Ready or Not March 31 Update Patch Notes (New Content)
Changelogs
Ready or Not March 31 Update Patch Notes (New Content)
Ready or Not March 31 update is now available to download on PC (Steam). According to the official Ready or Not game patch notes, the latest update new changes, AI improvements, gameplay adjustments and much more.
Previously, a minor update was with tweaks and fixes. Unfortunately, since the last patch, players are experiencing issues with the game.
Today’s RON patch will fix a few of these issues.
Ready or Not Patch Notes – March 31, 2022
Carry Arrested AI
Increased melee bash range
Fixed SWAT AI becoming ‘Injured’ to CS gas when wearing a gas mask
Bomb vests for Suspects and Civilians in certain levels and scenarios
NVG Phosphor display option (Green or White)
Paper doll UI showcases when you’re carrying AI
Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still visible)
Player nameplates independent of HUD visibility
HUD optimizations
Team View optimizations
Fixed a performance issue with the significance manager causing hitches on certain maps
No longer able to join co-op games in progress
M32A1 Launcher (Flashbang Rounds)
M320 Launchers (Flashbang, Stinger and Gas)
Fix for pepperball projectiles hanging in the air when firing at sky
Fixed shotgun ammo inaccurate counting
Greatly improved player physics interaction against physics props
Physics props no longer affect player movement
Fixed shotgun ammo UI display
Shared death screams now added to all NPCs
Swan no longer repeats certain lines
Removed duplicate death sound from GenericSuspectMale voice batch
Foley sounds for various SWAT and NPC actions
Knife attack audio
SWAT Breaching
Compliant and fake surrenders
Universal rifle draw / holster sounds
Gunshot stereo width is no longer as thin as Zack’s hair
Volume balance across tons of sounds
Python snubnose gunshot now slightly different than non-snub gunshot
Surface impacts now more pronounced in the overall mix
Tweaks to certain step foliage sounds
SWAT footstep gear foley sound now plays slightly more often
First-person dirt footstep sound sounds more like dirt now
Metal impacts now use shared metal impact sound for better audibility / consistency
Fixed instances of incorrect impact sound being applied to various surfaces
Fixed tons of instances where doors would incorrectly sound occluded on various maps and modes
Fixed certain step sounds not firing for all characters
Optimized many events so they don’t continue playing even after stopping
Fixed instances of SWAT steps being waaaaay too quiet
Fixed instances where pre-game music wouldn’t play
Optimized certain gunshot tail layers
Optimized bash sound
Optimized first-person footstep sounds
Increased sound size for all weapon foley to mitigate left / right channel switching if sound fires while player is moving mouse
Hotel now uses updated ambiance backend
Massive amount of tweaks to existing sounds/ambiances across all game modes(sizing, adding, deleting, etc)
Massive amount of tweaks to existing 3D sound sources across all game modes(stereo width, positioned closer to sound sources, etc)