OW2 update 3.42 is now available on PS4, PC, and Xbox One. According to the official OW2 patch notes, the latest Season 2 update added hero update, balancing changes, and much more. Apart from this, Overwatch 2 patch 3.42 also includes hero balancing and fixes.

Previously, a big update added the Holloween event, hero changes, and much more. Unfortunately, since the last patch, players are facing several issues while playing the game online. Today’s OW2 version 3.42 will fix a few of these issues.

Read more details below.

OW2 Patch 3.42 Notes – December 6, 2022


Ramattra storms the Season 2 Battle Pass, unlocking for free at Level 45 or immediately for the premium Battle Pass. As Overwatch’s first “tempo tank,” Ramattra can change between two forms moment to moment based on what his teammates need. With the tactical training of a lethal soldier and the discipline of a devout monk, Ramattra can be your greatest asset or your worst enemy.

Embark on a pilgrimage to our latest escort map, Shambali Monastery, where you can explore ancient temple grounds and traverse winding village streets. Follow in the footsteps of countless omnics–some who may be familiar to you–on the uphill trek to the Sanctum.

Banner 3

Advance through the Battle Pass and earn rewards inspired by Ancient Greece and get ready for three limited-time events: Winter Wonderland, Battle for Olympus, and Lunar New Year!


Control Game Mode


Fixed a bug regarding overtime on control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic game play results that we weren’t happy with. After hearing player feedback, we’ve made the following change:

Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.

  • For example, if Team A has 99% and Team B has current control of the point, but then Team A take back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
  • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime

Hero Updates and Challenges

  • We’ve added Challenges for unlocking Junker Queen, Sojourn, and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2

Shop Update

  • We’ve added a Hero purchase tab in the Shop


Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:

  • There are new, temporary Competitive title rewards for name cards based on your end of season rank
  • You can only earn these titles at the end of the current Competitive season and can only use them in the season following
  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
  • Implemented a group of matchmaking enhancements to improve match quality
  • Minor polish improvements to the competitive play UI flow
  • New hero, Ramattra, won’t be available in competitive for 2 weeks


Damage Role Passive

  • No longer provides a movement speed bonus
  • Reload speed bonus increased from 25 to 35%

Developer comments: We’ve decided to remove increased movement speed from the Damage role passive and, in turn, make the reload speed more significant. While the additional movement speed was a helpful indicator that the passive was active, we saw change in speed negatively affecting the ability to aim precisely.


  • Ramattra has been added to the line-up

Void Accelerator (Omnic Form)

  • Primary: Fire a stream of projectiles in a fixed pattern
  • Secondary: Create a barrier at the targeted location

Nemesis Form

  • Transform into Nemesis Form, changing your attacks and gaining bonus armor

Pummel (Nemesis Form)

  • Primary: Punch forward, creating a wave of piercing energy with every swing
  • Secondary: Significantly reduces damage taken from the front and reduces movement speed

Ravenous Vortex

  • Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward


  • Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.

Developer comments: There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.

The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.

For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it’s broadly more useful regardless of where fights are taken.

Rocket Punch

  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds
  • This has been in since his rework but was not mentioned

Power Block

  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage

Meteor Strike

  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds

The Best Defense…

  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health

Developer comments: Commanding Shout is Junker Queen’s primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We’re looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.

  • Torso and head hit volume size increased 12%


  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%

Commanding Shout

  • Cooldown reduced from 15 to 14 seconds

Adrenaline Rush

  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds


Developer comments: The intent for Bastion’s ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won’t be as lethal the closer the target gets to the edge of the explosion range.

Configuration Artillery

  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%


  • Cooldown reduced from 12 to 10 seconds

Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we’re increasing the damage of her primary fire and how quickly her energy charges during her ultimate.


  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%

Developer comments: The changes to Symmetra’s primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We’re reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.

Proton Projector

  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again

Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.

Pulse Pistols

  • Damage increased from 5 to 6


Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we’re more comfortable with reducing the cooldown here to improve Ana’s personal survivability.

