Arena of Kings Update Patch Notes – December 31, 2021


Arena of Kings update is now available to download on PC(Steam). According to the official Arena of Kings patch notes, the latest update added limited edition profile backgrounds, unstuck protection, changed the global chat channels to General, LFG, and Help, and much more.

Since the last patch, players are experiencing problems with the game. Today’s Arena of Kings patch will fix a few of these issues.

Check out more details below.

What is new in today’s Arena of Kings update Patch Notes? – December 31, 2021

  • Stuck in pillars: we’ve added unstuck protection and reduced the chance to get stuck in pillars/rocks.
  • Added limited edition profile backgrounds to celebrate the new year!
  • Changed the global chat channels to General, LFG, and Help.
  • Channel messages do not display during a game anymore to reduce spam while playing.
  • Increased the drop rate of Legendary Items during games.
  • Internally we’re preparing for EU servers soon.
  • We’re monitoring the health of the Party Finder tool and will make adjustments to speed it up when Season 1 begins (soon).
  • Fixed several client crashes.
  • Fixed several bugs with targeting and attacking Nihilist Orbs.
  • Fixed a bug with Lich receiving Wisdom gear during games.

Balance Changes

  • Stage 4 Sudden Death damage per tick is now the same as Stage 3 but now also reduces all healing by 30%. This change is targeted towards double healer compositions and edge-cases with two healers in overtime.


The Whirling build is pretty good – we want Annihilate to be a little better.

  • Annihilate energy cost reduced from 50 to 45.
  • Puncture damage increased by 3%.
  • Slash damage increased by 3%.
  • Temple Strike cooldown reduced from 14 to 13 seconds.


Champion has been overperforming, we’re bringing it down to a more fair level.

  • Basic attack damage reduced by 3%.
  • Slashing Strike bleeding duration reduced from 3 to 2 seconds.
  • Enrage no longer provides damage reduction. Fixed a bug that was causing Enrage to give 5% more Power than intended.


We know that Lich is overperforming at lower ratings – we’ll continue to monitor it.


Orb of Smoke was basically a permanent Gospel of Onslaught (but better) with permanent uptime. This ability was way overtuned.

  • Gloom amplify reduced from 3% to 2% per stack.
  • Infusing an Orb of Smoke now also temporarily increases Health by 750.
  • Orb of Smoke power reduced from 82 to 35.


Ranger needed more raw numbers to compete with the other DPS classes.

  • Elemental Arrow base damage increased by 2%.
  • Rain of Arrows damage increased by 6%.
  • Twisting Shot damage increased by 4%.


Less damage on Frostbolt – bringing back the Ice Spikes playstyle – making Magic Missiles core to Frost’s gameplay.

  • Frostbolt damage reduced by 4%. Reverted the Mana nerf from 220 back to 200.
  • Ice Spikes: reverted to require Chill instead of Freeze. Hypothermia now always roots for 3 seconds and counts as a Chill effect. Cooldown increased from 16 to 18 seconds. Stun duration reduced from 1.8 to 1.7 seconds.
  • Magic Missiles now deals 2x damage against Chilled targets.

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