Welcome to the Dharmic Era Event!

Every 2 weeks we will release an event bundle with 4 exclusive items! On initial release the bundles will cost 900 gems and once the next bundle releases the previous bundle will become 1200 gems. Purchase 2 bundles to unlock the exclusive Rama Skin, purchase 4 bundles to unlock the unlimited Loki Skin.

Questing is free for everyone! Discover the Hindu Gods in the Codex by “seeing” them in matches. This can be achieved by playing as, playing with, or playing against these Hindu Gods. Seeing a god 3 times grants the player the Ultimate Hindu Pantheon Frame. This frame levels up with an icon every time you complete a full god portrait in the Codex.

  • Week 1
    • Dharma Bundle
      • Prototype 2.0 Charybdis Skin
      • Bone Wraith Kukulkan Skin
      • Cutesy Prototype 2.0 Avatar
      • Bone Wraith Loading Screen
  • Week 3
    • Varna Bundle
      • Xeno Weaver Arachne Skin
      • Malware Mercenary Osiris Skin
      • Xeno Weaver Announcer Pack
      • Spiders! Jump Stamp
UI
  • Fixed an issue where the new ranked system would show incorrect god filtering and sorting during picks and bans
  • Fixed issues where players were not receiving god mastery avatars for each 10 gods mastered
  • Fixed additional issues with Ranked Leaderboards
General Gameplay
  • Fixed an issue where accounts at exactly level 30 would experience matchmaking issues making it hard to get a match in Joust, Arena, or Conquest (levels 1-29 go to new player queues, 30+ go to normal queues)
  • Fixed an issue where the “Diamond are Forever” Achievement was not properly unlocking
Gods
  • Persephone
    • Fixed an issue where Bone Rush wasn’t applying a slow
  • Heimdallr
    • Fixed an issue where his Bifrost ability could be used but not go on cooldown in rare instances
  • Chang’e
    • Fixed an issue where Chang’e’s Pirate Admiral and Pirate Queen skins play default FX for their A01 and A03
  • Ah Muzen Cab
    • Fixed an issue where the Stingpunk Skin cannot see the AoE radius of his Hive’s effects
  • Cliodhna
    • Fixed an issue where this god could still be picked when banned by other players in ranked.
Items
  • War Flag
    • Fixed an issue where the gold gain from this item could stop working if multiple War Flags were present on multiple players in the area
    • Fixed an issues where some of Thoth’s, Yemoja’s, and Athena’s abilities were not triggering gold gain as intended
Audio
  • New Map Audio Queues have been added for various map events on various SMITE game modes
    • Conquest
      • The Fire Giant has arrived
      • The Gold Fury has arrived
      • The Pyromancer has arrived
      • Your team has destroyed the Fire Giant
      • Your team has destroyed the Gold Fury
      • Your team has destroyed the Pyromancer
      • The enemy team has destroyed the Fire Giant
      • The enemy team has destroyed the Gold Fury
      • The enemy team has destroyed the Pyromancer
      • Your Obelisk is under attack
      • The Obelisk is active
      • The Obelisks are active
      • Your team has fully powered the Obelisk
      • The enemy has fully powered the Obelisk
      • The enemy has fully powered their Obelisk
    • Slash
      • An enemy Juggernaut has arrived
      • Your Juggernaut has arrived
      • The enemy Juggernaut has been destroyed
      • Your Juggernaut has been destroyed
      • Apophis has arrived
      • The enemy has destroyed Apophis
      • Your team has destroyed Apophis
    • Arena
      • Your team has 50 tickets remaining
      • Your team has 10 tickets remaining
      • The enemy has 50 tickets remaining
      • The enemy has 10 tickets remaining
    • Joust
      • The Bull Demon King has arrived
      • The enemy team has destroyed the Bull Demon King
      • Your team has destroyed the Bull Demon King
  • All music packs will now have ambient music, some will have unique music for this, others will use the default music
  • This volume of this ambient music can be adjusted with a new volume slider labeled Ambient Music
UI
  • The Commendations Screen has undergone a visual update
Apollo Remodel
  • The God of Music has a new default look!
  • This is automatically applied to his default, recolor, and mastery skins
  • He has had some minor audio and particle FX updates, his voice pack is unchanged though
  • Classic Apollo will be for sale in the store priced the same as other Classic Skins
Commendation Rewards
  • On 9.1 launch you will earn your Sobek skin for good behavior
  • The new Season commendation skin again – to be revealed later
Ranked Rewards
  • On 9.1 launch you will earn you previous years ranked border (janus)
  • Janus skin will no longer be able to be earned
  • Grave Golem Geb is now able to be earned
  • On 10.1 you’ll earn your Grave Golem Loading Frame with the emblem of the highest rank ever attained in Season 9
Ranked Reset
  • MMR Soft Reset – All players will have their MMR compressed toward 1500, this has a more potent effect on players who are further from 1500
  • Rank Soft Reset – Players will be set to a rank that corresponds with their new MMR post reset
  • All God Leaderboards will be reset, and the system has been adjusted to make higher ranked god borders easier to obtain
  • Made further adjustments to God Leaderboards to make higher ranked borders more obtainable
Slash

