Beamng Drive Update 0.25.4 Patch Notes – July 5, 2022
Changelogs
Beamng Drive Update 0.25.3 Patch Notes (Official)
Beamng Drive update 0.25.4 is available to download on PC (Steam). According to the official Beamng Drive game patch notes, the latest update resolves issues related to vehicles, levels, missions, AI, and more.
Previously, a major update added a new vehicle, a metric truck-load of new missions and the return of the Garage Mode. Recently, a hotfix was also released.
Unfortunetly, players are facing a number of problems with the game. Today’s Beamng Drive patch 0.25.4 will fix a few of these issues. Check out more details below.
Beamng Drive Patch 0.25.4 Notes – July 5, 2022
Vehicles
Bruckell Moonhawk
Fixed ‘Body Colored Trim’ – color changes no longer affect each other
Fixed some trim pieces not being properly affected by ‘Body Colored Trim’ skins
Civetta Scintilla
Removed unused test thrusters from root jbeam as they were breaking mods
Fixed duplicated rear suspension dampers
Common
Fixed incorrect light colors and patterns on European Police lightbar
Levels
Small Island: Fixed AI decal road
Missions
Polished ‘Island Rally Cross Club Race B’ and C missions on Small Island
Removed ‘Island Rally Cross Club Race A’ from Small Island
AI
Minor adjustment to Chase mode logic; AI will avoid getting confused if driving directly beside the player
Traffic
Improved police / suspect values to make gameplay more enjoyable (less despawning)
Improved road type comparisons for the traffic respawn logic
Fixed “toggle traffic” binding throwing an error if the traffic module is not loaded
Filtered out spawning large vehicles for traffic (due to physics instability and other issues)
UI
Garage Mode: Prevented resetting and making the vehicle drivable
Game Engine
GLTF exporter
Fixed duplicate packed texture
Fixed missing texture for BNG materials
Fixed file becoming corrupted when exporting more than 200 meshes
Lua
The recently added function queueObjectLua(…) must now be called through be:queueObjectLua(…) instead