Transport Fever 2 update is now rolling out on PC. According to the official Transport Fever 2 patch notes, the latest update contains new features and improvements introduced with the Console Edition. Apart from this, the latest TPF2 summer update also includes various stability fixes.

Previously, a big Transport Fever 2 update added various balancing, changes, and bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.

Today’s Transport Fever 2 patch will fix a few of these issues.

  • Added controller-optimized user interface: enable it in the interface settings

  • Added controller support (only in the controller-optimized user interface)

  • Added reworked and improved vehicle models

  • Added Italian, Brazilian Portuguese and Korean localization

  • Added support for Steam Deck

  • Improved simulation performance

  • Improved rendering performance

  • Improved savegame loading performance

  • Improved memory usage

  • Improved video memory usage: introduced temporary unloading of unused textures

  • Improved savegame storage size by using zstd compression

  • Improved resource loading by providing more game resources in zip archives

  • Improved rendering: do proper transparency rendering to prevent xray effects

  • Improved rendering performance: added terrain tesselation

  • Improved usability: ask for input device if both mouse and controller are connected on first startup

  • Improved usability: ask for confirmation if user leaves settings menu with unsaved changes

  • Improved notifications: unified layout and position

  • Improved notifications: added setting to disable notification about new vehicles

  • Improved line manager: better highlighting and warnings related to alternative terminal issues

  • Improved line manager: show arrow at decision signals for alternative terminals

  • Improved line manager: force common decision points only for paths departing from same terminal

  • Improved line manager: ask for confirmation if line with configured stops should be deleted

  • Improved path finding: ignore alternative terminals from where is no path to the next primary terminal

  • Improved path finding: reduce calculation time for lines with multi-dock harbors

  • Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop

  • Improved data layers: added layer minimize feature to hide legend

  • Improved construction: grid layout for bridges, tunnels and railroad crossings

  • Improved street construction: adjusted size and heights of cloverleaf intersection

  • Improved cockpit camera: hide hints after 5 seconds

  • Improved music player: added playlists which are selectable in audio settings

  • Improved credits screen: added library information and navigation interaction

  • Improved map settings balancing: changed medium map size to 11km x 11 km

  • Improved debug output in certain crash situations

  • Improved debug output related to unexpected crashes

  • Map Editor Improved date handling: set start date to current date on save

  • Modding Improved user interface modding: added textAutoWrap property

  • Modding Improved user interface modding: added support for @4x icons

  • Modding Improved user interface modding: moved various hardcoded stylings to stylesheets

  • Modding Improved scripting: added file filter support for animals

  • Modding Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity

  • Modding Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity

  • Modding Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times

  • Modding Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times

  • Modding Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state

  • Modding Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener

  • Modding Improved debug tools: added option to replace legacy vehicles with reworked ones

  • Modding Improved debug tools: added option to enable/disable and tweak terrain tesselation

  • Modding Improved debug tools: added option to enable/disable texture streaming

  • Modding Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod

  • Modding Improved error output of crashes related to metadata of models

  • Model Editor Improved output: show info message when model editor settings couldn’t be loaded

  • Fixed crash related to year overflow of game simulation time

  • Fixed crash related to replacement of missing town building scaffolding

  • Fixed crash related to duplicate edges in constructions

  • Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU

  • Fixed crash related to AMD GPU drivers while using OpenGL

  • Fixed vehicles not loading in all compartments if they unload items before switching to another cargo

  • Fixed vehicle horn not triggered in certain situations

  • Fixed planes reserving runway even though they can’t reserve the path to the runway

  • Fixed station types not being updated on street modification

  • Fixed background blurring of windows on certain systems

  • Fixed trains at stations being compressed while tracks are modified

  • Fixed scale of Peterbilt 359, Cascadia and 40 ton truck

  • Fixed various minor issues with localizations

  • Fixed missing tooltip for overcrowded terminals

  • Fixed update of key assignment in cockpit camera

  • Fixed land use data layer showing wrong level for some buildings

  • Campaign Fixed crash when clicking multiple times on yellow markers

  • Campaign Fixed flickering cutscene shot in mission 1

  • Campaign Fixed various minor issues with mission scripts

  • Download free Transport Fever 2 Summer Update on PC.

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