BF 2042 update 1.05 (1.000.006) released on PS4, PS5, PC, and Xbox One. According to the official BF2042 1.05 patch notes, the latest update brings Weekly missions, gameplay tweaks, and bug fixes. Apart from this, today’s BF 2042 version 1.05 also includes stability fixes.

There will be a total of 3 varying missions each week which you can track via the main menu. Completing a mission will reward you with player XP. Finish all of the available missions that week, and you’ll receive a unique cosmetic reward!

In Battlefield Portal the latest update added new game mode layouts for Rush on all All-Out Warfare maps. The patch also added several new templates to the Builder, and a new custom mode called Vehicle Team Deathmatch, which allows you to utilize combat vehicles in custom experiences.

Currently, Battlefield 2042 servers are down. You can check Battlefield 2042 server status here.

Previously, an update 2 was released with quality of life improvements. Unfortunately, since the release, players are facing various disconnection and login issues with the game. Today’s BF 2042 update 1.05 will fix a few of these issues.

Battlefield 2042 Update 3 Download Size

  • PC: 6.19 GB (Origin) / 9.3 GB (Steam)
  • PS5: 5.076 GB
  • XBX|S: 5.52 GB

Read more details below.

BF2042 Update 3 Patch Notes – December 2, 2021

Update 0.3.0

Fixes, Changes, and Improvements

General

  • The Recent Players screen now include everyone from previous matches to allow for easier user reporting

Made The latest patch added various improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”

  • The latest update addressed Kaleidoscope server room lighting issue
  • The latest update addressed an issue related to the velocity / trajectory while spawning in jets
  • The latest patch improved helicopter animation in level fly-bys during insertion
  • The latest patch added various improvements to address an issue where players killed in vehicles would fall beneath level geometry
  • The latest patch added various improvements to streaming assets in deploy screen presentation
  • Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
  • Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
  • Correct field of view is applied immediately following insertion sequences 

User Interface

  • The latest patch improved the Collection screens, making them easier to use and clear as to what you’re interacting with

The latest patch improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts

  • Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
  • Added new markers to make your newly unlocked items easier to find
  • The latest patch improved screen transitions when entering and returning to the Main Menu
  • The latest patch improved Report a Player flows, specifically around toxicity and cheating reports
  • The in-game scoreboard now properly scales to match screen safe-zone settings
  • Fixed instances where the scroll function didn’t work in the Options screens
  • Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
  • Fixed visual effects remain on screen during End of Round
  • CommoRose
    • The latest patch improved responsiveness of CommoRose opening
    • Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
    • Fixed objectives not showing in the CommoRose for attackers in Rush

Matchmaking & Friends

  • The latest patch improved the experience between EOR and the Main Menu
  • The latest patch improved Matchmaking reliability and reduced instances of Matchmaking failed
  • The latest patch improved Crossplay invite flows
  • Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
  • Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
  • Fixes to Friend Invitations for players on PC
  • The latest patch has addressed a bug where the friends list was sometimes not fully up to date

Progression and Unlocks

  • Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
  • Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
  • The latest patch improved overall XP/Rank tracking and reliability
  • The latest patch improved Mastery rank tracking
  • The latest patch improved reliability of Player card tracking
  • The required level to unlock an item is no longer visible once the item is unlocked
  • Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
  • The latest patch has addressed a bug that was not properly awarding XP for Angel resupplies
  • 3D preview of vehicles now displays the correct customizations in the Collection menu
  • Added a notification when reaching a new Player Card Badge tier
  • Added a notification when reaching a new Mastery tier

