
Against the Storm update is available on PC (Steam). According to the official Against the Storm patch notes, the latest update adds a new playable species – Foxes as we as a long list of bug fixes and changes.
Previously, a big update added new buildings: Small Camps, Camps rebalance, Glade resources rebalance and much more. Unfortunately, since the last major patch, players are facing several issues. Today’s Against the Storm patch will fix a few of these issues.
Read more details below.
Against the Storm Update Notes – April 14, 2023
Sentinels of the Forest Update introduces:
- New playable species: Foxes
- 5 new buildings: Fox House, Tea Doctor, Tea House, Distillery, and Beanery
- Starting Abilities (unique for every species)
- 11 new orders
- 3 new perks
- 7 new Citadel Upgrades
- Increased level cap: 18
- New food: Porridge
- 2 new Deeds
- 2 new decorations
- New glade event
- New attribute: Hunger Tolerance
- 5 new languages: Czech, Hungarian, Italian, Turkish, and Ukrainian
- And more!
New content and features

- ⚡ Added a new playable species – Foxes.
- Majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side effects. Foxes are skilled scouts and feel comfortable working with Rainwater. They are highly susceptible to starvation.
- Fox attributes:
- Base Resolve: 5
- Break Interval 2:00
- Resilient: low
- Demanding: low
- Decadent: medium
- Foxes have the following needs:
- Any Housing
- Fox Housing
- Porridge
- Skewers
- Pickled Goods
- Brawling
- Luxury
- Treatment
- Foxes are completely resistant to Hostility of the Forest. They don’t suffer Resolve penalties from it (but they still are susceptible to the Storm Resolve penalty).
- Fox firekeeper ability:
- Forest Affinity– Fox Firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each.
- Fox specializations:
- Forest– a Fox scout assigned to a Glade Event reduces its working time by 5%.
- Rainwater– a Fox assigned to a building tagged as “Rainwater” gets a +5 Resolve bonus.
- ⚡ Added 5 new buildings.
- Fox House– Building specifically made for Foxes. Has to be built near a Hearth. Can house 2 residents.
- Tea Doctor– A place where villagers can fulfill their need for: Treatment, Brawling. Passive effects: Vitality.
- Vitality– A rich diet is beneficial for villagers’ health. Gain a stack of the Vitality Effect (+1 to Global Resolve) for every 150 units of any Complex Food consumed. (the bonus is added retroactively)
- Tea House– Can produce: Tea (T3), Porridge (T2), Waterskins (T1). Can use: Drizzle Water.
- Distillery– Can produce: Wine (T2), Porridge (T2), Barrels (T2). Can use: Drizzle Water.
- Beanery– Can produce: Porridge (T3), Pickled Goods (T2), Crystalized Dew (T1). Can use: Drizzle Water.
- ⚡ Added a new food item – Porridge.
- Porridge is a low-tier complex food made from Rainwater (Drizzle, Clearance, or Storm Water) and Grain/Vegetables/Mushrooms/Herbs.
- Porridge can be produced in the Field Kitchen, Tea House, Distillery, and Beanery.
- Foxes and Humans have the need to consume Porridge.
- ⚡ Added 11 new Orders.
- The Pack– reach a Resolve level with Foxes.
- Joyful Foxes(timed) – reach a Resolve level with Foxes.
- People of the Forest– reach a population threshold with Foxes.
- Aid for the Fox Pack– deliver Storm Water and Packs of Provisions.
- Fox Influx– deliver Herbs.
- Fox Population– reach a population and Resolve threshold with Foxes.
- Happy Foxes– reach a Resolve level with Foxes, solve glade events.
- Homes For Foxes(timed) – have Fox Houses.
- Fox Relatives– satisfy the need for Porridge and have Fox Houses.
- Fox Resolve– reach a Resolve level with Foxes.
- Fox Majority– reach a population threshold with Foxes, deliver Porridge.
- ⚡ Added 3 new perks.
- Fox Pack Support– Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen’s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
- Puffed Grain– +1 to Porridge production. Gain additional Porridge every yield (from gathering, farming, or production).
- Filling Dish– Porridge production increases by +1 for every 150 units of Drizzle Water produced.
- ⚡ Added one new glade event.
- Fallen Fox Scouts– A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe… Apparently, something stood in their way. This find is causing grief among the Fox population.
- ⚡ Added 7 new Citadel Upgrades.
- A new Brass Forge Upgrade on level 9 – unlocking the Beaver Starting Ability.
- A new Pioneers’ Gate Upgrade on level 12 – unlocking the Fox Starting Ability.
- A new Monastery of the Vigilant Flame Upgrade on level 8 – unlocking the Lizard Starting Ability.
