Smite update 12.08 (Smite 9.2 Bonus Update) is now available to download on PS4, PC, and Xbox One. According to the official Smite 12.08 patch notes, the latest update brings balancing, changes, adjustments to the game. Apart from this, Smite version 12.08 also includes various changes, fixes, and improvements

Previously, a big season update added Shiva – The Destroyer to the game. Unfortunately, since the last major patch, players are experiencing several issues with the game. Today’s Smite patch 12.08 will fix a few of these issues.

Read more details below.

Smite 12.08 Patch Notes (Smite 9.2 Bonus Update)? – March 8, 2022


These Nerfs should be a significant decrease in damage for Mages, and with the Berserkers Shield rework in the main patch we will see a significant damage reduction from them as well, the two biggest sources of frustration in SMITE right now.

Mages were struggling last season. The 9.1 Update brought some of the biggest buffs the class has seen in a while, with all the core penetration items getting a stat increase. Early flat pen is a huge damage boost, with every point being significantly stronger than Magical Power would be. For this reason we feel comfortable fine-tuning the numbers even more. These items won’t provide stats at a clear increment of 5, but this unique in-between should bring the class down in early damage without going all the way back to the problem areas of last year.

  • Decreased Magical Penetration from 15 to 12
  • Decreased Magical Penetration from 15 to 12
  • Decreased Magical Penetration from 15 to 12

Another nerf for Mages is coming through this hybrid item that gives them a better fight against Junglers, especially in the early game. We want Mages to have some opportunity to itemize into different directions based on the situation, but the recent Power buff to this item is proving to be slightly too much, so we are toning it back to a number in between the current and the previous state.

  • Decreased Magical Power from 90 to 80

Wards win games! Thus, being able to take out wards is an even more powerful way to win the game. This item has become the number one Jungle item, and for good reason. The passive has an internal cooldown which can lead to some clunky situations, so we are removing this while also nerfing that stats to keep other Jungle Starters in close competition with Seer.

  • Decrease Physical Power from 70 to 65
  • Decrease Magical Power from 105 to 95
  • Decreased Attack Speed from 30% to 25%
  • Remove internal cooldown of 15s

This Relic has seen a huge increase in purchase rate, especially at high skill tiers. Frenzy Relics have been quite powerful over the years even though they were mostly viewed as a more fringe strategy. Now that players have finally seen the light we are nerfing the more powerful of the two Relics in this tree.

  • Decreased Initial Damage Buff from 30% to 25%
  • Decreased Initial Attack Speed Buff from 50% to 40%


What year is it?! Zeus needs a nerf. His most recent buff to give him Attack Speed and Movement Speed had a huge impact on this god, skyrocketing him from meme god to an actual SPL first pick! We are very happy with the gameplay feel and well-rounded combat he received from this recent buff, so we will be nerfing other parts of his kit instead. Zeus has historically had huge burst damage, which he now relies on less. Detonates base damage is coming down at all ranks to tone down the god of gods.

  • Decreased Base Damage from 60/90/120/150/180 to 50/80/110/140/170
    • Through the 1.7 and 2.4x multiplier this has the following effects on Detonate at 2 and 3 stacks:
      • Decreased from 102/153/204/255/306 to 85/136/187/238/289 at 2 stacks
      • Decreased from 144/216/288/360/432 to 120/192/264/336/408 at 3 stacks

This Mage ADC continues to put up huge numbers in ranked win rate, while also being a top pick and ban. Sol can provide a huge amount of pressure through her basic attacks, which get a significant boost in damage through her passive. This passive ramps up but also provides a huge bonus when maxed out, and this is the aspect we have chosen to bring down. This will smooth out her power curve and bring down her top end damage, especially against towers and jungle bosses.

  • Unstable Manifestation
    • Decreased the buff on Sol’s basic attacks while at max Heat from +20% Damage to +15% Damage

The insta clear hunter is certainly performing well in this new season with new early game objectives. Izanami is seeing more pro play than ever, with a focus on the early pressure she can provide. To nerf this from level 1 we are decreasing her base Power and Attack Speed, which will have a subtle effect but should slow her down.

  • Decreased Base Physical Power from 36 to 34
  • Decreased Base Attack Speed from 0.95 to 0.92

There have been enough destroyer jokes on social media to write 100 patch notes with, but the sentiment is accurate and Shiva is destroying the competition. Shiva has a huge amount of flexibility that makes him potentially viable in multiple different roles. We are hitting both his survivability as well as his scaling damage to keep him flexible while bringing him down in overall potency.

  • Decreased Physical Power Scaling from 60% to 55% on the initial hit
  • Decreased Physical Power Scaling from 50% to 45% to the Destruction Dance per hit
    • Which also decreases scaling from 25% to 22.5% on the Amplification Dance per hit
  • Decreased Damage Mitigation from 40% to 30%

The King is far from dead. Gilgamesh continues to be a top Jungler, and is receiving damage scaling nerfs to address it. We are starting to see the possibility of this god back in the Solo Lane, which is very exciting. Hopefully pushing him out of the jungle through damage nerfs will let his utility still shine from other roles.

  • Decreased Physical Power Scaling from 50% to 40%
  • Decreased Physical Power Scaling from 50% to 40%

How many lives are we on? Bastet has been nerfed a few times now, each time with noticeable results. Her new found utility is making her historically large burst damage feel clearly overtuned, much like Zeus. We are applying a significantly large damage nerf to this goddess which should put her in a better spot.

  • Decreased Base Damage from 80/145/210/275/340 to 80/135/190/245/300
  • Decrease Physical Power Scaling from 100% to 90%

The best Assassin Support continued to be a top pick in competitive play into the new season. His Ultimate provides a huge amount of survivability as well as a powerful and long form of crowd control. We are changing the protection boost from a multiplier to flat which will decrease the utility he gets from building full tank, and we are also decreasing the duration that he can be in his Ult form as well as the length of the CC. We will keep a close look at this god and potentially introduce more buffs in the future to move him back toward being a Jungler.

  • Decreased the duration of this ability from 5s to 4s
  • Decreased the time that Fenrir can hold an enemy after biting them from 2s to 1.75s
    • This applies for its full length after the initial duration, even if fenrir grabs someone at the last second
  • Now Gives 20/30/40/50/60 Magical and Physical Protections instead of 2x Protections

Download and play free Smite patch 12.08 on PlayStation 4, PC, and Xbox One.

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