Rendering

  • Addressed a variety of visual flickering and stuttering issues
  • The latest patch added various improvements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to allow correct ADS for the VCAR
  • Leaving ADS  is now smoother than before on Xbox One and PlayStation 4 consoles
  • Addressed multiple graphical issues affecting water reflections
  • Addressed an issue with character rendering for players joining a match in progress
  • Made The latest patch added various improvements to artifacts affecting DLSS implementation
  • Fixed flickering in the oasis water in El Alamein on deploy
  • Fixed animations sometimes glitching when picking up a weapon from the ground
  • Fixed Aircrafts sometimes showing up with wrong landing gear visuals
  • Fixed issue that would cause incorrect bullet impact effects when shooting near water
  • Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane
  • Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
  • Fixed skinning issues for several PP-29 Weapon Skins

Maps

  • Over 150 individual fixes, small changes, and The latest patch added various improvements across all of our Maps
  • The latest patch improved level geometry issues across all levels addressing issues such players getting snagged or trapped
  • The latest update addressed multiple spawning issues
  • The latest update addressed visual glitches such as lens flare, visible seams in skydome
  • The latest update addressed a large number of collision and placement issues
  • Addressed issues affecting local audio placement in multiple Maps

Battlefield Hazard Zone

  • Made The latest patch added various improvements to visual presentation of Dark Market Credits
  • Modified the Squad and Player Screen to remove enemy squad names
  • Modified the Scoreboard to no longer show connected enemy players
  • Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover
  • Added new spawn locations for initial Data Capsules
  • Increased the amount of Data Drives initial Data Capsules can contain
  • Made The latest patch added various improvements to the Data Drive Scanner’s accuracy and enemy identification
  • The latest update addressed an issue where two teams could extract simultaneously
  • The latest update addressed warnings to alert players they’re being scanned sometimes not appearing
  • Made it easier to interact with Data Drive pick-ups
  • Added a distance read-out for the next available Extraction Point
  • The latest patch improved the end-of-round camera placement
  • The “Modify” button in the lobby now takes you back to the Perk tab
  • Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
  • Drones inside the extraction Condor will now be destroyed upon leaving
  • Added XP for completely eliminating an enemy squad
  • The Redeploy icon is now part of the soldier and vehicle world icon
  • Fixed players sometimes being able to pick up more than their max capacity of Data Drives

Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly. The new patch also The latest patch has addressed a bug where the countdown in the lobby would not start if the player was tabbed out

  • Reduced width of lobby summary information
  • Added an animation and audio cue when the player’s Remaining Balance changes in the lobby
  • Combined Tactical Items tab into a single tab in the lobby
  • Made lock icon visuals more clear while in the lobby
  • Added an option to Quit from the waiting for players to join and pre-round lobby menu
  • The latest patch has addressed a bug in the lobby that made it difficult to understand what Tactical Items are being selected
  • The latest patch has addressed a bug where voice over would get cut off too early at the end of round
  • Fixed issues with voice over heard by extracting players
  • Fixed issues with random audio triggers for the Data Drive Scanner
  • Fixed missing music when squad gets eliminated

Battlefield Portal

  • Added Server Info for the Pause Menu
  • Added support for reporting a server from the Pause Menu
  • Added support for server admins to write periodic server messages
  • Simplified the Server Settings screen design
  • The latest patch has addressed a bug where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
  • Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
  • Added different loading music based on which Portal map is loading
  • Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
  • Aircraft within Portal now display their equipped missiles and bombs correctly
  • Added a UI indicator for Rush to show when the next sector will start
  • Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
  • New official Vehicle Team Deathmatch game mode
  • New official Team & FFA Gun Master templates
  • New official Infection template

Rules Editor

  • Added the ability to detect what players were killed with in order to apply additional Logic
  • Enable the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Fixed spotting issues for the Binoculars
  • The latest patch has addressed a bug that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrain
  • The latest patch has addressed a bug that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG’s

Battlefield: Bad Company 2

  • The latest patch improved the M416 reload animation
  • The Tracer Dart now locks successfully on tagged vehicle
  • Mortar Strike can no longer be fired while not zoomed
  • Additional tuning to the UAV-1