Sleep Dart

  • Cooldown reduced from 15 to 14 seconds

Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We’re reducing both the movement speed and cooldown rate boost it grants so that it’s easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.

  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option

Kitsune Rush

  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster

Protection Suzu

  • Cast time reduced from 0.15 to 0.1 second


  • Ammo increased from 12 to 15

Swift Step

  • Ability input can now be held to activate

Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.

  • Weapon swap time reduced from 0.5 to 0.35 seconds

Caduceus Blaster

  • Ammo increased from 20 to 25



  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança – Morning


  • Blizzard World – Overcast (NEW)
  • Eichenwalde – Evening
  • King’s Row – Evening
  • Midtown – Morning
  • Paraíso – Morning


  • Dorado – Evening
  • Junkertown – Morning
  • Circuit royal – Night
  • Rialto – Morning
  • Route 66 – Night
  • Shambali Monastery – Night (NEW MAP)


  • Busan – Night
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal – Evening (NEW)
  • Oasis – Morning (NEW)



  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a ‘Save’
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them



  • Fixed an area of the map where players could get stuck


  • Fixed geometry that allowed some heroes to contest undetected


  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected


  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots


  • Replaced some missing pillars on Sanctum


  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck


  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active


  • Resolved an issue with some skins using the wrong props in the ‘Flashbang’ victory pose


  • Fixed an issue where Doomfist’s Power Block reduced the damage from some area of effect abilities
  • Meteor Strike – You can no longer detect Sombra if the targeting reticle gets near her


  • Fixed a bug that allowed players to use Self-Destruct during their Mech’s destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return


  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel ‘cancel boost’ is now disabled when Mercy is stunned


  • Junkrat’s Trap no longer displays at chest height in first person when using Fade


  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor


  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter


  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range


  • Resolved an issue with the Werewolf skin and the ‘Excuse me’ highlight intro turning Winston red in the Hero Gallery


  • Fixed an issue with melee not correctly animating if used to cancel alternate fire

Bug Fixes

  • Added gameplay optimizations.
  • Fixed game freezing issues.
  • Added fixes for various game crashing issues.
  • Added general stability fixes.
  • Other minor bug fixes.

The following changes were added previously.


Winter Wonderland returns with some festive favorites! Unwrap new cosmetics, earn weekly rewards, and frolic in the snow with our winter brawls!

‘Tis the season with Winter Loot Boxes. Unlock new seasonal items–including legendary skins like Snowman Wrecking Ball, Ice Wraith Genji, and Sleighing D.Va–along with other merry items.

Learn more about Winter Wonderland on playoverwatch.com 8.


Season 2 of Competitive No Limits has begun!



  • Fixed a bug that caused some players to get stuck in Hero Select after a point has been captured
  • Fixed a bug that caused some players to lose sound in the client when switching audio devices
  • Fixed a bug that inhibited some players from re-entering voice chat


  • Addressed a geometry exploit on Numbani. The map is now re-enabled for play in Competitive and Quickplay.
  • Addressed a geometry exploit on Watchpoint: Gibraltar. The map is now re-enabled for play in Competitive and Quickplay.



  • Our voice chat now runs through our audio system, resulting in higher volume
  • This comes along with new default values: “Voice Chat Volume” Voice Chat Mic Volume” both set to 80
  • You may need to adjust to your liking under “Sound Options”
  • We are also investigating an issue causing voice chat to not work for some players

Hero Updates


Defense Matrix


  • Duration increased from 2 to 4 seconds
  • Speed increased by 25%


  • Ejecting out of the mech now ejects you at 15 meters per second up, and 10 meters per second in the direction you are holding
  • Pilot D.Va quick melee damage increased from 30 to 100

Protective Barrier

  • Health reduced from 600 to 300
  • Cooldown reduced from 10 to 8 seconds

Fusion Driver

  • No longer slowed while firing


  • Duration increased from 4 to 6 seconds
  • Can now be headshot while using Fortify


