V Rising update 0.5.44979 is available to download on PC(Steam). According to the official V Rising patch notes, the latest added new Mad Hunt server settings. Apart from this, V Rising patch 0.5.44979 also includes bug fixes and balance changes.

Previously, a major update added quality of life improvements and fixes. Read more details below. Recently, a hotfix was also released. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s V Rising patch 0.5.44979 will fix a few of these issues.

Read more details here.

V Rising Update Patch Notes – October 24, 2022

General

New Game Presets

Two new Game Presets have been added:

Mad Hunt – PvP
Mad Hunt – PvE

These presets enable three new server settings:

Shuffle V Blood Locations

Shuffles the location of all V Blood units and alters their faction to reflect the faction of the V Blood they replace. V Blood units are shuffled using three pre-defined groups based on difficulty level.

When this setting is active, all V Blood units have their portrait and lore hidden in the V Blood Menu until they are defeated.

Note that the technology unlocked to progress is still unlocked in the same order and level, but a new V Blood unit will take its place and level.

Shuffle V Blood Abilities

Shuffles all V Blood ability rewards randomly across the board. Some units will end up with one ability reward, others with two, and some with zero.

Shuffle V Blood Tech

Shuffles the technology rewards of all V Bloods. Technology is shuffled using many pre-defined groups to ensure that players may progress with essential technology regardless of how rewards are shuffled.

Note

: When Shuffle Tech & Shuffle Abilities are activated, some V Bloods may end up with no rewards.

Note

: Enabling any Shuffle settings may only be done when starting a new server. These settings cannot be modified on a running server, nor can these settings be deactivated.

Halloween Free DLC

Accessing the Contents

The Haunted Nights Castle Pack DLC can be redeemed by navigating to the DLC section of the steam page, clicking on the Haunted Nights Castle Pack, and then redeem it for no cost.

By unlocking the DLC and by completing the Journal Quest “Lord of Shadows” you unlock access to the following new items:

  • Haunted Nights Coffin (Skin variation of Wooden Coffin)
  • Haunted Nights Stash (Skin variation of Wooden Stash)

By unlocking the DLC and by completing the Journal Quest “The First book in the Library” you unlock access to the following new items:

  • Haunted Nights Carpets
  • Haunted Nights Stained Glass (Window)
  • Haunted Nights Wall Decor (2x Wallpapers)
  • Haunted Nights Web Drapes (Wall / Window Wall / Pillar attachments)
  • Haunted Nights Gourd Lantern (Pillar attachment Light)
  • Haunted Nights Floating Gourd (Flying Light)
  • Haunted Nights Lanterns (4x Standing Lights)

By unlocking the DLC and by completing the Journal Quest “Expanding my Domain” you unlock access to the following new items:

  • Haunted Nights Standing Mirror

Balance Changes

Axes

Frenzy

  • Casttime increased to 0.35s from 0.3s.
  • Hitbox radius reduced to 4 from 4.2.

X-Strike

  • Range reduced to 8 from 10.

Sword

Spinning Strike

  • Damage per hit increased to 35% from 30%.

Reaper

Howling Reaper

  • Duration reduced to 2.2s from 2.5s.
  • Total area damage reduced from ~180/200% (this could vary depending on range before) to 160% (note that the initial projectile hit still deals 50% damage).

Spear

A Thousand Spears

  • Reduced spear channel duration to 1.1s from 1.35s (effectively reduces the time a unit is stunned by the attack by 0.25s).
  • Damage per hit reduced to 20% from 25% (from a total of 200% damage to 160%).
  • The attack now hits all enemies in the area rather than only one.

These changes reduce the damage and stun duration for single-target attacks but make the spear overall stronger when hitting several targets (primarily affecting PvE).

Slashers

Camouflage

  • Incapacitate duration reduced to 2s from 2.5s.

Mirror Strike

  • Hit Collider increased (now has the same hitbox as Merciless Charge and Heart Strike).

Arctic Leap

  • Freeze duration on vampire targets reduced to 2s from 3s.

General Freeze

  • The shield component of Freeze has been changed from a static 5 health shield to a spell-power-based shield. Freeze now shields the target for 50% of the owner Spell-Power resulting in a shield that scales from ~5 – 20.

General

  • Shields now properly use the owner’s spell power when calculating the power of a shield that is applied rather than using the target’s shield power.

Crimson Aegis

  • Duration reduced to 3s from 4s.

Crimson Beam

  • Reduced duration to 3s from 4s.
  • Increased damage per second to 200% from 150%.
  • Increased healing per second to 150% from 100%.

Corpse Explosion

  • Radius increased to 3.2 from 2.8.

Volatile Arachnid

  • Increased movement speed to 4.8 from 4.5.
  • Reduces cast time for self-detonate to 1s. from 1.2s.
  • Detonation damage increased to 120% from 100%.

Spectral Wolf

  • Bounce damage reduction per hit reduced to 85% from 75% (effectively increases the damage overall from hitting multiple targets).

Spectral Assassin

  • Damage increased to 140% from 125%.
  • Spectral Assassin attack cast time reduced to 0.9s from 1s.

Chaos Burn Effect

  • Reduced to 5 ticks from 7 (reduces damage to 50% from 70%).

Veil of Chaos

  • Knockback tier reduced from illusion detonation to no longer affect vampire players.

Aftershock

  • Cooldown reduced to 10s from 12s.
  • Damage increased to 125% from 100%.

Void

  • Damage increased to 75% from 70%.
  • Fixed an issue where Void would consume Chaos Burn if it was active on a target.

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