Battlefield 3

  • Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted
  • Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them
  • Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed
  • Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time
  • EOD Bot now has a Vehicle Status Icon to assist with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the health of other jets
  • The FGM-148 Javelin now has two distinct firing types
  • Balancing pass on C-RAM and Pantsir stationary
  • Increased the reload time for Guided Rocket
  • Fixed passive spotting issues for the MAV

UX Improvements

  • Made a series of visual, audio, and gameplay The latest patch added various improvements to weapons, vehicles, and gadgets
  • The latest patch improved the Plus Menu customization experience
  • Fixed navigational issues on the Player Card Collection screen
  • Added a new Options to select damage the indicator color for soldiers and vehicles
  • Added a new crosshair option to change damage indicator shape thickness between: Thin – Medium – Thick’
  • Replaced the “Accessibility” button in the Experience Selection with “Accessibility & Options”
  • Fixed the color picker preview in Options menu often showing black, instead of the actual color
  • Pinged objects now remain visible when occluded

Conquest

Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting

Breakthrough

  • Tuned capture times for Breakthrough
  • The latest patch improved out of bounds defender spawning in Breakthrough to ensure easier safe spawning
  • Made The latest patch added various improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode Widget
  • The Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and Rush
  • Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.

Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough

  • Made UI The latest patch added various improvements to indicate when the attacking team has reached the last sector
  • Made UI The latest patch added various improvements to indicate when the defending team loses a sector
  • The latest patch has addressed a bug that could cause the End of Round screen to display inaccurate scores for the attacking team

Dynamic World Improvements

  • Addressed issues for VFX affecting late-joiners
  • Made The latest patch added various improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
  • Made The latest patch added various improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
  • The latest patch improved interaction of SG-36 Sentry Gun and elevators
  • Quality of Life fixes and The latest patch added various improvements to interact prompts
  • Tornado and smoke visual effect improvements
  • The latest update addressed a large number of collision issues with large scale animation events
  • The latest patch improved location-based sandstorm audio experience
  • The latest patch added various improvements to destruction audio
  • Adjusted the timing for automatic doors

HUD

  • Added a UI element that shows nearby players that can revive you within 50m when downed
  • Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you

When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo

  • Increased Big Map Resolution for The latest patch improved navigation
  • Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
  • All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
  • Time before revive completion is now visible for the downed player when being revived
  • The latest patch has addressed a bug where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
  • The latest patch has addressed a bug where friendly soldiers are missing their blue UI icons when a player is in a downed state
  • The latest patch has addressed a bug where some player names don’t show when looking at multiple soldiers or vehicles next to each other

Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options

  • Added an option that allows for the disabling of the button prompts visible in the HUD
  • Added message about which player healed you when getting healed by other players
  • Added message about which player shared ammo when getting ammo from other players
  • The latest patch has addressed a bug where IFF markers on squad members do not change with colorblind option
  • The latest patch improved visibility of IFF marks over distances
  • The latest patch has addressed a bug where IFF markers would not be visible when using low video settings
  • The latest patch has addressed a bug where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal match
  • Reload UI hints now stop pulsating after 4 seconds
  • Added an option to show or hide button prompts in the HUD
  • Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc…)

Added an option to customize the visibility of the fire mode indicator’s prompt and icon in the HUD (When available, Always ON, ADS Only)

Bots

  • Fixed issue where Bots sometimes didn’t revive players
  • The latest patch improved Bots helicopter handling
  • The latest patch improved Bots combat behaviors
  • The latest patch improved Bots gamemode behaviors

Audio

The latest patch improved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs

  • The latest patch improved weapon audio for enemies firing at the player, including at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio during End of Round
  • Added a ping sound for “Request Revive” to help mark your location
  • Tweaked the sound when pinging a downed friendly player
  • Made The latest patch added various improvements to ground vehicle gear shifts and suspension sounds
  • Warning and Transmission sounds will no longer repeat on vehicle low health
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for damaged engine fires on vehicles
  • It’s now easier to hear the LCAA Hovercraft when it’s behind players

