A new MechWarrior 5 update 1.07 (1.000.007) is now avaialble to download on PS4, PC, and PS5. According to the official MW5 Mercs patch notes, the latest update adds 10 more Inner Sphere variants (Firestarter, Champion, Awesome, Highlander, Banshee and more). Additionally, MechWarrior 5 Mercenaries version 1.07 also includes balancing changes and improvements.

Previously, a major update added the new Hatchetman ‘Mech, 5 Mission Campaign, 9 New Melee Weapons and much more. Unfortunately, since the release, some players are experiencing problems with the game. Today’s MechWarrior 5 patch 1.07 will fix a few of these issues.

Check out more details below.

MW5 Update 1.07 Patch Notes – January 26, 2023

New Platinum

10 NEW INNER SPHERE PLATINUM ‘MECH VARIANTS ADDED!

  • Firestarter FS9-A(P) + Platinum Pattern Unlock for all Firestarter variants
  • Javelin JNV-10P(P) + Platinum Pattern Unlock for all Javelin variants
  • Vulcan VL-5S(P) + Platinum Pattern Unlock for all Vulcan variants
  • Dervish DV-6MR(P) + Platinum Pattern Unlock for all Dervish variants
  • Kintaro KTO-19(P) + Platinum Pattern Unlock for all Kintaro variants
  • Champion CHP-3N + Platinum Pattern Unlock for all Champion variants
  • Awesome AWS-8Q + Platinum Pattern Unlock for all Awesome variants
  • Highlander HGN-732B + Platinum Pattern Unlock for all Highlander variants
  • Victor VTR-9B + Platinum Pattern Unlock for all Victor variants
  • Banshee BNC-3S + Platinum Pattern Unlock for all Banshee variants

MAP ADJUSTMENTS

Level Designer Krazzdaxx continues to play the game and gather feedback on all the maps, resulting in adjustments and fixes to 13 maps this month:

 

CANYON NETWORK

  • 2 new ramps added to the south/east gorge (scrap ramp and bridge ramp)

CAUSTIC VALLEY

  • Out of bounds area adjusted to line up with the map boundaries
  • Invisible wall moved outside of play area

CRIMSON STRAIT

  • Invisible wall placed on the center mountain
  • Conquest: capture points and spawns moved

EMERALD VALE

  • Center buildings replaced with buildings that have better hitboxes
  • Floating shipping container removed
  • Building placed to block sniper angle
  • Hatchetman came in and chopped some trees down in the city center

FOREST COLONY

  • Goat path carved into the north/east mountains
  • Minimap adjusted to be more zoomed in

FROZEN CITY CLASSIC NIGHT/SNOWSTORM

  • Invisible walls placed to prevent players from reaching certain areas
  • Out of bounds area adjusted to line up with the map boundaries

GRIM PLEXUS

  • Invisible walls placed to prevent players from reaching certain areas

HIBERNAL RIFT

  • Invisible walls placed/adjusted to to prevent players from reaching certain areas

HPG MANIFOLD

  • Level of detail asset issue fixed
  • Small mechanical box removed from ramp

POLAR HIGHLANDS

  • Rocks adjusted to block a rendering issue when viewing an area from a certain angle
  • Stuck point blocked off

RUBELLITE OASIS

  • Invisible wall placed to prevent player from getting stuck in a crevasse

VIRIDIAN BOG

  • Floating tree removed
  • Invisible walls placed to prevent players from reaching certain areas
  • Northern pathway carved into the mountain for smoother traversal in that section

VITRIC STATION

  • Replaced middle ramp/bridge so that viewing that section at a certain angle no long makes that ramp/bridge invisible
  • Floating building attached to wall
  • Ledge overhang replaced to prevent viewing the underside of the roof
  • Middle power connector level of detail changed to look better when viewing at a distance
  • Lowered roof near spawn ramp to prevent viewing the underside of the roof

WEAPON ADJUSTMENTS

As a continuation of our assessment of weapon performance, the following changes have been made:

 

BALLISTIC WEAPONS

Autocannon 10

  • Decreased cooldown to 2.15s (from 2.25s)

Clan Autocannon 10

  • Decreased cooldown to 2.15s (from 2.25s)

Autocannon 20

  • Decreased cooldown to 3.75s (from 4s)
  • Increased velocity to 1100 m/s (from 900 m/s)

Clan Autocannon 20

  • Decreased cooldown to 3.75s (from 4s)
  • Increased velocity to 1100 m/s (from 900 m/s)

Heavy Gauss Rifle

  • Decreased cooldown to 4.5s (from 5s)

SKILL TREE ADJUSTMENTS

  • Reduced Enhanced ECM skill node value to 20% per node (from 22.5%)
  • Increased Jump Jet Heat Shielding skill node value to 12% per node (from 6%)

MECH AGILITY ADJUSTMENTS

  • ‘Mechs with max torso pitch angle less than 30 degrees are now normalized to 30 degrees pitch
  • Torso pitch speed for all ‘mechs are now set to 72% of yaw speed

Download free MW5 patch 1.07 on PlayStation 4 and PlayStation 5.

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