Dune Spice Wars update is available to download on PC(Steam), Epic Games Store, and GOG. According to the official Dune Spice Wars patch notes, the latest update added new content, bug fixes and more. Apart from this, Dune Spice Wars patch also added performance fixes.

Previously, a major Dune Spice update added multiplayer support to the game. You can take the reins of either the Atreides, Harkonnen, Fremen, or Smugglers.

Unfortunately, players are still experiencing several issues since the last major patch. Today’s Dune Spice Wars patch will address a few changes. Read more details below.

Dune Spice Wars Patch Notes – September 22, 2022

HOUSE CORRINO

Imperial House Corrino has ruled the galaxy for ten millennia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.

Faction Bonuses:

  • Gains Hegemony by paying the Guild Fees
  • Can use Imperial Edict on Landsraad resolutions to switch their scope (if a resolution affects all factions, it will now affect one faction and vice versa)
  • The diplomatic action Imperial Mandate replaces Tribute and is unlocked from the start (House Corrino can lends 2 Sardaukar to another faction earning Solari when they kill other units)

AI

  • Overall AI improvements
  • AIs now defend against Rebellions
  • Added most new game mechanics to AI behaviours

Multiplayer

  • Reconnecting during games is now more consistent
  • Allow saving games when not lobby host
  • The lobby list UI has been redesigned
  • The faction choice UI has been redesigned

QOL

  • Double clicking on unit banners now behaves like double clicking a unit model: all units of the same type will be selected
  • Unit banners are now considered when dragging for selection
  • The first Spice village will now always be in the part of the region closest to the main base
  • Added game options for airfield ranges and missile battery ranges to be toggled on at the start of the game
  • Fixed units resetting their movement with every action command, leading to an unresponsive feeling
  • Added deploy/undeploy shortcut for units (G key)
  • Added resupply range indicators (H key)

Audio

  • New alert sounds
  • Added diversity on harvester voice lines
  • New hover sounds on councillors
  • Fixed sounds in tactical view
  • Voices are now enabled in x2 gamespeed
  • New and reworked voice lines
  • New and reworked sound effects

UI

  • New faded warning sign when a sandworm is close to units but they cannot be swallowed (ex: they are on rocks)
  • Display the dynamic cost of shuttle transport on the cursor tip

Bugfixes

  • Fixed Harkonnen Sacrifice bugging missions out after reload
  • Fixed sandworms sometimes not targeting AIs
  • Fixed units loading in T-Pose
  • Fixed Smuggler Drones completely tanking performances because of a leak in its idle FXs
  • Unit engage running animations have been tweaked to better fit with their speed which results in less floaty units during combat (especially ranged ones)
  • Military units tried to move before attacking when they were already in range, resulting in a unresponsive feeling, they are now much more reactive
  • Fixed tons of crashes
  • Fixed a lot of texts

Other

  • New Achievements
  • Update Main Menu and In Game Menu
  • Added Credits
  • New attack projectile generation system to allow for more cinematic projectile generation
  • Landsraad raids during pariah standing are now supported by a “Defence Sabotage” operation, demolition units, and have more supplies
  • The Fremen faction can now take control of Deep Deserts if they own all zones surrounding it once they reach the 5k Hegemony threshold

#Dune #Spice #Wars #September #Update #Patch #Notes