Super Animal Royale Update 1.25 Patch Notes

Changelogs

Super Animal Royale update 1.25 is now available for PS4 players. According to the official Super Animal Royale 1.25 patch notes, the latest season 8 update adds a nautical new point of interest, zip-lines, a new weapon, and more. Apart from this, the Super Animal Royale patch 1.25 also includes a long list of bug fixes.

Unfortunately, since the last update, players are experiencing a number of issues when trying to play the game. Today’s Super Animal Royale patch 1.25 will fix a few of these issues.

Check out more details below.

Super Animal Royale 1.25 patch notes – July 11, 2023

New Audio Effects and Improvements

SAR’s gotten a ton of audio overhauls this update to improve the auditory experience! Here’s some changes to keep an ear out for:

  • Most character-related sounds and emotes now use stereo audio. This improves the quality and depth of many sounds that were previously only played in mono.
  • Added stereo spread to environmental music (for example, the stage shows and water fountain).
  • Updated the sound for using Super Tape so it provides a more distinct ending to mark completion. Also, a bug where the tape sound effect could play multiple times if pressed quickly at higher pings has been fixed.
  • Impossible Tape has a new taping sound (sounds more super!)
  • Added a new spatial hit impact sound for when enemy players are hit. This sound plays immediately when you hit another player (client side), while the original ‘ding’ hit sound will still also play when the server confirms the hit & damage.
  • Updated enemy player hit sounds to be louder and more reactive sounding.
  • Less important sounds will now have audio levels ducked if important sounds are triggered (ie hits, grenade landing, squadmate knocked).
  • Fixed player hit sounds triggering multiple times in one frame.
  • Fixed hamster ball hit sounds triggering multiple times in one frame.
  • Self-damaging poison no longer plays the sound for an enemy player being hit.
  • Waterfalls in close proximity no longer play identical audio clips, which caused audio phasing issues
  • Sound added for the large screen at S.A.W. Security HQ.
  • Sound added to the fish tanks at Penguin Palace.
  • Added a specific sound for breaking the wood blockades at S.A.W. Security HQ.

Be sure to stop by Super Sea Land to enjoy some of the new tracks too, especially the Aquarium’s ambiance track! We’ve been excited to share it with you, as it’s quickly become one of our favorites. That Jake guy really knows what he’s doing.

New Milestones

  • Kill milestones for the Superite Laser have been added, as mentioned above.
  • New win milestones have been added for reaching the Top of the Food Chain, along with new cosmetics as rewards! These are the Royal Scepter melee weapon at 50 wins, and the King’s Outfit at 100 wins (Super Edition required to claim).
  • A new milestone has been added for becoming the unfortunate victim of a Health Juice Factory production accident. Hopefully its reward is suitable workman’s comp (Super Edition required to claim).

Gameplay Changes

  • The most important change: you can now pet other player’s Mini Animals in the lobby!
  • The gas radius of damaged Skunk Mushrooms has been increased from 15 to 20, and the number of total damage ticks has been increased from 13 to 14.
  • Minigun windup time is now 0.48s, down from 0.72s. This change aims to help the weapon become better equipped for a variety of situations and worth its legendary status.
  • The Super Juicer now increases your Health Juice maximum to 300, gives double the previous amount from juicing, and if you are at maximum juice it will produce lootable juice cans. Its style has also been updated.
  • Eggs from the BCG now properly check the height of downed players when calculating mid-air collisions.
  • Reworked object interaction so that the nearest interactable object will always take precedence. This prevents issues with zip-line boarding while loot is around, and fixes various other long-standing issues such as boarding Giant Emus inside loot piles.
  • In SvR mode, points are now only deducted for respawning if you died to another player.
  • Adjusted pet movement on conveyors so it can push them while idling.
  • If you eat a Speed Mushroom while already under its effects, the boost’s duration now stacks.
  • Quick chat pings on mushrooms now indicate the type.
  • Dart guns by default will now heal Giant Emus, since they are non-hostile creatures. However, they will still damage the emu if a rider is non-friendly.
  • Wins will now count towards the “Survive until the final gas circle” challenge.
  • Many improvements have been made behind the scenes regarding textures, sounds, characters, and code to reduce the total memory usage of SAR.
  • Several TV screens throughout the map (SART screen, Mini ranch ad screens, and so on) now use video as opposed to sprite sheets, which saves a lot of memory usage.
  • Blush and Black/White Warpaint are now equipped using the beard slot instead of glasses.
  • Players can now use the emote wheel in the main menu.
  • The Laugh emote’s animation and sound has been adjusted to fit the tone of the game better and be used more generally.
  • The Customize screen now uses a recycling scroll rect so that players with large inventories will not have lag when changing tabs.
  • On the Challenges screen, you can click on the faded daily/weekly side to change tabs.
  • On PC, the Photo Booth can now save images and GIFs with transparency. This option is provided while on the green screen background.
  • Buying an archived Animal Pass now automatically switches to the progress tab and animates the pass into position.
  • The Steam Deck now uses floating keyboard input instead of the fullscreen keyboard.
  • Improved vignetting to scale with zoom while in private match ghost mode.
  • Added /noboss command for private matches to toggle whether the Giant Mole boss arrives or not in SvR.
  • SAR is now using Unity’s incremental garbage collector, which should help prevent stutters that occur after long play sessions on lower end machines.
  • Added /netdata command on PC to show incoming and outgoing data rate.

Bug Fixes

  • Lucky Cat Mines will self-destruct if more than 4 are placed, beginning with the oldest mine. This was the original intended design, but it was not working due to a bug.
  • Fixed a bug where 2 people eating a blue mushroom at the same time would both see the speed effect.
  • Fixed Giant Emus not being able to peck health fruit.
  • Fixed Super Juicer sound playing when eating coconuts & mushrooms on a Giant Emu.
  • Fixed military tent geometry to no longer allow throwables through some corners.
  • Fixed emoting while slipping on a banana causing glitched character animations.
  • Squadmates who leave while in the lobby or disconnect mid-match will have their paw markers removed from the map.
  • Added a tiny start delay to most bullet trails which fixes some longstanding visual issues with bullets appearing through muzzles.
  • Fixed a soft crash if dropping your weapon at high ping and changing to that slot during that brief drop window.
  • Fixed a gem scale bug in the photo booth.
  • Fixed many death explosions that didn’t scale up properly in the main menu.
  • Archive passes can now be reactivated if missing any claimed items, even if completed on experience.
  • Fixed credits being unopenable if the Esc key was pressed as it was opening.
  • Fixed a bug where controller users would see item reward popups on the Animal Pass screen, but have selection stuck on the pass itself.
  • Fixed the Research Lab’s tube showing the wrong Super Fox in certain cases when first going to the Research Lab tab.
  • Fixed a soft crash if going to the Research Lab tab before player data was loaded.

Download free Super Animal Royale update 1.25 on PS4.

This website uses cookies.

#Super #Animal #Royale #Update #Patch #Notes