  • Cooldown reduced from 6 to 4 seconds
  • Health changed from 200 health and 250 armor, to 1 health and 399 armor


  • Now wears a Christmas hat

Barrier Field

  • Health increased from 1600 to 2000

Fire Strike

  • Damage reduced from 100 to 80
  • Now has 2 charges
  • Projectile speed increased by 100%


  • Can now be ended early by pressing the charge key a second time


  • Knockdown duration increased from 2.5 to 3 seconds
  • Now deals 400 damage in a 1.5m radius around the impact point (where the hammer hits the ground)
  • Blocking an enemy Earthshatter now plays the voice line “You shame yourself”
  • Blocking an enemy Earthshatter now shows up in the kill feed (using Rein’s shield icon)


  • Knockback resistance increased from 30% to 40%
  • Armor health increased from 200 to 225 (total health 525 now)

Chain Hook

  • Impact damage increased from 30 to 80
  • Cooldown reduced from 8 to 6

Take a Breather

  • Healing reduced from 300 to 250

Whole Hog

  • Now lifts Roadhog while using it if he is pointed downward
  • Scrap Cannon pellet damage reduced from 6.6 to 5.0
  • Maximum health reduced from 600 to 500

Experimental Barrier

  • This ability is now disabled. It is experimental after all…


  • Impact damage increased from 30 to 40
  • Explosion damage increased from 40 to 50
  • Now susceptible to Reflect/Deflect abilities, such as Defense Matrix
  • Sigma now uses his “Yes” voice line after every use

Kinetic Grasp

  • Cooldown reduced from 12 to 8 seconds
  • Now increases Sigma’s movement speed by 100% while active


  • Sigma is now able to hold Jump while airborne to slow his descent
  • Health increased from 300 to 400 (500 total)

Jump Pack

  • Now deals up to 100 damage to enemies within 4 meters of the launch location
  • Travel speed increased by 30%

Primal Rage

  • Health bonus increased from 500 to 1000
  • Knockback effects are now 30% less effective against Winston


  • Winston deals 100% more damage to deployable objects (Barriers, Turrets, etc.)

Wrecking Ball
Grappling Claw

Roll (Ball Form)

  • Jump height increased by 100%
  • Full speed impact damage on collisions reduced from 50 to 40
  • Can now change directions a lot more quickly and easily


  • Minimum damage reduced from 20 to 15
  • Maximum damage reduced from 100 to 80
  • Cooldown reduced from 10 to 8 seconds
  • Can now be used from a slightly lower height

Adaptive Shield

  • Shield granted per target reduced from 75 to 50
  • Duration increased from 9 to 12 seconds
  • Cooldown reduced from 15 to 12 seconds

Particle Cannon

  • Alt fire explosions no longer hurt yourself
  • Alt fire knockback increased by 150%
  • Primary fire minimum damage increased from 75 to 85 damage per second

Particle Barrier & Projected Barrier

  • Health increased from 200 to 250
  • Size increased by 50%


Coach Gun


  • Cooldown increased from 12 to 14 seconds

The Viper (Weapon)

  • Hip fire recovery reduced from 0.25 to 0.22 seconds
  • Aim-down-sight movement penalty reduced from 30% to 10%


Fan the Hammer

  • Damage increased from 50 to 55

Combat Roll

  • Now usable while airborne


  • Cooldown increased from 10 to 12 seconds


  • Now spawns more tumbleweeds. Mind the thorns.

