[Microsoft Flight Simulator] MSFS SIM 2020 update 7 (1.21.18.0) is now available to download on PC, Windows 10, and Xbox. According to the official MSFS patch notes, the latest MSFS SIM 2020 patch 7 added various stability fixes, weather, and VR improvements.
Previously. a major update 6 added many enhancements to the region, including new aerials and elevation maps. Apart from this, MSFS patch 6 also includes new photogrammetry cities, 4 hand-crafted airports, nearly 100 POIs and new discovery flights, landing challenges, and bush trips.
Today’s MSFS patch 1.21.18.0 will fix a few of these issues. Check out more details below.
What is new in Microsoft Flight Simulator update 1.21.18.0? – January 6, 2022
Stability
Several crashes have been fixed across the title
Weather
Improved management of high proximity METARs to avoid hard weather transitions
Fixed abnormal temperatures above FL450
Fixed custom weather preset save data
Live Weather clouds on ground should now be displayed as fog
Rain and fog now correctly receive shadows from clouds above
Fixed “10SM” metar visibility
Fixed live weather refering to AMSL instead of AGL
VR
MSFS update 7 fixed the issue that prevented interactions with the toolbar in VR
Added some of the VR controller specific controls (e.g. switch between proxi and raycast modes) that were not available in the binding menu
Fixed the rotate and drag buttons that did not respond well with WMR VR controllers
VR controllers are now working when using Legacy cockpit interaction system
Peripherals
TrackIR support has been fixed
Fixed unable to pan / drag WorldMap using a custom mouse profile. Add a slot in Control Menu
Planes
Fixed HUD shader support for for 3rd party planes
MSFS 2020 update 7 fixed Reverse Throttle
Fixed livery overriding mechanism for WASM modules
Fixed glass cockpit remains off when starting from cold & dark for the Volocity
Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner
World
Fixed an issue where roads could blink
Fixed color banding introduced in Sim update 5
Reno
Performance optimization for Reno multiplayer races
Reno stands are no longer misplaced during RTC
Fixed “Too high” notification when starting a time trial
UI
Assistances preferences should no longer be set to Easy without user’s input
Localization update across all supported languages
SDK
Fixed crash when loading a project
Fixed aircraft no longer compiles because of glTF errors
Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor
Changed “Parking not linked to the main graph” to warning
Fixed disabled interactions with the sim when Aircraft Editor is open