- A new First Dawn Headquarters Upgrade on level 10 – unlocking the Human Starting Ability.
- A new Vanguard Spire Upgrade on level 8 – unlocking the Essential Fox House.
- A new Vanguard Spire Upgrade on level 11 – unlocking the Harpy Starting Ability.
- A new Obsidian Archive Upgrade on level 18 – taking on one of the earlier upgrades to the Grace Period (to allow for reshuffling in some earlier upgrades).
- As the new upgrades were added in the middle of the upgrade tree, some old ones were pushed further up (more details on that in the balance section of this changelog).
- ⚡ Increased the level cap to 18.
- ⚡ Added 2 new Deeds.
- Fox Settlement– Win a game with at least 25 Foxes.
- Fox Utopia– Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor
- ⚡ Added 2 new decorations.
- Overgrown Fence(Aesthetics) – unlocked by completing the Fox Settlement Deed.
- Overgrown Fence Corner(Aesthetics) – unlocked by completing the Fox Utopia Deed.
- Added a new mechanic – Starting Abilities.
- Each species now has a unique special ability (unlockable via Upgrades in the Smoldering City).
- Starting abilities are triggered once for every available species in a given run – either at the beginning of the game (for species coming with the initial caravan) or when the first member of a new species joins the town.
- Humans– reveal the location of 1 of the nearest patches of fertile soil.
- Beavers– extend available trade offers by 1 in each neighboring town.
- Lizards– start with 10 Tools.
- Harpies– start with 50 Coats.
- Foxes– reveal the location of 1 of the nearest geysers.
- Added a new species attribute – Hunger Tolerance.
- Each species now has a new attribute: Hunger Tolerance. The exact value of this new stat can be found in the Encyclopedia in the “species” tab.
- Hunger Tolerance is the maximum number of hunger stacks a species can take before dying (Foxes: 3, Harpies: 4, Humans & Beavers: 6, Lizards: 12).
- A villager dies as soon as the number of hunger stacks exceeds the tolerance.
- If a villager is at risk of dying during the next break they take (meaning – they will find no food and have the maximum amount of hunger stacks), a notification will appear on the left side of the screen.
Balance
- ⚡ Removed the Stormforged version ofMist Piercersto avoid overlap with the already existingAncient Pactperk.
- Added the Rainwater specialization tag to multiple buildings.
- Brickyard
- Finesmith
- Advanced Rain Collector
- Cooperage
- Rain Collector
- Greenhouse
- Geyser Pump
- Clay Pit
- Apothecary
- Rainpunk Foundry
- Alchemist Hut
- Added the Forest specialization tag to all Glade Events.
- Reshuffled some needs for Humans and Harpies.
- Humans no longer require Jerky, and want Porridge instead.
- Harpies no longer require Brawling, and want Clothing instead.
- Harpies no longer require Skewers, and want Biscuits instead.
- Changed the Cleanliness need to Treatment (renamed it and changed the icon).
- Changed the Cosmetics resource to Tea (both the name and icon)..
- Added the Porridge recipe to the Field Kitchen.
- The Tavern can now fulfill the need for Luxury instead of Brawling.
- Changed the names of several perks.
- Cosmetic Delivery Linewas renamed toTea Delivery Line.
- Mortar and Pestlewas renamed toTea Infuser.
- Cosmetic Specializationwas renamed toTea Specialization.
- High Hygienewas renamed toHealth Infusion.
- Rebalanced the biome effect in the Coral Forest. Inspiring Pressure now gives a bonus of 3% instead of 5%.
- Rebalanced the Archeologist’s Office upgrades in the Scarlet Orchard.
- Ancient Strength– changed the bonus capacity from 5 to 3
- Carved in Stone– changed the scout working speed increase from 10% to 5%.
- Decryption– changed the Hostility reduction from -15 to -10.
- Removed two Orders.
- Changed the reward for completing theHarpy Resolve Order. It now gives +2 to Biscuit production (instead of Skewers).
- Reshuffled multiple Citadel Upgrades. The individual changes are too numerous to describe, so we decided to quickly explain just the most crucial points.
- Due to the addition of Fox Houses and Starting Abilities in the middle of the tech tree (levels 8 to 12), all upgrades above their level range were moved up slightly.
- Some upgrades moved up by just one level, others were distributed a bit more freely in the higher parts of the tech tree.
- There are now 3 upgrades on the new max. Level (18) for three branches: Obsidian Archive, First Dawn Headquarters, and Vanguard Spire.