SMITE’s first totally NEW and permanent game mode in years is finally launching! Slash takes elements from both the Siege and Clash modes and merges them together into an entirely new mode! The map features traditional tower, phoenix, and Titan objectives and a jungle sized in between those of Siege and Clash. The open center area and 5v5 team sizes from Clash ensure frequent fighting and rotations, and new Juggernaut camps that can be cleared to Spawn your own Juggernaut that push lanes and be teleported too like Siege. Order players will play from the Maya side, featuring an all new art set for this classic pantheon. Chaos players will play from the Egyptian side. We are very excited to introduce this new casual objective focused map in SMITE Season 9!

 

  • Key Stats
    • 5v5 Team Size
    • Starting level 3, Starting Gold 1500
    • No banned items
    • Counts for all types of progression and relevant quests, and appears in match history
    • Has accolade for “Slash Matches Played”
    • Siege and Clash will be removed from the normal queues list
    • Siege and Clash will be options for Custom Matches
    • Map Layout:
  • Apophis’ Chosen Juggernauts
    • Juggernauts have a completely new look modeled after the boss of this map: Apophis. The humanoid snake-men will spawn in specific camps across the map and when defeated will join the team who dealt the final blow. They will push down lanes and use a variety of melee and ranged attacks.
    • The Minion counter to earn Juggernauts from Siege will not exist on this map. Players must clear the camps to spawn a Juggernaut
  • Portals
    • If your team owns a Juggernaut, a portal will open in your base
    • There will now be two different portals to allow players to choose which lane to travel to in the event of two Juggernauts being owned at once
    • Teleportation is no longer instant, but instead a fast fight down the lane path, gods are immune while traveling
  • Objectives
    • Apophis will remain as the main Jungle Boss
      • Spawns in the center camp at 10:00
      • The team that slays Apophis is granted a buff
        • Veil of Apophis
          • Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
      • At 20:00, Apophis becomes Enhanced, providing a more powerful buff
        • Shadow of Apophis
          • Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
    • Juggernaut Camps
      • Slaying a Juggernaut in one of the Wild Juggernaut camps will grant your team a friendly Juggernaut that pushes a lane
      • There are four total Wild Juggernaut camps
        • A middle contestable pair on the outside of each lane
          • First spawns at 4:00
          • Respawns every 4 minutes
          • Both camps in the contestable pair alternate between hosting a Juggernaut and an Enhanced Speed, Mana, or Damage buff
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in the lane it is closest to
        • A safe pair near each team’s base
          • First spawns at 10:00 when Apophis arrives
          • Respawns every 4 minutes
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in a random lane, prioritizing the lane without a Juggernaut currently pushing it
      • Wild Juggernaut
        • Base Stats
          • XP Reward: 150
          • Gold Reward: 50
          • Health: 1500
          • Physical Protection: 30
          • Magical Protection: 10
          • Physical Power: 50
        • Stat Scaling every 2 minutes
          • Health: +150
          • Physical Protection: +4
          • Magical Protection: +1
          • Physical Power: +4
    • New Jungle Minion – Jaguars – Speed Buff Holders
      • One Speed Camp resides in each team’s Jungle to the north and south of Apophis’ lair
      • First spawns at 0:30
      • Respawns every 4 minutes
      • Speed Buff
        • Increases Movement Speed by 15%
      • Enhanced Speed Buff
        • Increases Attack Speed by 15%
    • Blue Buff Baboons have undergone texture and model updates
      • Two Mana Camps reside in each team’s Jungle, near the Tier 2 Towers
      • First spawns at 0:30
      • Respawns every 4 minutes
      • Mana Buff
        • Grants +25 MP5 and 10% Cooldown Reduction
      • Enhanced Mana Buff
        • Grants an additional +25 MP5 and 10% Cooldown Reduction
    • Red Buff Hyenas
      • Damage Camp resides at the center of the map until Apophis replaces them
      • First spawns at 0:00
      • Respawns every 2 minutes
      • Damage Buff
        • Increases Physical and Magical Power by 15%, +10 Magical Power and +5 Physical Power
      • Enhanced Damage Buff
        • Increases Physical and Magical Power by an additional 10%, +10 Magical Power and +5 Physical Power

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