RimWorld Console Update 1.06 Patch Notes for PS4 & Xbox
Changelogs
RimWorld Console Update 1.05 Patch Notes for PS4 & Xbox
RimWorld update 1.06 is now available to download on PC (Steam). According to the official RimWorld patch notes, the latest update added quality of life fixes and gameplay adjustments. Apart from this, RimWorld patch 1.06 also includes stability fixes.
The game was recently released on PS4 and Xbox One. Unfortunately, since the release, players are facing a number of issues with the game. Today’s RimWorld patch 1.06 will fix a few of these issues. Read more details below.
Related: RimWorld update 1.05 Patch Notes.
RimWorld Console Patch Notes – August 4, 2022
Features / Improvements
Room stats overlay has been added to the overlay options – this new information shows room impressiveness, beauty, wealth, space and cleanliness
Assign menu tabs for managing apparel and food revamped – now has filters and additional options. For example will allow players to control colonists wearing tattered shirts, or eating low quality foods, etc
It is now possible to switch the game language from the settings menu, not just based on system settings.
Fixes
Gameplay
Added information to message when the Royalty DLC needs to be enabled/disabled, in order to to load a save
Added the ability to jump to dead colonist from colonist menu
Fixed elements of the game loop to bring experience even closer to that of the pc version
Fixed warden stopping attempts to recruit prisoners after the first few days
Fixed colonists afflicted by the “Paralytic abasia” condition did not seem to get better at the expected rate.
Fixed some buildable items being displayed on the quick build menu before they were researched
Fixed a rare crash on trying to select an old colony member
Fixed Pick up X option, it is now working as expected
Fixed refugee joining the colony event so they will now have temporary colonist icon correctly removed
Fixed quests involving accepting a wanderer, now the accept status is correctly applied when closing the quest screen
Fixed save/load error on abandoned map
Fixed throne-related alerts causing errors
Fixed animal name displaying as null after rename
Fixed death letter not opening colonist log screen and now correctly removes from notification list
Fixed the orbital trade menu having a non-functioning button prompt
Fixed when the player cannot view the detailed information of items that are not available to sell on the trade menu
Fixed various issues after abandoning all settlements have been resolved
Improved performance slightly by optimising how the game handles translation errors
Tutorial
Added missing tips to small number of tutorial elements
Fixed game stuck on pause after closing research window
Fixed occasions when a colonist is downed before the raid step starts
Fixed when equip weapon stage didn’t allow the player to exit the interaction menu
Fixed “multiple allow” tutorial step issues
Fixed live enemy count calculation for raider step in tutorial
User Interface / User Experience
Added missing button prompts for psy-powers
Added a scrollbar to colonist needs description to stop hidden overflows
Added in secondary helper button prompt for the colonist selection
Improved text size in the common messages bar as it was too small on large TVs
Improved “fast amount modifier” button prompt to now show before the players change value for any item
Improved assign button in building dialog – it will now say “unassign” when hovering over assigned item
Improved the Area edit popup to be consistent with other edit screens
Improved assign menu layout by reducing the margins around controller icons
Improved information box positions to stop occasionally covering up button prompts
Improved position of factions box so colonist name is not obscured
Improved line height for build materials so area name displays fully
Improved white space to correct formatting issue on rewards involving a raider joining a player’s colony
Improved and rebuilt the layout for the information boxes – including width increase for better readability
Fixed navigating between colony & caravan showing a missing tab
Fixed possible flickering on colonist bar status icons
Fixed work information box being offscreen when first opened
Fixed the fill of the hold / charging background on bestowing ceremony and quest rewards
Fixed Hold to delete button – it now fills correctly for bills menus
Fixed multiple item adjustment popup opening on disabled items
Fixed colonist stats screen’s scrollbars not updating correctly
Fixed colonist management tab issues
Fixed filter styling on other screens to be in line with item detail screens
Fixed occasions when list selection would automatically scroll up
Removed hide / view in the sellable items section when a category is selected, as it was not functioning
Removed Draft / Hide target mode prompts in the world inspect screen, as it was not functioning
Removed a non-functioning button prompt in the colonists menu for change tab – on occasion when there was only one tab to navigate
Removed non-functioning “Info” from the Caravan Menu while the interact menu was open
Removed tab control prompt for Needs tab if there is one tab available
Plus various UI fixes and polish
Localisation
Improved Xbox controller overview screen to stop localisation overflows
Improved Faction details card, it is now scrollable
Improved position of research info popup for localisation issues
Improved column width on wildlife HUD for better localisation support
Fixed work descriptions from overflowing in certain languages
Fixed Dutch priority description text not wrapping correctly
Fixed growth period details in planet screen so it no longer shrinks
Fixed long conditions on health screen to prevent long description from pushing the icon out of bounds