Icarus Update 1.1.1.90762 Patch Notes (Official) – January 28, 2022
A new Icarus July update is rolling out on PC (Steam). According to the official Icarus patch notes, the latest update added quality of life changes and bug fixes.
Unfortunately, since the last major update, players are facing several issues. Today’s Icarus patch will address a few of these errors.
Also, check Icarus best graphics settings here.
Icarus Patch Notes – July 15, 2022
Additions, Fixes & Changes
Adding Prospect Images for FLATLINE: Research, Setting corrected Locked State on the Talent Tree, Updating Mission Rewards to bring them more in line with the effort required for the mission
Updating Various Talents so they work with the new alterations system, Spear Maximum Health Alterations Now Stack, Pickaxes now have increased durability on talent upgrades, and fixed knife felling damage awarding a virtual stat and not a base stat
The number of Digested Enzymes that Drop when an Animal is skinned is Scaled by the number of Players Connected. A Maximum amount of time that can be added until the biological containment fails, this is based on selected difficulty. The amount of time provided by the Digested Enzymes is now displayed on the UI and a Maximum Limit is also displayed in the UI.
Increasing Catalytic Gas Size, Increasing Time gained from Digested Enzymes in all difficulties
Modified when the Catalytic Gas appears and added the Poison Modifier if players enter the gas during the FLATLINE mission
Reducing the number of Digested Enzymes that are gained from skinning
Adjusted the Catalytic Gas particle emitter so its clearer to the player that there is something dangerous
Made Small adjustments to FLATLINE mission objective text to reflect changes
Custom items no longer display a ‘Star’ but instead have a nice golden glow behind the item
Updating Bloodclaws Spawn Location During FLATLINE: Research so the creature spawns on the Navmesh without issues
Updating Quest Steps and reshuffled for FLATLINE: Research so the objectives are clearer
Adding Custom UI for the Biological Containment World Interactable
Buffing Bloodclaw the Unique Scorpion so it has far greater projectile resistance, melee will be the way to take him down
Adding Various Tags for The FLATLINE mission items and creating new inventory setups for the Biological Contaiment Interactables
Adding ability one a Biological Containment World Interactable to release Enzyme Gas which will casue poision damage to players within the vicinity
Updating Stabilisation step of FLATLINE mission so the time gained, changes based on player selected difficulty
Adding Item Attachments System Prototype. Adding a two new Benches Alteration Bench and Attachments Bench. The Attachments Bench can be used to craft attachements for items, the Alteration Bench can be used to place Attachements onto items. Adding protoype item attachment ‘Sharp Blade’ and a new Alteration ‘Melee_Damage_1’. Adding new gameplay tags for Item Attachments. Updating Various Stat Retrival functions to allow accessing the item container system and therefore item attachements so they can be displayed on the UI and added to the items stat container for stat calulation during gameplay.
Adding Dropship Spawns & Quest markers to FLATLINE: Research so the mission can be played on STYX
Updating FLATLINE: Research so the Timelimit & Time Gained from Quest Objectives to be based on player selected difficulty
Creature Bosses in FLATLINE: Research scale based on selected difficulty
Adding new Unique Creature Boss for FLATLINE: Research
Fixes for FLATLINE: Research, Removed Slow stat from smaller Armored Scorpions, Increased Timers by 5 minutes to all difficulty levels, Digested Catalysts now provide the correct time increases, projectile resistance has been reduced slightly on all amored scorpions, the number of smaller armoured scorpions now properly scales per players base of 3, for each player add 2 to a hard limit of 10
Increasing the Armored Scorpions Projectile Resistance Dramatically
Added Smaller Armored Scorpions which appear alongside Bloodclaw, adding new enteries into the AI setups for the armored scorpions
Enabled the in-game tooltip for Enzyme Geysers.
Added recipes to the Cooking Station to allow butchering of higher quality meats, allowing conversion of other meats into raw meat.
