Smite update 12.39 is rolling out on PS4, PC, and Xbox One. According to the official Smite 12.39 patch notes, the latest update adds a new God: Surtr – The Fire Giant, new Crossover Event: Magic the Gathering and much more. Apart from this, Smite version 12.39 also includes new battlepass: boss monsters and Year 10 balance changes.

Previously, a major Smite update 9.11 added a new Runescape event to the game. Unfortunately, players are still facing bugs and errors. Today’s Smite patch 12.39 will fix a few of these issues.

Read more details below.

Smite 12.39 Patch Notes – January 24, 2023

New God Furtr – The Fire Giant

Obsidian Flesh

  • Surtr’s flesh cracks into fragments after he loses enough health. On picking these up Surtr gains a percentage of his Max. Health over time and Protections for 3s. Enemies can destroy these fragments by walking over them.
    • Heal per tick: 1%
    • Protections: 10 + 1 Per level
    • Health Threshold: 15%

Flames of Muspell

  • Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp. This ability’s bonus damage increases per stack (max. of 200) when an enemy dies while the burning effect is active.
    • Damage per tick: 10/25/40/55/70 (+10% of your Physical Power) every second for 3s.
    • Bonus Damage: 30 + 3 per stack Magical Damage
    • Imp Damage: 10/15/20/25/30 (+10% of your Physical Power)
    • Imp Health: 50 + 50 per rank
    • Imp Lifetime: 10s
    • Cost: 50
    • Cooldown: 14/13/12/11/10s

Giant’s Grasp

  • Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.
    • Damage: 90/145/200/255/310 (+70% of your Physical Power)
    • AoE Damage: 30/60/90/120/150 (+30% of your Physical Power)
    • Stun Duration: 1.2s
    • Cost: 60/65/70/75/80
    • Cooldown: 13s

Emberwalk

  • Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts. While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.
    • Damage: 45/65/85/105/125 (+20% of your Physical Power)
    • Bonus Damage: 10/15/20/25/30 (+5% of your Physical Power)
    • Movement Speed: 10% + 5% per enemy hit (max. 4 stacks)
    • MS Debuff: 20% for 2s
    • Duration: 4s
    • Cost: 65/70/75/80/85
    • Cooldown: 15s

End of Days

  • After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down. Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps. Surtr’s Meteor deals increased damage and knocks up enemies hit.
    • Damage: 210/285/360/435/510 (+60% of your Physical Power)
    • Meteorite Damage: 50/75/100/125/150 (+15% of your Physical Power)
    • Cost: 100
    • Cooldown: 100s
Welcome to the Magic the Gathering Event!
  • The Event will have 10 Planeswalker and Creature Skins total and 4 cosmetic bundles that you can roll from the Magic the Gathering Chest! Rolling 3 items from this chest will allow you to choose the 4th item! These items are also available for direct purchase.
  • The first 5 Planeswalker or Creature Skins will be released in the first Update and the rest of the 5 Skins will release on the second Update. Buy ALL items from the Magic the Gathering Event and receive a Player Title and Avatar!
Planeswalker Quests
  • For each of the 10 Characters there will be a series of FREE Quests. You can only choose to start 1 Character Quest chain at a time.
  • The first 5 Character Quest chains will be released in the initial Patch, the rest will be released in the second Patch. Completing these Quests will grant you themed rewards based on the Character Quest chain you chose as well as other in-game boosters!

 

  • Quest Rewards:
    • Karn Avatar
    • Liliana Vess Avatar
    • Chandra Nalaar Avatar
    • Atraxa Avatar
    • Jace Beleren Avatar
    • Karn Announcer Pack
    • Liliana Vess Announcer Pack
    • Chandra Nalaar Announcer Pack
    • Atraxa Announcer Pack
    • Jace Beleren Announcer Pack
  • Skins:
    • Karn Atlas
    • Liliana Vess Nu Wa
    • Chandra Nalaar Pele
    • Atraxa Thanatos
    • Jace Beleren Yu Huang
  • Bundles:
    • Mana Bundle
      • Mana Symbol Avatar
      • Mana Symbol Jump Stamp
      • Mana Symbol Recall Skin
    • Vintage Bundle
      • Artifacts of Power Loading Frame
      • Magic Cards Level Up
      • Magic: The Gathering Loading Screen
    • Collector Bundle (Buy All)
      • Black Lotus Avatar
      • Planeswalker Title

