As a child, Glimpse was forced into a secret genetic modification program. She eventually escaped the facility that held her captive with the help of stolen cloaking technology. Scarred by her childhood trauma, she vowed to stop those responsible for creating her and has been hunting ever since.

Designing a character in a multiplayer game that turns invisible can be a tricky task to get right. We wanted to deliver the fun experience of sneaking around unseen while avoiding some of the major frustrations that come from being ambushed by an invisible threat. Playing Glimpse is about sneaking around the map, safely across dangerous lines of sight, and never feeling like you’re stuck and have nowhere to go. Glimpse excels at gathering information about where enemies are, and then allow the player to make a decision about the best place to strike from.

Weapons: Assault Rifles (ARs) and SMGs

Starting Weapons: Nightshade AR and Knight SMG

Secondary: P12K Pistol

Melee: Kukri

Gadget (New): Pop Smoke Grenade – New variant of smoke grenade. When thrown, the Pop Smoke Grenade will erupt in smoke immediately upon making contact with a surface. Ideal for placing smokescreens quickly and/or in places you normally couldn’t; Semtex Grenades.


  • Camouflage – Activate your suit’s camouflage and become much harder to see, for as long as your energy supply lasts. Moving faster and/or taking damage makes you easier to see.

Glimpse’s Camouflage has 3 levels of invisibility based on how fast she moves.

Your genetically engineered senses are dramatically heightened, allowing you to periodically detect enemies around you.


  • Nimble Hands
  • Hunter
  • Padded Steps
  • Stalker
  • Life Drain
  • Tracker Rounds
  • New Content


In 2021, we focused on introducing new content – new Rogues, new maps, new cosmetics, and new Limited Time Modes. As we close out 2021 and reflect upon the community’s feedback, we’ve seen a strong demand for an emphasis on quality of life improvements and bug fixing. We agree, which is why 2022 will be all about slowing down new Rogue releases and focusing in on quality of life improvements.

We are calling this multi-month effort “Project Saint.” This will not be a quick-fix initiative, but a concentrated effort on heavily requested features, such as human backfill, map voting, larger maps, new perks and gadgets, Ranked improvements, updates to your favorite modes and Rogues (such as a new passive for Vy!), and re-introducing a way to customize your Weapon Wrap loadout by Rogue.

We’re excited to hear the community’s feedback on these features as they’re rolled out. Thank you for your continued support!



  • Weapon Name and Fire Rate: To help with players being able to identify weapons and their behavior, we’ve incorporated additions to the HUD to display a weapon’s name and fire-rate type (Bolt-action/Semi-auto/Burst/Full-auto).
  • Unique Crosshairs for DMRs: We want to introduce unique crosshairs for weapon types to better establish their identities and support their behavior. Let us know what you think!


  • Improvements to Armor Feedback We wanted to improve the information that players gain when getting into engagements when it comes to fighting around armor. As such we’ve added to the UI unique hit markers that inform the player that they are shooting at an armored target and, by extension, will also get UI information that they have broken a target’s armor. Conversely, for armored players we have added an Armor UI icon near their health bar that denotes the current state of their armor: full, damaged and broken. This UI element will appear below your reticle as you hit enemies.


  • Blocking Players: players will now have the ability to block other players via the social window and the end of match scoreboard. Blocked players will appear in a new section, called ‘Blocked,’ at the bottom of the friends list. Conversely, players will also be able to unblock players in that section. Players will no longer receive friend, party or custom invites from blocked players.

Daily Contracts

We have made some improvements to our Daily Contracts! We’ve expanded the system into hosting about 40 new Daily Contracts, so give them a try and let us know what you think.



  • Increased shield size by 15%

The shield currently fits very tightly to her collision capsule and makes it very easy to get angles to poke her around the shield. (especially on ping where people aren’t exactly where they appear to be). Making it larger should make it harder to get an angle on her when she’s facing you directly. Makes shooting her toes more difficult while she’s crouch walking at you, but not totally impossible.

  • Increased shield bash damage to 50

The 50 damage basically pushes her to 2 shotting 100hp rogues and 3 shotting armored targets instead of a respective 3 & 4 shot’s needed currently. I think it’s ok for the shield bash to sit middle of the road in terms of damage seeing as it’s tied to an ability and is not further upgradeable.

  • Increased crouching movement speed bonus

This should make it easier for Sigrid players to close the gap with the shield equipped.


  • Fixed the ability’s targeter to match the size of the deployed barbed wire.


New Passive: Leeching Rounds

  • A portion of the firearm damage you deal is returned to you as Maximum Health up to a maximum of 125 maximum health.


Arren L212

  • Increased clip size from 12 to 15.
  • Significantly Increased hip fire accuracy.
  • Adjusted the Field of View to better suit the distances the weapon is primarily used.


  • Increased recoil slightly.


  • Increased vertical recoil.
  • Reduced weapon bloom.


  • Slightly increased vertical recoil.
  • Reduced reticle bloom.


  • Increased vertical recoil.
  • Recoil reduction upgrade now provides less recoil reduction.


  • Increased vertical recoil.
  • Recoil reduction upgrade now provides less recoil reduction.
  • Reduced reticle bloom.


  • Increased vertical recoil.
  • Recoil reduction upgrade now provides less recoil reduction.
  • Reduced reticle bloom.








  • Removed two crates from Cargo Ship.
  • Players can now stand on various boxes.
  • Players can now get on the roof of the boathouse by jumping on the door.


Can now stand on top of the fruit stands.

Can now stand on the statue.


Can now stand on the blue tent.


Can now stand on the panther.


Battle Zone Changes

  • Friendly Damage reduced.
  • Circle damage reduced.
  • Pop smoke added to gadget sets.
  • Armor now drops when you eliminate a player.
  • Mythic Claymore swing damage increased from 100 to 125.
  • Lethal upgrade cost increased from 1K to 1.5K.
  • Revived Health changed from 50 -> 40.
  • C4 cost reduced from 3K to 2K

New Weapon Crate Art

  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythic

Mythic Weapons Added

  • 24s
  • Riptide
  • Katana
  • Sledgehammer

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