A new Brotato update 0.8.0.3 is rolling out on PC (Steam). According to the official Brotato patch notes, the latest update added 4 new characters, 3 new weapons, 13 new items, a new endless mode and much more. Apart from this, Brotato update 0.8.0.3 also includes stability improvements.

Previously, a major Brotato update 0.5.10 was released which added numerous tweaks and fixes. Unfortunately, some players are still facing issues with the game. Today’s Brotato patch 0.8.0.3 will fix a few of these issues.

Read more details below.

Brotato Patch 0.8.0.3 Notes – February 14, 2023

Changes
  • Added 4 new characters (+8 challenges/achievements)
  • Added 13 new items
  • Added 3 new weapons
  • Added endless mode
  • Added support for Steam Workshop
  • Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
  • Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
  • Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
  • Arms Dealer: +25% Damage modifications => +33%
  • Demon can now start with Chopper
  • Laser Gun: base damage increased
  • Dagger: damage increased, chance for material on crit increased
  • Slingshot: reduced scaling from getting upgraded
  • Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
  • Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
  • Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
  • Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
  • Obliterator: slightly slower projectile
  • Screwdriver: Tool, Precise => Tool, +3 Knockback
  • Ghost Scepter: base damage increased, cooldown decreased
  • Black Belt: +15% XP Gain => +25%, price decreased
  • Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
  • Cyberball: 15% chance => 25%
  • Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
  • Statue: price reduced, +25% Attack Speed => +30%
  • Tardigrade: price reduced
  • Sifd’s Relic: -12% Speed => -0%
  • Baby with a Beard: -40 Range => -50, price slightly increased
  • Bean Teacher: +30% XP Gain => +40%
  • Chameleon: +3% Dodge
  • Community Support: price slightly increased
  • Scar: +15% XP Gain => +20%
  • Anvil => unique
  • Landmines: explosion size increased
    [*}Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
  • Plant: +2 HP Regeneration => +3
  • Fruits now get attracted at the end of a wave
  • Added a button in the Gameplay options to reset them to their default values
  • Bosses now drop legendary crates
  • Flying enemies no longer spawn projectiles when hit by melee weapons
  • Monk elite attacks tweaked
  • Tentacle enemy: drops more materials
  • Increased the minimum distance from the edges of the map where structures can spawn
  • A scrollbar is now displayed when a description is cut off
  • Reworded “Chance for double materials” into “Double Material Chance”
  • Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
  • Fixed a bug where enemy projectiles were not affected by the difficulties’ damage increase (boss projectiles’ base damage is decreased to compensate)
  • Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
  • Fixed Alien Baby being improperly tagged
  • Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
  • Fixed a bug where the “Recycling” challenge’s value wasn’t being reset between runs
  • Fixed a bug where enemy projectiles weren’t being affected by the “Enemy Damage” accessibility option
  • Fixed a bug where Anvil could upgrade Wildling’s weapons past tier II
  • Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
  • Fixed a bug where projectile spread was not getting properly deserialized from save files
  • Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
  • Fixed a bug where loot aliens sometimes didn’t drop materials
  • Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
  • Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
  • Fixed a bug where Turrets were being affected by Range
  • Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
  • Fixed a bug where structures would sometimes not spawn
  • Fixed a bug where turning off the hp bar option while ingame would crash the game
  • Fixed Vigilante Ring’s tracking value

Download free Brotato update 0.8.0.3 on PC. Brotato for PS4 and Xbox is not available.

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