No More Room in Hell update 1.13 released on PC (Steam). According to the official No More Room in Hell patch notes, the latest update added a new map, new changes and fixes. Apart from this, todays No More Room in Hell patch 1.13 also includes stability improvements.

Previously, a major update added various quality-of-life changes and fixes. Unfortunately, since the last patch, players have been experiencing several issues with the game. Todays PlateUp patch 1.13 will address a few of these issues.

Read more details below.

No More Room in Hell Patch Notes – October 31, 2022

New Maps:

Asylum [Objective] (by DrHammer)

Additions

  • Added cvar sv_kill_player_on_disconnect, kills a disconnecting player before they exit the server
  • Added gameplay modifiers for local and online play, called mutators:
    • Added cvar sv_mutators, list of persistent mutators with , delimiter
    • Added mutator selector in create game dialog
    • To add new mutators, go to nmrih/rulesets/mutators directory and create new scripts, examples are included
  • Added lag compensation to melee swings
  • Added map completion achievements for nmo_asylum and nms_laundry
  • Added new death notice icons for various self-inflicted kills (fall, drown, infection etc.)
  • Added option for cheap impact effects
  • Added support for 3D ambient sounds using FMOD sound system
  • Added support for map-specific localization

Changes

  • All spectator (incl. dead players) vote restrictions are now controlled by cvar sv_vote_allow_spectators, sv_vote_allow_dead_call_vote has been removed as it is redundant
  • Barricade boarding is now audible to other players
  • Default loading screens no longer have keyboard textures
  • Force hold time on extraction cameras to prevent them exiting too early
  • Infected players no longer take friendly damage when grabbed (#1324)
  • Infected players wholl disconnect now leave behind a turned zombie (#1063)
  • Long subtitles in dialogue captions have been broken into segments (currently in limited set of languages)
  • Melee traces no longer cause friendly damage if hit player was grabbed during a swing
  • Melee swings and shoving are now audible to other players (#1333)
  • On death, camera now looks over ragdoll and not through it
  • Players are no longer frozen on extraction
  • Players can no longer pick up grenades mid-air until the projectile lands or bounces
  • Prevent ammo radial wheel hover selection after right clicking, to avoid unintentionally dropping another type of ammo
  • Scoreboard tweaks:
    • Changed font
    • Now displays player count
    • Right click will now toggle cursor instead of left
  • Server now skips NPC animation frames in order to increase performance
  • Server-side Workshop changes:
    • Added command workshop_remove_all, removes all maps from the list
    • Error messages are now less vague
    • Now prints download progress
  • Thrown grenades now pass through players, when friendly fire is off
  • Updated the localization files:
    • With thanks to community translators: Blueberryy, Holy Crap, IBRS-4Ever, Klowby, marcielcps, Plazehorta

Fixes

  • Fixed bleeding not stopping after extraction
  • Fixed challenge invalidation reasons not being localized
  • Fixed challenge results displaying a name from previous maps when random objectives are enabled
  • Fixed character select Next / Previous / Preview strings not being localizable
  • Fixed crawlers not taking fatal headshot damage in realism mode (#1317)
  • Fixed current velocity not being applied to player ragdoll on death
  • Fixed duplicate viewmodel sounds when observing in first person
  • Fixed extreme angular impulse on grenade throw
  • Fixed Hard to pick up items on top of weapon progress triggers (#1328)
  • Fixed KeyValues error if addon description contains reserved characters (#1318)
  • Fixed Objective outline takes precedence over inventory outline (#1338)
  • Fixed Performance issues caused by gunshot/chainsaw debris (#1291)
  • Fixed Players can hijack ongoing progress triggers (#1326)
  • Fixed Players who join late wont receive current objective (#1329)
  • Fixed rare bug with supply crate UI not closing
  • Fixed respawn and round starting timers displaying 0 seconds left
  • Fixed ruleset validation false positives
  • Fixed SKS bayonet hits zombies bounding box (#913)
  • Fixed spectators being able to cast votes
  • Fixed turned zombies occasionally losing collisions
  • Fixed zombie AI erroneously looking for cover when failing to chase an enemy
  • Fixed Zombies remain frozen for too long after an extraction cam (#1325)

Changes for mappers and modders:

  • Added command ruleset_include, merges new ruleset with active one, replaces values when available
  • Added entity ambient_fmod: This entity works like ambient_generic, but uses FMOD sound system for playback, e.g. for playing several other file formats (such as .ogg)
  • Added functionality for including rulesets, designed for gameplay mutators
  • Added map-defined spawn density override for func_zombie_spawn, to fix a bug with it being reset on round restart
  • Added opt-in support for overriding extraction preview time with cameras Hold Time (#1323)
  • Added user message ObjectiveUpdate for updating objective text without forcing a notification
  • Added usermessage MovePointMessage, moves existing point message without updating other properties, takes index and vector coords
  • Changed defaultcubemap.vtf texture
  • Entity point_message_multiplayer text now follows movement parent (#1316)
  • Fixed BecomeCrawler input not working properly on runner zombies
  • Fixed BecomeCrawler input turning kid zombies into crawlers
  • Fixed mouseclickimage not working with legacy main menu buttons
  • Restored and repaired missing hand_truck model that broke compatibility in custom maps
  • Server-only entities can now have movement parents
  • VScript:
    • Added CNMRiH_BaseZombie::IsKid()
    • Fixed activator, caller, etc. values not working within RunScriptCode and related inputs
    • Fixed CBaseEntity hooks FireBullets() and ModifyEmitSoundParams() not working
    • Fixed CBasePlayer not deriving from CInfectableCharacter
    • Fixed crash on ObjectiveManager.StartNextObjective() when called during warm-up

Maps

All maps:
  • Added more watermelons
  • Compressed pakfiles to reduce installation size
  • Replaced game text with instructor hints
nmo_broadway
  • Sparks on the door now turn off when welder usage stops
nmo_brooklyn
  • Added sound for extinguishable fire on the street
  • Changed collision behavior for watermelon
  • Extinguishable fire on the street now deals damage to zombies
  • Fixed vans enabled hurt trigger in garage
nmo_cleopas
nmo_junction
  • Added delay for propane explosion
  • Sparks on the door now turn off when welder usage stops
nmo_lakeside
  • Added delay for propane explosion
  • Helicopter no longer kills players instantly
nmo_quarantine
  • Fixed broken street soundscape
  • Fixed extract chopper not having sound (#1330)
nmo_rockpit
  • Fixed a few objective item stuck spots near spawn
  • Fixed a fire truck not casting shadows
  • Fixed multiple places where objective items could get stuck
  • Fixed some floating props and brushes
  • Removed collisions from some small props
  • Removed unusable supply drop
  • Reworked the van escape
  • Tweaked clip brushes
  • Updated MapHack scripts to work with new .bsp
  • Various small tweaks
nmo_shelter
  • Added few instructor hints
  • Added new objective between lever and final one
  • Tweaked clips
nmo_suzhou
  • Fixed god spots behind counter and evac doors in the final area
nmo_underground
  • Added more light in the motel
  • Added more spawn points for welder
  • Changed loop sound in underground area
  • Fire now doesnt instantly kill players (only if they try to proceed behind it)
  • Tweaked clips and navigation
nmo_zephyr
  • Fixed unrealistic reflection for dirt in sewers
nms_arpley
  • Added hurt trigger for train
nms_campblood
  • Added back player spawn during evacuation
nms_drugstore
nms_favela
  • Changed extraction, now helicopter arrives before extraction starts in slightly different place
nms_flooded
  • Added 10 seconds to extraction time
nms_midwest

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