Rebalanced Biofuel Composter recipes for cooked and raw meats.
Deep Ore Veins now spawn on Outposts in the same way they do on Prospects
Added a popup notification to the Titlescreen if the player’s GPU is using a driver version earlier than our recommended driver version
Driver out of date notification now only shows for NVIDIA and AMD cards which are at or above our minimum requirements
Changed area marker for Abyssal Oxite Deep Vein to a single icon on ABYSS: Research. Updated descriptions to better guide the player of the mission requirements.
Fixed an issue causing the Olympus E6 meta deposit from spawning.
Changed Berry Jam and Glass Jars (filled with water) to allow them to be consumed from the hotbar.
Removing the Item Name Prefix for Alterations as it does not work with the current system, Renaming Display Prefix to Display Name, Removing ability to build item names via Alterations
Update to tree cover audio – handle scenario where a tree has been partially felled, which was incorrectly applying tree cover parameters even if it was just a small trunk remaining.
Fixed issue where the Electric Furnace wouldn’t connect to the power network
Fixed crash in editor where GFur was trying to access a pointer that hadn’t been initialised yet
Fixed Ramp Up Stockpile question description to Concrete Mix, instead of Cement Mix
Scorpion Pincer Trap immobilize period now scales with Creature level. Lowest level creatures will stun up to 5 seconds, while highest level creatures will stun up to 2 seconds. Previously it was 3 seconds across the board
Committing Missing Json file for the Attachments Prototype
Fixing the Includes for the ItemData for the Attachments Prototype as it was breaking the build
Fixed issue where hotbar didn’t stop scrolling when scrolling through crafting inventory
Keybinds are no longer reset to default when swapping from a branch with a new keybind to one without it
Submitting auto-generated banks and uassets For chazz’s change: Adding a small amount of quad delay to the character vocal bus
Adding a small amount of quad delay to the character vocal bus
Fixed issue where unique item components were not being added when upgrading (e.g. reinforced glass)
Fixing follower wolf spawn Transform Location pointing to Scale resulting in no followers spawning in the Alpha Wolf encounter In the BP_Boss_Den
Fixed an issue causing beams to be placed in midair on certain building types.
Ensure all Statue meshes use 26DOP collision rather than boxes or complex
Fix folder setup for Statues (don’t need individual folders for different material types)
Removing the top Seperator for Alteration Descriptions, if they are first in the list to help clean up the UI
Made the separator for Alteration Descriptions thinner.
Fixed the modifiers for Vegetable Pie and Frostbite to give the correct modified stat (and relevant buff/debuff text).
Greatly improved beam placement options when placed on ramps.
Updating Cooking Station icon
MERGE: Adding Icons for the Alteration System allowing players to see icons associated with each alteration in various situations, Also adding a popup to the alteration image which displays a descripton and the stats active due to the alteration. Basically players can now see what alterations are doing on crafted devices.
Add Decoration Statues for Scorpion, Bear and PolarBear to Rustic Decorations Bench
MERGE: Quick pass on some of the names in the D_Alteration table to try and better represent what the alteration is doing, for example using Expanded instead of Extended for extra inventory slots.
Swapping out icons for the alteration system to ones that have a solid background to make the level of alteration more readable.
Future Content & Art
Made new LC Cave MED_001
Impassable Blockout, Red Quad, Prometheus
First impassible block out on Blue and Green Quads
Updated Arrowhead Plant’s base texture groups
Updated TallWeeds Bush texture groups
Updated Ponga Tree texture groups
Updated Mangrove Sapling texture groups
Updated Flax Plant texture groups
Updated Cypress Sapling texture groups
Updated Bog Flower texture groups
Updated Blackberry Bush texture groups
Updated Arrowhead Plant texture groups
Changes Landscape Test Level
Added tundra landscape textures
SM_SW_TallWeeds_Bush mesh, textures and material
Submitting Armadillodoge and textures
Imported Terrain 019 DLC map, including developer level setup and initial ingame map render