Dead Cells update 1.35 is rolling out on PC (Steam). According to the official Dead Cell patch notes, the latest ‘Breaking Barriers’ update added loads of new options to improve accessibility, such as adjustable font type & size, input customization and individual adjustment of sound effect volumes. Apart from this, today’s Dead Cells patch 1.35 also includes stability fixes.

Previously, a major update added a new biome, 3 enemies, 3 weapons, 3 mutations, and more.

Unfortunately, since the last patch, players are facing a number of problems with the game. Today’s Dead Cells version 1.35 will fix a few of these issues.

Dead Cells Update 1.35 Patch Notes – June 23, 2022

New accessibility options

These new options are designed to allow tailored, specific adjustments of the game for those who need it, to make this “tough but fair gameplay” accessible, instead of adding arbitrary difficulty levels which don’t actually address players’ needs.

What are the new options?


These options are designed to address mobility disabilities.

  • Hold to second jump
  • Hold to roll
  • Shield toggle option, instead of long press
  • More options to customise controls, especially actions that require a long press or a complex input + joystick action

Additional input options


These are designed for players with various visual disabilities such as limited visual acuity, colour blindness or who suffer from sensory overload.

  • Customisable interface size and transparency
  • Choice of game font styles (including pixellated)
  • Game font colour customisation
  • Font size can be changed for item names, item descriptions and dialogues
  • Stats (Brutality / Tactics / Survival ) colour customisation – affects the stats colour for the HUD, menus, icons, weapons, items etc
  • Texts in the stat selection menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”
  • Display stats icons (fist, lightning, plus sign) next to character stats
  • Add an outline to the Beheaded, projectiles, enemies, active skills, NPCs and secrets. Outline colours can be customised
  • Add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized
  • Synergy and stat icons in equipment menu to help readability
  • No-blood mode
  • Adjustable particle limit (reduce the particle effect from enemies dying or weapon effects)
  • Option to toggle critical hit feedback
  • Adjust the size of the attack announcement exclamation mark

Reduced UI size

Transparent UI

Font colour menu

Stat icons displayed next to items

Outlines applied to Beheaded and enemies (plus customised stats colours in bottom left)


Finally, we have auditory options.

  • Adjust volume of different sound effects separately

Everything is collected in a specific accessibility menu to gather all these options in one place! There’s no point making an accessibility menu inaccessible…

Assist Mode

This mode exists in it’s own menu and allows you to make several adjustments to the gameplay.

  • Multiple lives – each time you die you can resurrect from the beginning of the biome (this effectively already existed by quitting the game when you die, now it’s just ‘official’). You can choose between 1, 3, 7 or infinite lives. This is targeted for players who have involuntary movements or activity, such as muscle spasms, to have another chance if their run is ruined by something that is out of their control.
  • Auto-hit – automatically target nearby enemies with your primary melee weapon. The one time that the mobile version was ahead of us! This will automatically attack with your primary weapon, allowing players to just manage their secondary weapon and skills, reducing the need for rapid inputs.
  • Adjustable trap damage, enemy damage and enemy health in % increments, plus toggable options for slower parry window and trap speed. This is meant to allow specific, dare we say delicate, adjustment of the game’s challenge. For instance, the standard trap speed can make a Challenge Room require a series of rapid inputs to get through it successfully, which might not be doable for some players. But, if they find the rest of the gameplay balanced already, they can just change this specific part of the game and leave the rest as it is.
  • Option to instantly reveal the whole map.

Weapon Reworks

This update also brings some reworks of older weapons, which were in pretty dire need of a tune-up:

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies.
  • Magnetic Grenade: full rework: it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)

Download free Dead Cells patch 1.35 on PlayStations 4, PC, and Xbox One.

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