand item light is now blocked when the player is in another action
  • Fix for collider not being enabled on dynamic pickups sometimes
  • Fix for pause menu continuing to add force to players on ziplines
  • Fixed some initialization issues causing DLSS to not be enabled by default / after reset settings
  • Added harsh slope limitation to block riding knight V up steep slopes
  • Added localization credit names and fixed font for fallback characters
  • Fix for player crouching while riding Knight V
  • Fixed being able to dismember dead cannibal without destroying armor on the limb first
  • Fixed big hut destruction sometimes leaving a floating corpse and standing walls with no collision
  • Fix for the quick select bag getting stuck in the players hands or getting stuck in a bad state if it is triggered at the exact same time as the player begins swimming
  • Fixed Kelvin carry radio position
  • Fix for clients in multiplayer sometimes seeing muddy cannibal hit reacts have standing glitch frames
  • Fixed muddy cannibal leaf piles sometimes not showing for multiplayer clients
  • Fixed multiplayer clients not seeing Kelvin carried arrows properly
  • Fixed multiplayer clients sometimes doing first note long animation on first interact with Kelvin
  • Fixed a case where clients could see and interact with a “ghost” Kelvin not at his real position
  • Some fixes for Virginia washing in waterfall, and will now occur at more waterfalls around the map
  • Virginias GPS will now retain the assigned icon when given to her
  • Fix for Virginia or Kelvin sometimes getting stuck in sitting animation
  • Fix thrown small rocks falling through ground when bouncing
  • Fixed silenced pistol shot being heard as regular shot by other players
  • Fixed case of player getting stuck in skinning action
  • Shovel attack will now slow down when low stamina
  • Fixed wrong ceiling panel in bunker entertainment
  • Fixed destroying defensive wall log with spike not using the right model for the spawned pickup, also solved the scaling issue
  • Fixed cutting defensive wall spike not working in some cases
  • Fixed scaling of destroyed rock reinforcement pickups
  • Fixed destroyed defensive wall spikes of quarter Logs not working properly
  • Destroying ramps a solar panel is on now spawns a pickup
  • Placed solar panels now have collision
  • Fixed a specific case where connecting Electric Wires would not work
  • Fixed bug causing incorrect count of light bulbs and solar panels received on pickup
  • Fixed case that allowed placing a Beam connecting two structures from unaligned grids, resulting in a degenerate stretched or compressed Beam
  • Fixed Lookout tower placement being blocked if there is a Defensive Wall underneath the overlook
  • Fixed One sided apex blocking placing Pillars on top of Ramps
  • Removed switch mode UI prompt that didn’t do anything when placing a Defensive Wall Gate
  • Fixed an issue that would result in multiplayer clients unable to build anything or receive construction updates from the host
  • Fixed case where snow & wetness occlusion as well as solar panel initialization didn’t work for tree structures
  • Fixed case where removing an electric wire didn’t work properly and could prevent the underlying power grid system from splitting in two and behaving as expected
  • Fixed case where a leaning beam snap point would be invalid (arrow in red) when it should be allowed
  • Fixed issue when loading a save that could prevent other features such as placing ramps from functioning properly
  • Fixed a case where a free pillar in middle of a grounded beam grid would cause degenerate leaning beam placements
  • Fixed destroying solar panel support not cascading to the solar panel
  • Fixed issue where drinking while holding multiple log planks could result in broken animation state
  • Fixed case where non log items spawned by construction system would fall through the ground
  • Fixed destroyed log pickups ending up with oversized collision
  • Fixed destroyed non log element pickups not matching physics with the visual in some cases
  • Fixed structure collapse applying delay between elements even if it doesn’t spawn a pickup, resulting in weird behavior when destroying the fire wood stack for example
  • Fixed some issues with Beams leaned down slopes from Walls, which were incorrectly displaying the lift preview prompt and placing awkwardly
  • Fixed issue causing some missing Beam snap points after removing a pillar supporting a beam that is also supported by a Wall
  • Fixed multiplayer issue where players enter a broken state if killed while starting to climb a rope
  • Fixed multiplayer issue where placing a stick or rock path would wrongly show up for remote players while placing it, which could lead to game breaking issues
  • Fixed multiplayer issue with physics doors that could prevent clients from locking it if it was stuck open on host side
  • Fixed players able to remove chairs and benches from under seated AI or remote players
  • Fixed destroyed defensive walls built with non-full Logs reverting to unsharpened state
  • Fixed element collapse order for apex & one-sided apex, ensuring top elements break before lower ones
  • Fixed one-sided apex behaving oddly when hit with a repair tool
  • Fixed issue preventing placing a Beam from a Pillar to the top of a Leaning Beam if there is another Beam linked
  • Fixed case where Leaning Beams were not being repaired properly
  • Fixed issue with Beams supported by a low Ramp that would prevent removal of the Beam and add a degenerate Pillar placement
  • Fixed multiplayer issue where players could dismantle a Log from a Wall and add a Wall Beam simultaneously, resulting in a floating Beam

Audio

  • Fixed some sounds in multiplayer having a very low precision location
  • Fixed other players hearing double impact sounds from shovel and repair tool
  • Cannibal armor now has impact audio when hit
  • Pistol no longer doubles up on its reload audio
  • Tuned terrain and motor levels of Knight V
  • Fixed fade time on gunshots in opening crash sequence
  • Added gunshots to the Demon Boss sequence
  • Demon Boss attack audio and hurt audio for intro and added new music sting audio
  • Tuned waterfalls large and small, and water spots

Download free Sons Of The Forest update 3 on PC.

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