SMITE’s Season Pass is returning this year under a new name- the Year 10 Pass! Get Exclusive content for every new God, all year long, with the SMITE Year 10 Pass! This is the best deal of the year, so don’t miss out! –

  • You’ll get all of the following incredible content for each God as they are released in 2023:
    • Voice Pack
    • Unlimited Ascended Skin
    • Additional Tier 1 Skin
    • Emotes (Wave and Clap)
  • Plus, unlock three cosmetics you can only get in the Year 10 Pass: the Calamity Cat Sol Skin, Calamity Cat Loading Screen, and the Miraculous Title.
    • As a special bonus, you’ll receive 1000 Gems
    • If you don’t own the God Pack, you’ll also unlock all new Year 10 Gods.
  • Battle Pass: Boss Monsters (600 Gems)
  • Battle Pass: Boss Monsters Plus (1200 Gems)
  • Paid Track Items:
    • Infernal Winds Kukulkan
    • Web of Fate Arachne
    • Corrupted Commander Cernunnos
    • Spider Eyes Ward Skin
    • Monstrous Level Up Skin
    • BOSS! Global Emote
    • Boss Monsters Jump Stamp
    • Boss Monsters Recall Skin
    • Boss Monsters Loading Frame
    • Infernal Winds Loading Screen
    • Web of Fate Loading Screen
    • Web of Fate Announcer Pack
  • Free Track Items:
    • Crimson Conqueror Guan Yu
    • Unfortunate Death Stamp
    • Web of Fate Avatar
    • Monstrous Player Title
    • Corrupted Commander Avatar
    • Boss Monsters Music Theme
  • New Season Structure
    • 2023 will be known as Year 10, not Season 10
    • Within Year 10 there will be 4 Seasons
    • Each Season will launch with a major gameplay update and heavy changes to the Conquest Map
  • Player Progression
    • The Player level cap has been increased from 160 to 2,000
    • Players who have have reached level 160 already have not lost any excess experience and will be automatically adjusted to their new level upon logging in after 10.1 launches
    • Players under level 160 will not have their level adjusted in this system
  • Viewer Points
    • No changes will be made to Viewer Points in 10.1
    • Viewer Store will rotate weekly throughout 10.1
    • In 10.2 there will be a partial reset of point totals as well as changes to the Viewer Points systems – so spend those points in 10.1!
  • Commendation Skin
    • All Players who qualify for Commendation Rewards Receiving the following!
      • Shining Seas Charybdis Skin
      • Season 9 Commendation Loading Frame
      • Great Job Avatar
      • Goodwill Jump Stamp
      • Goodwill Global Emote
        • Jump Stamp and Global Emote are items that were available in previous years so players who already have them will not get them again
  • UI
    • Fixed an issue with the EOML Duel Scoreboard tab totals appearing in the wrong place and overlapping for the Order side
    • Fixed an issue where Infused Sigil was showing two blue item tier markers instead of three
    • Fixed an issue on Console where the Profile Loadout screens weren’t showing all available Loadouts to purchase
    • Fixed an issue where the North American server regions weren’t sorted next to each other