Specialists

Angel

  • Loadout Crate
    • Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.
    • When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
    • Visual effects and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates
    • Added a unique sound when picking up armor
    • Added the ability to self-apply armor with Angel’s Supply Bag
    • Loadout Crate can now no longer be called-in when underneath tall buildings
    • Added a hand gesture animation when placing the Loadout Crate
    • Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor

Irish

The latest patch has addressed a bug where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations

  • Updated Irish’s gadget preview video found on the “More Info” screen
  • DCS Deployable Cover
    • The latest patch has addressed a bug where the DCS Deployable Cover Minimap Icon was not displayed correctly
    • The latest patch improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces

Dozer

  • SOB-8 Ballistic Shield
    • The latest patch has addressed a bug where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
    • The latest patch has addressed a bug where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
    • The latest patch has addressed a bug where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
    • The latest patch has addressed a bug where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
    • The latest patch has addressed a bug where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
    • The latest patch has addressed a bug where players were flung up in the air after being melee’d by Dozers with his shield equipped
    • Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
    • Reduced Dozer’s deflection damage from his shield
    • Removed the headshot multiplier from Dozer’s deflection damage

Rao

Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees

    • Fixed issue where the Cyber Warfare Suite would trigger “Enemy Hacked” voice over without eligible enemies being present

Paik

  • EMG-X Scanner
    • Added a sound effect for the victims being scanned by the EMG-X Scanner
    • Fixed missing sound for AR-Scanner when owner of ability is out of view
    • The EMG-X Scanner should now be able to spot targets above or below Paik.
    • Disabled the usage of EMG-X Scanner while inside vehicles
    • Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m

Casper

  • OV-P Recon Drone
    • The latest patch has addressed a bug where user is unable to deploy the OV-P Recon Drone while in a prone position
    • The latest patch improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
    • Players now switch back to their previous weapon after exiting the OV-P Recon Drone
    • Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
    • Increased the range of the EMP on the OV-P Recon Drone
    • The latest patch has addressed a bug where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets
    • Increased the OV-P Recon Drone’s movement speed
    • Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
    • Adjusted the “near drone” spotting distance
    • Adjusted the size of the spotting area when controlling the drone’s camera view.

Boris

  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
    • The latest patch has addressed a bug where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

Sundance

  • Moved Sundance’s scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude
  • Wingsuit
    • The latest patch has addressed a bug where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
    • The latest patch has addressed a bug when undeploying and then deploying the Wingsuit can cause 1p view while flying

The latest patch has addressed a bug where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead

    • Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating

Falck

Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol

    • Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
    • Added healing VFX for when you’re being healed by the S21 Syrette Pistol
    • Added sound feedback for when being healed by the S21 Syrette Pistol

Mackay

  • Grappling Hook
    • The latest patch has addressed a bug where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
    • Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
    • Reduced damage of the Grapple Gun

Vehicles

  • Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
  • Made exit position from vehicles more consistent
  • Made The latest patch added various improvements to controller vibration for vehicles
  • The latest patch has addressed a bug where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
  • Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
  • The latest patch has addressed a bug where a player driving the LCAA Hovercraft can not be shot through the front window
  • Fixed the F-35E Panther repair system ability missing from customisation
  • Added an option to have vehicle boost as toggle or hold
  • The latest patch has addressed a bug where vehicles took double damage when getting hit through glass
  • The latest patch improved TOW Missile Projectiles flying behavior
  • Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
  • Fixed instances where vehicles sometimes would become stuck on world geometry
  • The latest patch has addressed a bug which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
  • Fixed a bug where Ranger would lose connection to player who called them in after being downed
  • Fixed some wheeled vehicles continuing to roll backwards when reverse is released
  • Adjusted FOV sense of speed effect on vehicles

Land vehicles could sometimes get “stuck” when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input

