
A new Brotato update 0.8.0.3 is rolling out on PC (Steam). According to the official Brotato patch notes, the latest update added 4 new characters, 3 new weapons, 13 new items, a new endless mode and much more. Apart from this, Brotato update 0.8.0.3 also includes stability improvements.
Previously, a major Brotato update 0.5.10 was released which added numerous tweaks and fixes. Unfortunately, some players are still facing issues with the game. Today’s Brotato patch 0.8.0.3 will fix a few of these issues.
Read more details below.
Brotato Patch 0.8.0.3 Notes – February 14, 2023
Changes
- Added 4 new characters (+8 challenges/achievements)
- Added 13 new items
- Added 3 new weapons
- Added endless mode
- Added support for Steam Workshop
- Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
- Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
- Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
- Arms Dealer: +25% Damage modifications => +33%
- Demon can now start with Chopper
- Laser Gun: base damage increased
- Dagger: damage increased, chance for material on crit increased
- Slingshot: reduced scaling from getting upgraded
- Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
- Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
- Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
- Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
- Obliterator: slightly slower projectile
- Screwdriver: Tool, Precise => Tool, +3 Knockback
- Ghost Scepter: base damage increased, cooldown decreased
- Black Belt: +15% XP Gain => +25%, price decreased
- Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
- Cyberball: 15% chance => 25%
- Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
- Statue: price reduced, +25% Attack Speed => +30%
- Tardigrade: price reduced
- Sifd’s Relic: -12% Speed => -0%
- Baby with a Beard: -40 Range => -50, price slightly increased
- Bean Teacher: +30% XP Gain => +40%
- Chameleon: +3% Dodge
- Community Support: price slightly increased
- Scar: +15% XP Gain => +20%
- Anvil => unique
- Landmines: explosion size increased
[*}Mushroom: +2 HP Regeneration => +3, -3 Luck => -2 - Plant: +2 HP Regeneration => +3
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Bosses now drop legendary crates
- Flying enemies no longer spawn projectiles when hit by melee weapons
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded “Chance for double materials” into “Double Material Chance”
- Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
- Fixed a bug where enemy projectiles were not affected by the difficulties’ damage increase (boss projectiles’ base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed Alien Baby being improperly tagged
- Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the “Recycling” challenge’s value wasn’t being reset between runs
- Fixed a bug where enemy projectiles weren’t being affected by the “Enemy Damage” accessibility option
- Fixed a bug where Anvil could upgrade Wildling’s weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn’t drop materials
- Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the hp bar option while ingame would crash the game
- Fixed Vigilante Ring’s tracking value
Download free Brotato update 0.8.0.3 on PC. Brotato for PS4 and Xbox is not available.
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