    • Fixed an issue where Starter Item upgrades were missing and couldn’t be built in the Console God Builder
    • Fixed an issue with the Random RuneScape Cape Loadout not working properly and resetting to None
  • Localization
    • Corrected the Arondight tooltip and item tree title to match the English tooltip in the Russian version
  • General Gameplay
    • Assault
      • Fixed an issue on the map where small Gods could clip into a rock near the Chaos spawn and hide completely
      • Fixed an issue on the map where rocks were causing player collision near the Chaos side Tier 1 and Tier 2 towers
    • Fixed an issue with the Fan Art Kuku Luck Global Emote appearing too high and small in-game
  • Gods
    • Charybdis
      • Fixed an issue on all skins where the player camera was no longer zooming out when using her ultimate ability
    • Mulan
      • Fixed an issue with her Sentai skin missing textures for her legs on Console
    • Yu Huang
      • Fixed an issue where his Dao Cultivation ability audio was linked to the World Detail setting
    • Jormungandr
      • Fixed an issue where his clapping emote audio plays during his skin select and God selection phase in the pre-match lobby and his intro animation wasn’t playing
    • Loki
      • Fixed an issue with his Agonizing Visions ability having no blind FX on his Tokyo Machine skin
    • Skadi
      • Fixed an issue with her Calavera skin saying the wrong VGS line for I’ll attack the Titan
      • Fixed an issue with a rock being invisible during the idle animation of her Avatar Korra skin
    • Merlin
      • Fixed an issue with his Frostbolt ability having red border FX for friendly vision
    • Hera
      • Fixed an issue where taunting and clapping while Argus is summoned caused his parts to scatter around during the animation
    • Ra
      • Fixed an issue with his ultimate ability beam FX not visually reaching the end of the max distance
      • Fixed an issue with the Celestial Beam on his Plague Purger skin being too dim on the Low Particle Detail setting
    • Ishtar
      • Fixed an issue with the swords during the start of her ultimate animating incorrectly
    • Jing Wei
      • Fixed an issue with her Phoenix Fire skin missing enemy warning FX on the ultimate ability
      • Fixed an issue with her Phoenix Fire skin’s drape clipping into her legs and the ground
    • Ravana
      • Fixed an issue with the Victory screens showing black FX around his arms on his Rock From Bisrakh & King Of The Ring skins
    • Kumbhakarna
      • Fixed an issue with his Thow Back ability causing FX trails to persist on minions after being thrown on his Piñata Party & Kittykarna skins
    • Agni
      • Fixed an issue with his Victory screen showing black circle FX
    • Bacchus
      • Fixed an issue with his Iroh skin sometimes missing his ultimate animation and FX when fired
    • Xbalanque
      • Fixed an issue with the ultimate FX on his Chichen Pizza skin being too bright and disorienting
  • Items
    • Soul Gem
      • Fixed an issue with the buff bar icon tooltip text mentioning the bonus damage happens at 4 stacks instead of 3
Game Modes