- Citadel Resource costs were adjusted to be in line with the level at which a given upgrade is located. A new higher price range was also added to upgrades on level 18 (variations of: 156 Food Stockpiles, 40 Artifacts, 40 Machinery).
- Some upgrades were moved down the tech tree. For example, the first upgrade of the Vanguard Spire (Essential Human Houses) is now purchasable on level 4 instead of 5.
- TheAdditional Caravan Slotreward was moved from the Vanguard Spire to the Obsidian Archive.
- Reshuffled level-up rewards. The individual changes are too numerous to describe, so we decided to simply give you a full list of all rewards and levels.
UX/UI improvements
- ⚡ Added unique icons for every species in Orders that require achieving a certain resolve threshold with a given species. Previously it was just one icon (a human eye) for all of them.
- ⚡ Changed the objective name for all objectives based on delivering resources in the Orders UI to be clearer and easier to understand.
- Changed the icons for multiple resources in the game.
- Wildfire Essence
- Pipes
- Drizzle Water
- Clearance Water
- Storm Water
- Changed the icons for multiple order objectives and ghost requests.
- Solve Events with Empathy/Corruption/Loyalty.
- Burn Blightrot Cysts.
- Have Blightrot Cysts.
- Attack a trader.
- Starve villagers.
- Use rainwater.
- Forbid needs.
- Changed the icons for upgrades in the Mine and Geyser Pump.
- Minecart
- Box Crib
- Pit Pony
- Tank Capacity
- Automaton
- Changed the icons of the unique effects on all biomes.
- Changed the icons of Rain Engine effects.
- Efficiency
- Reliability
- Low Strain
- Changed the names of the favoring buff (Lighter Treatment) and debuff (Unfair Treatment) to Negligence and Favoring to avoid confusion with the new need – Treatment.
- Updated the Encyclopedia entry about food and hunger to the new mechanic of hunger stacks into account.
Bug fixes
- ⚡ Fixed a bug with two orders (PyromancerandDeeper Into the Wilds) having the same rewards.
- ⚡ Fixed a bug with some small glades having incorrectly generated resources and geysers (and breaking pump placement because of it).
- ⚡ Fixed a bug with some glades being incorrectly generated with the Untamed Wilds modifier.
- ⚡ Fixed numerous edge cases related to glade generation and event/resource placement on the map.
- ⚡ Fixed a bug with the Destroyed Caravan Glade Event having the same decision label twice.
- ⚡ Fixed the wording of theMonastery of the Holy Flamemodifier description. It now correctly states that the effect applies to all needs, not just food.
- ⚡ Fixed an issue with Lizard scouts having no animation when working on theAltar of DecayGlade Event.
- ⚡ Fixed an issue with arrow keys being displayed as Num keys on the UI.
- ⚡ Fixed an issue with scouts working on Archaeological Discoveries not having any animations.
- ⚡ Fixed a bug that caused theLightningForest Mystery to appear in the Coral Forest.
- ⚡ Fixed a bug with the state previous of theLong Live the Queenperk not showing correct values.
- ⚡ Fixed a bug with amount indicators overlapping with checkmarks in the upgrade UI of geyser pumps.
- ⚡ Fixed a bug with the Resolve Preview breaking when hovering over the favoring button as the last villager of a given species leaves.
- ⚡ Fixed an issue with scaled-down ‘i’ letters looking jagged in some places in the UI.
- ⚡ Removed the state preview from theImprovised ToolsCornerstone.
- ⚡ Fixed an issue with numerous sounds not stopping when the game was paused.
- ⚡ Fixed a bug with the Twitch Integration occasionally breaking when a chat poll was created.
- ⚡ Fixed an issue with theEngine Corrosioneffect having an incorrect border color.
- ⚡ Fixed some typos and grammatical errors in Russian (for example World Map tooltips) and Japanese (Hostility description).
- Fixed an issue with the decision highlight in the event UI being cut-off.
Other
- ⚡ Improved the overall performance and stability of the game, and updated the game’s engine to a newer version. This should eliminate numerous crashes and freezes, as well as improve overall FPS.
- ⚡ Added official support for 5 new languages. The game is now fully translated into:
- Italian
- Czech
- Ukrainian
- Hungarian
- Turkish
- ⚡ Added a new music track to the Coral Forest (during Drizzle).
- Improved and tweaked a lot of ambient sounds in the game. Cleaned up some tracks to avoid mismatched background sounds.
- The Apothecary was changed visually from a Harpy building into a Fox building.
- The Clothier was changed visually from a universal building into a Harpy building.
- The Herb Garden was changed visually from a Beaver building into a Fox building.
Download free Against the Storm patch on PC.
#Storm #Update #Patch #Notes #Species #Foxes