BeamNG.drive update 0.26.1 is now rolling out on PC (Steam). According to the official BeamNG.drive patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s BeamNG.drive patch 0.26.1 will fix a few of these issues.
Check out more details below.
BeamNG.drive Patch Notes – September 22, 2022
Vehicles
- Common
- Implemented ability to spawn vehicles with their engine turned off
- Added settings for default engine ignition state when spawning vehicles
- Civetta Scintilla
- Fixed doors not closing on race variants
- ETK K-Series
- Fixed incorrect suspension event name
- Gavril Roamer
- Fixed missing clutch pedal
- Hirochi Sunburst
- Fixed broken DCT shifter animation
- Fixed incorrect suspension event name
- Ibishu Covet
- Fixed broken Front engine RHD race interior
- Fixed instabilities with steering
- Fixed missing geometry on MR Turbo side skirts
- Fixed left front turn signal activating with the right one
- Made “GTz Factory Graphics” skin compatible with Series II fascia
- Fixed piping for the headlight intake
- Updated brakes on “Runner (M)” config
Levels
- Italy
- Utah
- Removed grass that was sticking through the road on a bridge
- Fixed flipped normals on large rocky terrain texture
- Fixed cdae error with pebble
- West Coast, USA
- Improved intersection at large bridge mainland entrance/exit
- Fixed broken 16-bit texture on palm trees
Missions
- Fixed Stars not showing properly for Freeroam-Missions
- Garage2Garage Delivery:
- Moved “Next Delivery” button to the far left and made it focus automatically
- Fixed Stars not being awarded correctly
Gameplay
- Fixed an issue with the Understeer Reduction Assistant that was causing the Covet variant “The Skidplate” unable to steer. This should probably fix other mods that also use non-standard objects instead of wheels
- Fixed inability to use Understeer Assistant in bindings using the ‘Wheel(Direct)’ filter (for example people steering with the mouse)
- Fixed the steering sometimes reacting slower than usual right after disabling Understeer Reduction Assistant and until the vehicle is replaced or reloaded
- Reintroduced the old ‘Limit steering at high-speed’ assistant (disabled by default)
- All these assistants now behave independently from the speed option selected for ‘Oversteer Reduction Assistant’
Traffic
- Parked vehicles are now enabled by default. A total of 5 parked cars are used – this can be increased in the Options > Gameplay menu
UI
- Renamed “Include standalone .PC configurations” to “Include custom .PC configurations” to reduce confusion
i
This checkbox shows .PC files without a corresponding .JSON file whether they are custom configs or not
- Fixed certain warning messages that reappear on the top-right corner even after clicking to hide them
- Improved visuals of the “Steering’ UI app: the assistance amount is now shown in white (instead of light orange), and assistant indicator dots have been rearranged
- Overview map: Fixed an issue where the menu selection wasn’t working with the controller right after selecting a mission
- Quick Access app: Fixed a bug that was preventing vehicle switch button from working if simple traffic is used
- Updated official translations
Game Engine
- Fixed some crashes caused/triggered by some vehicles mods
Jbeam
- Fixed jbeam variable subsystem not correctly overwriting parent variables
- Fixed jbeam expression parser subsystem missing certain math functions (e.g. sqrt)
Lua
- Fixed mods being unable to save new settings. Now a warning about the non-standard setting will be shown in logs, while the value is stored normally (as in previous versions)
- Fixed multispawn system forcing ignition state for all vehicles
- Fixed parked vehicles intersecting with the player vehicle in some cases
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