This new Conquest Map sets the tone for the entire update. In Year 10 we had 2 major goals: Create meaningful gameplay change, and promote skillful aggression. The new map features an entirely new layout and art style, as well as a variety of new early game contestable objectives.

  • Year 10 Conquest
    • With 10.1 we are launching an entirely new Conquest Map. This map draws artistic inspiration from Closed Beta and Season 2, and features a Greco-Roman art set where the Order Team of Mount Olympus faces off against the wild mythological beasts from the Chaos Team lair.
    • Each New Season within Year 10 will bring big Conquest Changes to pathing and layout, map-wide environment art, and new game mechanics.
    • Goals
      • Create meaningful change in the Map’s layout and pathing. Make sure this is noticeable at first glance at the minimap.
      • Create New Lane shapes, New Jungle Paths, that lead to new combat scenarios
      • Focus on the core of the Conquest mode, and make those as best as they can be. Remove some mechanics from S8 and S9 to allow for this and give room to grow.
      • Create more early game contestable objectives. Give players more ways to gain leads on the map without just snowballing from player kills.
    • Boss Objectives
      • NEW Fire Giant Character
        • As Surtr has graduated into godhood, a new FG character will be replacing him.
        • The Fire Giant has the same attacks as the previous FG did, but has an all new arena that allows players to fight it from all 360 degrees around it.
        • It makes a massive entrance display in the area outside Solo Lane before it spawns.
        • Balance
          • Increased scaling Max Health from 275 to 350 per minute
          • Decreased damage taken from Critical Strikes by 20%
      • Pyromancer
        • This boss now drops a new reward; the “Runic Bomb”
        • The Runic Bomb can be picked up like a jungle buff, only by someone from the team who dealt the last hit to the pyromancer.
        • The Runic Bomb fills a consumable spot and can be placed later by using that slot and selecting a ground target area.
        • Deals 300 Physical Damage to Gods and applies Knockback
        • Deals 1000 True Damage to Minions and Structures
          • Structures hit by the Runic Bomb are also debuffed with 35% reduced Attack Speed for 10 seconds
        • Can be sold in the Item Shop for 33 Gold
      • Removed
        • Obelisks
        • Naga Camps
        • Enhanced Buffs
        • Trebuchets
    • Lane Objectives
      • Tower Bastions
        • All 6 Tier 1 Towers on the map will now have 2 shield-shaped “Tower Bastions” objectives in the tower radius.
        • While alive, they provide the tower with 15% damage mitigation each (30% when both are alive)
        • These objectives can be destroyed with Basic Attack and/or Ability Damage
        • They spawn at the end of the setup phase
        • When destroyed they provide 50 Gold to allies in the area, with normal camp gold sharing rules
        • Bastion Stats
          • Gold Reward: 50
          • Health: 1200
          • Physical Protection: 65
          • Magical Protection: 55
      • The Totem
        • Totem of Ku will now be simply known as “The Totem”
        • This objective has been remodeled and relocated to the outer side of the Solo Lane
        • While active, this objective now has an aura around it that grants Gods 10% increased damage dealt to minions and other Gods
        • The Totem no longer applies an instant global stack of its buff reward to teammates when the Totem is claimed
          • Instead, a single instant stack is applied to teammates near to the Totem the moment it is claimed
          • The buff still remains under all allied Towers and Phoenixes for 60 seconds
      • Towers and Phoenixes
        • Tier 1 Tower
          • Decreased base Max Health from 2100 to 1600
        • Tier 2 Tower
          • Decreased base Max Health from 3000 to 2900
        • Phoenix
          • Decreased base Max Health from 3600 to 3400
    • Jungle
      • Unleashed Jungle Camps
        • Jungle camps that spawn on your side of the map can now be damaged from outside of their leash radius, as long as you have line-of-sight to one of the monsters
        • They can also be pulled out of leash radius
        • They will chase Gods and attack the closest target for 10s
        • After 10s they will attempt to flee, but can be re-engaged by dealing any damage
        • Each subsequent engagement will chase for less time. 10s, then 5s, then 3s
        • Lane Minions will ignore Unleashed Jungle Camps, and vice versa.
        • Towers can attack Unleashed Jungle Camps, but the gold loss penalty will be applied, as it does for minions
        • Unleashed Jungle Camps do not regenerate health when fleeing, and instead have 10 HP5
      • Jungle Buff Timer Forgiveness
        • Camp timers will linger on the ground until the next camp spawns in that location
        • If Unleashed, they will drop at the location the monster was killed and remain for 30s, before being relocated to the camps spawn point where the buff can still be picked up for 90s
      • Stacking Buffs
        • These neutral camps are a new objective for these outer lanes to contest in the early game
