FIFA 22 update 1.16 (1.000.006) released for PC, PS4, PS5, and Xbox One players. According to the official Fifa 22 1.16 patch notes, the latest update added a long of changes and bug fixes. Apart from this, Fifa 22 version 1.16 (Title Update 4) also includes stability fixes.
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Unfortunately, since the last patch, players are experiencing several issues with online gameplay. Today’s Fifa 22 patch 1.16 will fix a few of these issues.
What is new in FIFA 22 Patch 1.16 Notes (1.000.006)?
FIFA Ultimate Team
Made the following changes:
- During away matches, players will see their own equipped pitch line colors instead of their opponent’s.
- Updated Transfer Market and Stadium search filters to match the look and functionality of the Transfer Market Player Quality search filter.
Addressed the following issues:
- Addressed further instances of some players seeing an initializing message when attempting to matchmake in Division Rivals, and not finding an opponent.
- In some cases, Team Management options could not have been adjusted during a Division Rivals match.
- In a rare scenario, players were not able to enter the FUT Champions menu.
- Some SBCs UI elements did not display correctly.
- The match UI did not display an image for some Player Items when displaying the Players To Watch overlay.
- Images on FUT Heroes Player Items did not always display correctly.
- Flair Shots were not always being counted towards Objective progress.
- An Event countdown timer incorrectly displayed when no Event was active in the Objectives menu.
- The progress bar on the FUT Champions Play-Offs tile did not always display correctly after losing a match, this was a visual issue only.
- The FUT Champions preview screen did not always display its navigational tabs correctly.
- A placeholder UI element was unintentionally available in the menus and could have generated a message regarding Finals Qualification when selected.
- This was a visual issue only and had no other impact on FUT Champions.
- The Captain of a Co-Op lobby could not select the Edit Squad option while they were the only player in the lobby.
- The in-game Friends List button callout could sometimes not appear.
Gameplay
Made the following changes:
- Driven Passes are now more likely to be intercepted by players standing in the ball’s travel path.
- Some dribbling animations triggered by moving the left stick which include the ball carrier taking small touches to avoid a potential tackle will now only occur when the Contextual Agile Dribbling setting is set to On.
- When defending a cross with the Auto Switching setting set to Automatic, On Air Balls and Loose Balls, or Only Air Balls, an automatic player switch will occur slightly faster than before.
- Reduced shooting assistance when attempting a shot in situations where the goalkeeper is positioned closely to either one of their posts.
- When playing matches with the Defensive Corners Custom Tactics slider to 1 or 2 bars, more players will now be positioned outside of the box and at the halfway line.
- Improved AI teammate defensive marking during short corner scenarios.
- Added more variety to the types of shots the CPU AI can perform.
- In a situation where a Jockeying defender is nutmegged, they will no longer perform an animation in which they slip while turning.
- Reduced the frequency of CPU AI slide tackles.
- Removed some lunging animations that could occur when the controlled player was attempting to block a Ground Pass or a short Lob Pass.
Addressed the following issues:
- Goalkeepers were sometimes unable to make saves when shots were aimed close to them, between their knees and head.
- When playing matches with the Defensive Depth Custom Tactic Slider set to 70 or above, defenders could unintentionally drop too deep into their own half.
- When attempting to perform a right stick Player Switch to a Center Back, a different player could sometimes be switched to instead.
- In some situations, goalkeepers were not making successful saves on shots that were within reachable diving distance.
- When performing a right stick Player Switch, the Next Player Indicator could sometimes appear over an unintended player as opposed to the player that was originally switched off of.
- A white placeholder UI element could have sometimes displayed near players during matches.
- In rare instances, a goalkeeper could deflect a saveable low shot into their own net.
- Sometimes, a goalkeeper could commit a foul without a referee awarding a set piece to the other team.
- The Team Press meter would unintentionally decrease while Team Press was starting up after its activation.
- When activating Player Lock, a Player Switch could not be requested until the player let go of the right stick input and then made a Player Switch request.
- Sometimes, a foul was not called following a tackle that was clearly late.
- When losing the ball, in a rare situation, the original ball carrier could become stuck in place.
- When requesting a first time Driven Pass, the Let Ball Run command was sometimes being performed.
- In rare situations, play could continue for a short period of time after a penalty kick was called.