Configuration: Recon

  • Bullet spread reduced by 15%

Configuration: Tank

  • Now grants 100 bonus armor

The Best Defense… (Passive)

  • Shields gained through normal abilities increased from 30 to 40

Meteor Strike

  • Landing time after confirmation reduced from 1 to 0.5 seconds


  • Health reduced from 250 to 225


  • Wall Climbing speed increased by 50%
  • Wall Climbing now refunds Double Jump’s availability

Shuriken (Weapon)

  • Recovery reduced from 0.68 to 0.6 seconds

Storm Arrows

  • Now ricochet off surfaces up to 5 times


  • Cooldown reduced from 5 to 3 seconds

Total Mayhem

  • Grenade count increased by 100% and grenades drop in a 30% wider area

Frag Launcher (Weapon)

  • Impact damage reduced from 40 to 30
  • Minimum explosion damage reduced from 10 to 8

Concussion Mine

  • Maximum damage increased from 120 to 125
  • Minimum damage reduced from 30 to 25

Hover Jets

  • Holding Crouch while airborne increases falling speed

Concussive Blast

  • Cooldown reduced from 9 to 8 seconds

Jump Jet

  • Cooldown reduced from 10 to 9 seconds

Shadow Step

  • Movement Speed increased by 40% for 6 seconds after ending

Hellfire Shotguns (Weapon)

  • Pellet spread reduced by 15%

Soldier: 76

  • Automatically reloads Heavy Pulse Rifle after 3 seconds of continuous use

Tactical Visor

  • Now increases Heavy Pulse Rifle damage by 10% while active


  • Affected targets now take 20% increased damage from all sources for 3 seconds
  • Cooldown increased from 8 to 12 seconds

Machine Pistol

  • Bullet spread reduced by 10%


  • Teleporting now increases movement speed by 50% for 1.5 seconds

Rivet Gun (Weapon)

  • Recovery time reduced from 0.6 to 0.45 seconds

Forge Hammer (Alternate Weapon)

  • Damage increased from 55 to 75


  • Now increases Forge Hammer damage to 125 while active


  • Damage reduced from 14 to 11


  • Now restores all Blink charges
  • Cooldown increased from 12 to 14 seconds

Pulse Pistols (Weapon)

  • Ammo increased from 40 to 50

Widow’s Kiss (Weapon)

  • Automatic fire minimum damage after falloff increased from 3.9 to 5
  • Automatic fire maximum damage increased from 13 to 15


  • Now resets Grappling Hook’s cooldown


Sleep Dart

  • Eliminating sleeping targets resets the cooldown

Nano Boost

  • Now applied to Ana when used without a target

Biotic Launcher

  • Healing Grenades now affect Baptiste as well

Regenerative Burst

  • Now damages enemies instead of healing allies


  • Now deals 40 damage to enemies within 4 meters upon landing


  • No longer heals allies. Instead, triggering Inspire now reduces the cooldown of Repair Pack by 0.5 seconds

Repair Pack

  • Charges increased from 3 to 5

Sound Barrier

  • Cost reduced by 30%
  • Now deals massive damage to enemies Lucio lands directly on top of

Sonic Amplifier (Weapon)

  • Fire rate increased by 15% while Wall Riding. After 1 second of Wall Riding, this bonus is reduced by 50%


  • Killing Blows extend the duration by 3 seconds

Caduceus Staff

  • Healing now reduces from 55 HPS to 40 HPS over 2 seconds while connected
  • Healing returns to its normal HPS over 2 seconds while not active


  • Can now be canceled by using Secondary Fire while channeling, refunding 50% of its cooldown

Biotic Grasp

  • Biotic Grasp’s healing now consumes Moira’s own health if used while out of energy


  • Now Cleanses status effects from allies Moira passes through and allied players that are around her when it ends

Biotic Orb

  • Allies that receive at least 100 healing from the same Biotic Orb are cleansed of all status effects
  • Enemies that suffer at least 100 damage from the same Biotic Orb are slowed by 30% for 1.5 seconds

Discord Orb

  • Damage amplification reduced from 25% to 20%
  • Can now be applied to Barriers, Turrets, and other attackable objects
  • No longer reveals the position of its target through line of sight
  • Line of sight return time reduced from 3 seconds to 1.5 seconds

Harmony Orb

  • Line of sight return time reduced from 3 seconds to 1.5 seconds


  • Total healing reduced from 1800 to 1200
  • Now applies Discord Orb to nearby enemies

Download free OW2 update 3.42 for PS4 and Xbox One.

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