        • These camps cannot be unleashed, and the buff they drop will stack with any other Jungle Buff.
        • Duo Side – Scorpion Camp
          • Gold Buff – Grants a Shield equal to 50 Health plus 20 per level and Grants 5 of both Protections plus 1 per level
          • Has a duration of 60s
        • Solo Side – Scorpion Camp
          • Silver Buff – Grants 5% Cooldown Reduction plus 0.75% per level
          • Has a duration of 60s
      • Roaming Camps
        • Roaming Harpies spawn every 60 seconds from dead Back Harpy camps
        • Up to a maximum of 2 Roaming Harpies per camp can be alive at a time
        • Roaming Harpies spawn within the camp but roam the nearby Jungle in set paths
      • Cyclops Rogues
        • At the start of the match, a Rogue’s Stash will spawn near a random Jungle Camp. Spawn locations are always symmetric for both teams
        • Opening a Stash awards 25 Gold but they are also trapped and will spawn a Cyclops Rogue. The Rogue awards 25 Gold when slain and drops an Aspect of the Rogue buff area
          • Aspect of the Rogue – Increased Movement Speed by 20%
          • Lasts for 60 seconds
          • Refreshable buff to the team that opened the Stash
      • Every third set of Stashes are trapped and will spawn Cyclops Rogues upon opening. The Rogue awards 75 Gold when slain and also drops the Aspect of the Rogue buff area
      • After all Stashes on the map have been opened, a new set will spawn after 3 minutes
      • This objective will not be shown on minimaps, but will have set spawn locations that it rotates through
      • These are also present on the following maps: Arena, Joust, Slash, Jade Corruption Joust, Chinese Joust
      • Mid Harpy Camps have been removed, a camp of Harpies that provide XP will spawn in the Oracles area and Pyromancer area until those objectives spawn at 10 minutes
      • Purple Buff Camp (Chimaera)
        • Purple Buff
          • Removed Protection Debuff Aura component
          • Effect: Increases Attack Speed by 10%, Magical Basic Attack Damage by 15, and Physical Basic Attack Damage by 12.
      • Red Buff Camp (Manticore)
        • This Buff Camp now resides on the Fire Giant side of Mid Lane
        • Red Buff
          • Unchanged from Season 9
          • Effect: Increases Physical and Magical Power by 10%, plus an additional flat +10 Magical Power and +5 Physical Power.
      • Green Buff Camp (Dryads)
        • This Buff Camp now resides closer towards the center of the map
        • Buff Holder Monster now has an ability that applies HP5 to its minis
        • This camp now uses the Dryads character models
        • Green Buff
          • Removed the ability for this buff to freeze other buff belt durations, and added the HP5 from the enhanced version to the base buff
          • Effect: Grants +100 maximum Health and Mana, plus an additional 30 for every 50 total protections on the wearer. Also grants +10 HP5
      • Speed Buff Camp (Centaurs)
        • This Buff Camp now has 2 locations per side of the map
          • This buff does not stack with itself, it can be refreshed in duration though, or split with other teammates
        • Yellow Buff
          • Removed Crowd Control Reduction from this buff and Increased the base amount of Movement Speed provided from 8% to 14%
          • Effect: Increases movement speed by 14%. Jungle minion kills/assists provide 2% extra movement speed. Stacks up to 3 times.
      • Blue Buff Camp (Satyrs)
        • This Buff Camp now has 3 monsters
        • Blue Buff
          • Removed Cooldown Reduction from this buff
          • Effect: Grants +4 Mana healed per second. Each time you hit an enemy God with an ability you regain 2% of your missing Mana.
      • Jungle Spawn Timers
        • Buff Camps
          • First spawn at 0:00
          • Delayed respawn timer from 2 minutes to 2.5 minutes
        • Back Harpies
          • First spawn at 0:00
          • Delayed respawn timer from 1 minute to 4 minutes
        • Contestable Camps (Mid Harpies, Stacking Buff Camps)
          • First spawn at 1:30
          • Reduced respawn timer from 2.5 minutes to 1.5 minutes
        • Oracles
          • First spawn after 10:00 when Duo-side Mid Harpies are cleared
          • Reduced respawn timer from 3 minutes to 2 minutes
        • Pyromancer
          • First spawn after 10:00 when Solo-side Mid Harpies are cleared
          • Reduced respawn timer from 5 minutes to 4 minutes
        • Gold Fury
          • First spawn at 5:00
          • Reduced respawn timer from 5 minutes to 4 minutes
        • Fire Giant
          • First spawn at 10:00
          • Reduced respawn timer from 5 minutes to 4 minutes
      • Misc
        • Player Respawn Timers
          • Decreased XP Level respawn time multiplier from 3 to 2.5
          • Reduced time threshold before match length respawn time penalty is activated from 30 minutes to 20 minutes
        • Increased time during the Setup phase from 80 seconds to 110 seconds
        • Hand of the Gods has been removed from this mode
        • Base Doors no longer apply Invader’s Curse to enemies
        • Increased the Fountain speed buff duration from 5 to 10 seconds

Download and play free Smite patch 12.39 on PlayStation 4, PC, and Xbox One.

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