- The correct penalty kick would eventually be awarded.
- In a rare situation when passing with a goalkeeper in Co-Op play, the goalkeeper would remain the selected player until a manual Player Switch was requested.
- When standing up after a slide tackle, a foul could be incorrectly called on the player standing up.
- In situations where a defender would make an unsuccessful attempt to block a shot, an animation could occur which involves the player moving their leg away from the ball.
- This was a visual issue only and did not affect the outcome of the situation.
- In rare situations when the ball was far from the ball carrier’s feet, a requested Pass or Shot could take too long to occur.
- The defending player could unintentionally decelerate when chasing after an air ball.
- When rushing the goalkeeper towards an incoming ball, sometimes the goalkeeper would get close to the ball without reacting to it, resulting in a loss of possession.
- The Next Player Switch Indicator could sometimes unintentionally switch from a Center Back to another player in inappropriate situations.
- In some rare situations, a requested Fake Shot would not be performed and the controlled player would not animate correctly.
- In very rare circumstances, the goalkeeper could teleport when making a diving save.
- Sometimes, the Drag To Drag Skill Move could have been unintentionally requested.
- When making a catch, the goalkeeper could sometimes unnecessarily fall to the ground.
- The ball could travel through a defender in a rare situation when the ball receiver would make a touch on the ball, prior to the defender attempting to make contact with it.
- When performing a Clearance, the ball would not always travel as far as intended.
- Players could sometimes stumble in inappropriate situations.
- A goal celebration could rarely get stuck repeating over and over, resulting in a delayed continuation of the match.
- In some situations, the CPU AI team would not attempt to win the ball back.
- The CPU AI team could sometimes take too long to perform a free kick.
- When the ball was received via chest following a lobbed pass, it could bounce high enough in the air to cause unintentional player switching.
- Addressed potential stability issues that could occur during Penalty Shootouts.
Career Mode
Addressed the following issues:
- Youth Players could have been generated with unrealistically proportioned arms.
- Youth Player names and numbers did not appear on their kits during matches.
- In Player Career, the Pro’s OVR and positions could be unintentionally changed after editing them.
- When coming on as a sub in Player Career, the team’s tactics, play style, and difficulty level could get reset.
- Youth Players born after 2005 were showing a 1980 birth date when being edited.
- Youth Player progress could sometimes become unintentionally stuck.
- In some cases, renewed contracts could apply to players with 1 year less than what was agreed upon in negotiations.
- Editing a player’s boots could sometimes result in them wearing gloves.
VOLTA FOOTBALL
Made the following changes:
- During matches, the Skill Meter now displays which actions contributed towards its build up.
- Added 2 new Stadiums.
- Added 4 Party Games to VOLTA ARCADE.
Addressed the following issues:
- In rare situations, some players could not matchmake in VOLTA SQUADS when grouped together.
- When viewing the Season Progress pop up, the correct level was not highlighted on the UI, this was a visual issue only.
- The Season Progress button callout was not always present in the UI.
- When attempting to trigger a run, a Simple Skill Move could have unintentionally been performed.
- The Closest To The Pin and Bucket Ball party games could have sometimes used an unintended camera angle.
- In some instances, a VOLTA ARCADE tournament did not begin until at least one player left before the first party game took place.
- The Season Progression post-match screen did not always display correctly.
Pro Clubs
Made the following change:
- Slightly reduced the reactions of CPU AI teammates when attempting to contain a player who is dribbling.
- This change only affects CPU AI teammates on teams with human players and does not affect Practice Matches.
Addressed the following issue:
- The Customise tile did not display correctly.
General, Audio, and Visual
Made the following changes:
- Updated some kits, stadia, sound effects, celebrations, ad boards, sound effects, broadcast packages, stadium announcer lines, crowds, and balls.
- Added and updated a total of 124 star heads.
Addressed the following issues:
- When changing the right stick input in Accessibility Settings, some parts of the UI could not be navigated.
- Some typos were present in the UI.
- EATV videos did not always have sound.
- Some main menu tiles did not always display the intended content.
- The Parental Control Settings were not always available through FIFA Playtime.
- Addressed some potential stability issues.
Download free Fifa 22 patch 1.16 on PlayStation 4, PS5, and Xbox One.
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