  • Fixed kill camera going under ground when killed in a vehicle

Weapons

Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further The latest patch added various improvements are still being investigated

  • Fixed the 8X Scope having a faster ADS time than the others
  • Fixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.
  • The latest patch has addressed a bug where a soldier is unable to shoot after getting hacked while in a vehicle
  • Reduced switch back to weapon delay after throwing grenade
  • Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
  • The 40mm AP projectile no longer incorrectly shows a proximity indicator
  • Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
  • Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use

NTW-50

  • Reduced effectiveness of the NTW-50 against vehicles
  • Anti Materiel Rounds magazine size increased to 5
  • Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
  • Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles

Gadgets

  • Gadgets no longer pause their cooldown when the player enters a vehicle
  • Gadgets will move with elevators rather than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
  • Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players

CG Recoilless M5

Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures

  • Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings

C5 Explosive

  • Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
  • The latest patch has addressed a bug where the C5 Explosive server and client positions were not correctly synced
  • Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

SOFLAM Designator

The latest patch has addressed a bug where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed

  • Fixed the SOFLAM Designator’s tooltip text being misaligned

Anti-Tank Mine

  • The latest patch has addressed a bug that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

Medical Crate and Ammo Crate

  • Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and address jitter
  • The latest patch improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them
  • The latest patch has addressed a bug where the resupply animation would not play when resupplying gadgets from the Ammo Crate

Smoke Grenade

  • Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
  • The latest patch has addressed a bug where Smoke Grenades could be destroyed by bullets or explosions
  • The latest patch has addressed a bug where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap

Repair Tool

  • The latest patch has addressed a bug where the Repair Tool can repair vehicles while not facing the vehicle.
  • The latest patch improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon

  • The latest patch has addressed a bug where picking up an Insertion Beacon would not make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Reduced the delay before the Insertion Beacon is placed after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
  • Extended the animation of the FXM-33 AA Missile reload

Soldier

  • Added turn in place animations for one-handed and two-handed gadgets
  • Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself
  • Reduced occurrences where Specialists can be seen with low quality animations in the distance
  • Adjusted the pose of the legs when falling to avoid legs blocking the view
  • Adjusted soldier animations when swimming.
  • Various visual adjustments and fixes for Specialists

Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.

  • Fixed a bug where players could get stuck in swimming state on ground
  • Fixed missing weapon deploy animation when transitioning from water to land.
  • Fixed issues where the soldier would sometimes not properly follow the ground when sliding
  • The latest patch has addressed a bug where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
  • The latest patch has addressed a bug where it is not possible to look up and down enough while prone on a slope
  • The latest patch has addressed a bug where character hands were not in contact with ladders when FOV was higher than default
  • The latest patch has addressed a bug where you could turn and see your own headless first person body while on ladders

The latest patch has addressed a bug where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed

  • The latest patch has addressed a bug where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
  • The latest patch has addressed a bug where your first person soldier would sometimes not play the correct sprint animation
  • The latest patch has addressed a bug where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
  • The latest patch has addressed a bug where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning

Melee

  • Adjusted the timing of sound of takedowns on enemies being prone
  • The latest patch improved the speed in which the weapon switches when watching another player melee attack
  • Decreased the range in which you can melee a player
  • You can no longer perform a takedown on a soldier climbing a ladder
  • Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
  • The latest patch has addressed a bug where players sometimes got thrown up in the air while using melee
  • Fixed takedowns on enemies lying prone not working from all angles
  • Fixed an animation issue while taking down an enemy that is prone on stairs
  • Fixed a camera bug for meleeing players while standing on a moving platform
  • Fixed a bug where melee attacks in water could put the player in a broken state
  • The latest patch has addressed a bug where players were able to gain velocity by hopping on and off a ladder and hit melee

Download free BF 2042 patch 1.05 for PlayStation 4, PlayStation 5, PC, and Xbox One.

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