Police Simulator: Patrol Officers update 1.06 (8.1.0) is rolling out on PS4, Xbox and PC(Steam). According to the Police Simulator patch notes, the latest update addressed a bunch of annoying crashes. Apart from this, today Police Simulator Patrol Officers patch 1.06 also includes performance improvements.

Previously, an update added various tweaks and changes. Unfortunetly, players are still experiencing problems with the game. Today’s Police Simulator Patrol Officers version 1.06 will fix a few of these issues.

Check out more details below.

Police Simulator Update 1.06 Patch Notes for PS4 & Xbox – January 18, 2023

Urban Terrain Vehicle DLC

  • Changed the back area of UTV so that it can now actually carry 4 suspects
  • Addressed a bug that caused the UTV model to develop weird spikes when repeatedly receiving damage

Memory & Performance

  • Fixed low LOD objects rendering while walking around the city
  • Fixed infinite loading screen for the Player when Host resumes a single player activity
  • Fixed issue where textures at Beaufort Landing wouldn’t load properly

Crashes

  • Fixed a crash while closing the game
  • Fixed a crash when placing arrestees in Holding Cells
  • Fixed a crash where game could crash when using abilities as Host/Client
  • Fixed a crash while using abilities in a single player session
  • Fixed a crash after launching last played shift multiple times in a row

Other bug fixes

  • Fixed cars spawning on top of each other in accidents
  • Fixed player model glitching in main menu and while idling
  • Fixed “SH!FT” sign floating when opening the trunk
  • Fixed some skinning issues on police officers
  • Addressed a bug where NPCs would stand on chairs next to tables
  • Addressed a bug where resuming a single player activity while being Host of a multiplayer session would create a new multiplayer session
  • Addressed a bug where towing NPVs in accident was not possible
  • Addressed a bug where NPCs sometimes would go on pyramid structures found in Conway
  • Addressed a bug where game would crash if the player would somehow go outside of the world
  • Fixed speedometer inside of the car and on-display in 3rd person not having matching speeds

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